a5a05fc291
Compile time per kernel increased alot after recent image commits, re-shuffle some code to fix this. Patch by "LazyDodo". Differential Revision: https://developer.blender.org/D2012
537 lines
15 KiB
C++
537 lines
15 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __KERNEL_COMPAT_CPU_H__
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#define __KERNEL_COMPAT_CPU_H__
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#define __KERNEL_CPU__
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/* Release kernel has too much false-positive maybe-uninitialized warnings,
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* which makes it possible to miss actual warnings.
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*/
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#if (defined(__GNUC__) && !defined(__clang__)) && defined(NDEBUG)
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# pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
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# pragma GCC diagnostic ignored "-Wuninitialized"
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#endif
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/* Selective nodes compilation. */
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#ifndef __NODES_MAX_GROUP__
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# define __NODES_MAX_GROUP__ NODE_GROUP_LEVEL_MAX
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#endif
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#ifndef __NODES_FEATURES__
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# define __NODES_FEATURES__ NODE_FEATURE_ALL
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#endif
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#include "util_debug.h"
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#include "util_math.h"
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#include "util_simd.h"
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#include "util_half.h"
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#include "util_types.h"
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#include "util_texture.h"
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#define ccl_addr_space
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/* On x86_64, versions of glibc < 2.16 have an issue where expf is
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* much slower than the double version. This was fixed in glibc 2.16.
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*/
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#if !defined(__KERNEL_GPU__) && defined(__x86_64__) && defined(__x86_64__) && \
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defined(__GNU_LIBRARY__) && defined(__GLIBC__ ) && defined(__GLIBC_MINOR__) && \
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(__GLIBC__ <= 2 && __GLIBC_MINOR__ < 16)
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# define expf(x) ((float)exp((double)(x)))
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#endif
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CCL_NAMESPACE_BEGIN
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/* Assertions inside the kernel only work for the CPU device, so we wrap it in
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* a macro which is empty for other devices */
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#define kernel_assert(cond) assert(cond)
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/* Texture types to be compatible with CUDA textures. These are really just
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* simple arrays and after inlining fetch hopefully revert to being a simple
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* pointer lookup. */
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template<typename T> struct texture {
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ccl_always_inline T fetch(int index)
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{
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kernel_assert(index >= 0 && index < width);
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return data[index];
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}
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#ifdef __KERNEL_SSE2__
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ccl_always_inline ssef fetch_ssef(int index)
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{
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kernel_assert(index >= 0 && index < width);
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return ((ssef*)data)[index];
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}
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ccl_always_inline ssei fetch_ssei(int index)
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{
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kernel_assert(index >= 0 && index < width);
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return ((ssei*)data)[index];
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}
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#endif
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T *data;
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int width;
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};
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template<typename T> struct texture_image {
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#define SET_CUBIC_SPLINE_WEIGHTS(u, t) \
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{ \
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u[0] = (((-1.0f/6.0f)* t + 0.5f) * t - 0.5f) * t + (1.0f/6.0f); \
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u[1] = (( 0.5f * t - 1.0f) * t ) * t + (2.0f/3.0f); \
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u[2] = (( -0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f/6.0f); \
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u[3] = (1.0f / 6.0f) * t * t * t; \
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} (void)0
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ccl_always_inline float4 read(float4 r)
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{
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return r;
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}
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ccl_always_inline float4 read(uchar4 r)
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{
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float f = 1.0f/255.0f;
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return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
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}
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ccl_always_inline float4 read(uchar r)
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{
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float f = r*(1.0f/255.0f);
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return make_float4(f, f, f, 1.0);
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}
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ccl_always_inline float4 read(float r)
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{
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/* TODO(dingto): Optimize this, so interpolation
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* happens on float instead of float4 */
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return make_float4(r, r, r, 1.0f);
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}
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ccl_always_inline int wrap_periodic(int x, int width)
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{
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x %= width;
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if(x < 0)
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x += width;
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return x;
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}
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ccl_always_inline int wrap_clamp(int x, int width)
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{
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return clamp(x, 0, width-1);
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}
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ccl_always_inline float frac(float x, int *ix)
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{
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int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
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*ix = i;
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return x - (float)i;
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}
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ccl_always_inline float4 interp(float x, float y)
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{
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if(UNLIKELY(!data))
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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int ix, iy, nix, niy;
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if(interpolation == INTERPOLATION_CLOSEST) {
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frac(x*(float)width, &ix);
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frac(y*(float)height, &iy);
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switch(extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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break;
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case EXTENSION_CLIP:
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if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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case EXTENSION_EXTEND:
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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break;
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default:
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return read(data[ix + iy*width]);
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}
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else if(interpolation == INTERPOLATION_LINEAR) {
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float tx = frac(x*(float)width - 0.5f, &ix);
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float ty = frac(y*(float)height - 0.5f, &iy);
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switch(extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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nix = wrap_periodic(ix+1, width);
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niy = wrap_periodic(iy+1, height);
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break;
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case EXTENSION_CLIP:
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if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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case EXTENSION_EXTEND:
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nix = wrap_clamp(ix+1, width);
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niy = wrap_clamp(iy+1, height);
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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break;
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default:
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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float4 r = (1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width]);
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r += (1.0f - ty)*tx*read(data[nix + iy*width]);
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r += ty*(1.0f - tx)*read(data[ix + niy*width]);
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r += ty*tx*read(data[nix + niy*width]);
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return r;
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}
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else {
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/* Bicubic b-spline interpolation. */
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float tx = frac(x*(float)width - 0.5f, &ix);
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float ty = frac(y*(float)height - 0.5f, &iy);
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int pix, piy, nnix, nniy;
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switch(extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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pix = wrap_periodic(ix-1, width);
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piy = wrap_periodic(iy-1, height);
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nix = wrap_periodic(ix+1, width);
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niy = wrap_periodic(iy+1, height);
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nnix = wrap_periodic(ix+2, width);
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nniy = wrap_periodic(iy+2, height);
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break;
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case EXTENSION_CLIP:
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if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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case EXTENSION_EXTEND:
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pix = wrap_clamp(ix-1, width);
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piy = wrap_clamp(iy-1, height);
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nix = wrap_clamp(ix+1, width);
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niy = wrap_clamp(iy+1, height);
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nnix = wrap_clamp(ix+2, width);
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nniy = wrap_clamp(iy+2, height);
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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break;
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default:
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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const int xc[4] = {pix, ix, nix, nnix};
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const int yc[4] = {width * piy,
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width * iy,
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width * niy,
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width * nniy};
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float u[4], v[4];
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/* Some helper macro to keep code reasonable size,
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* let compiler to inline all the matrix multiplications.
