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Aras Pranckevicius b238df312d Fix #123918: STL exporter does not reverse faces for mirrored objects
Old python STL exporter, as well as other exporters like OBJ,
reverse the face order when object being exported has odd number
of negative scales in the matrix. The C++ STL exporter was lacking
that, resulting in the exported object looking "inside out".

The extra branch inside triangle export inner loop has no measurable
performance impact, probably because it is entirely predictable.

Pull Request: https://projects.blender.org/blender/blender/pulls/124219
2024-07-05 11:08:22 +02:00
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doc Fix #104061: RenderEngine Python example does not work in background mode 2024-06-14 15:47:49 +02:00
extern glTF exporter: Draco: fix normalized draco accessors 2024-05-24 16:25:56 +02:00
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lib Fix #124086: blake2 hasher is unavailable on macOS 2024-07-03 14:46:33 +02:00
locale I18N: Updated UI translations from git/weblate repository (44224d93ece6077). 2024-07-01 12:06:16 +02:00
release Fix extensions update not showing on the status bar by default 2024-06-21 12:30:10 +10:00
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source Fix #123918: STL exporter does not reverse faces for mirrored objects 2024-07-05 11:08:22 +02:00
tests Fix #123918: STL exporter does not reverse faces for mirrored objects 2024-07-05 11:08:22 +02:00
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