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*/
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#define DATA(x, y) (read(data[xc[x] + yc[y]]))
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#define TERM(col) \
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(v[col] * (u[0] * DATA(0, col) + \
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u[1] * DATA(1, col) + \
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u[2] * DATA(2, col) + \
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u[3] * DATA(3, col)))
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SET_CUBIC_SPLINE_WEIGHTS(u, tx);
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SET_CUBIC_SPLINE_WEIGHTS(v, ty);
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/* Actual interpolation. */
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return TERM(0) + TERM(1) + TERM(2) + TERM(3);
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#undef TERM
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#undef DATA
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}
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}
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ccl_always_inline float4 interp_3d(float x, float y, float z)
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{
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return interp_3d_ex(x, y, z, interpolation);
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}
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ccl_always_inline float4 interp_3d_ex(float x, float y, float z,
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int interpolation = INTERPOLATION_LINEAR)
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{
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if(UNLIKELY(!data))
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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int ix, iy, iz, nix, niy, niz;
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if(interpolation == INTERPOLATION_CLOSEST) {
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frac(x*(float)width, &ix);
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frac(y*(float)height, &iy);
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frac(z*(float)depth, &iz);
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switch(extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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iz = wrap_periodic(iz, depth);
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break;
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case EXTENSION_CLIP:
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if(x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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case EXTENSION_EXTEND:
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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iz = wrap_clamp(iz, depth);
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break;
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default:
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return read(data[ix + iy*width + iz*width*height]);
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}
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else if(interpolation == INTERPOLATION_LINEAR) {
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float tx = frac(x*(float)width - 0.5f, &ix);
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float ty = frac(y*(float)height - 0.5f, &iy);
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float tz = frac(z*(float)depth - 0.5f, &iz);
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switch(extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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iz = wrap_periodic(iz, depth);
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nix = wrap_periodic(ix+1, width);
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niy = wrap_periodic(iy+1, height);
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niz = wrap_periodic(iz+1, depth);
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break;
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case EXTENSION_CLIP:
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if(x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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case EXTENSION_EXTEND:
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nix = wrap_clamp(ix+1, width);
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niy = wrap_clamp(iy+1, height);
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niz = wrap_clamp(iz+1, depth);
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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iz = wrap_clamp(iz, depth);
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break;
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default:
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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float4 r;
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r = (1.0f - tz)*(1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width + iz*width*height]);
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r += (1.0f - tz)*(1.0f - ty)*tx*read(data[nix + iy*width + iz*width*height]);
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r += (1.0f - tz)*ty*(1.0f - tx)*read(data[ix + niy*width + iz*width*height]);
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r += (1.0f - tz)*ty*tx*read(data[nix + niy*width + iz*width*height]);
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r += tz*(1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width + niz*width*height]);
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r += tz*(1.0f - ty)*tx*read(data[nix + iy*width + niz*width*height]);
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r += tz*ty*(1.0f - tx)*read(data[ix + niy*width + niz*width*height]);
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r += tz*ty*tx*read(data[nix + niy*width + niz*width*height]);
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return r;
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}
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else {
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/* Tricubic b-spline interpolation. */
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const float tx = frac(x*(float)width - 0.5f, &ix);
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const float ty = frac(y*(float)height - 0.5f, &iy);
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const float tz = frac(z*(float)depth - 0.5f, &iz);
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int pix, piy, piz, nnix, nniy, nniz;
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switch(extension) {
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case EXTENSION_REPEAT:
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ix = wrap_periodic(ix, width);
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iy = wrap_periodic(iy, height);
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iz = wrap_periodic(iz, depth);
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pix = wrap_periodic(ix-1, width);
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piy = wrap_periodic(iy-1, height);
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piz = wrap_periodic(iz-1, depth);
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nix = wrap_periodic(ix+1, width);
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niy = wrap_periodic(iy+1, height);
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niz = wrap_periodic(iz+1, depth);
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nnix = wrap_periodic(ix+2, width);
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nniy = wrap_periodic(iy+2, height);
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nniz = wrap_periodic(iz+2, depth);
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break;
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case EXTENSION_CLIP:
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if(x < 0.0f || y < 0.0f || z < 0.0f ||
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x > 1.0f || y > 1.0f || z > 1.0f)
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{
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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/* Fall through. */
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case EXTENSION_EXTEND:
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pix = wrap_clamp(ix-1, width);
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piy = wrap_clamp(iy-1, height);
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piz = wrap_clamp(iz-1, depth);
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nix = wrap_clamp(ix+1, width);
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niy = wrap_clamp(iy+1, height);
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niz = wrap_clamp(iz+1, depth);
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nnix = wrap_clamp(ix+2, width);
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nniy = wrap_clamp(iy+2, height);
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nniz = wrap_clamp(iz+2, depth);
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ix = wrap_clamp(ix, width);
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iy = wrap_clamp(iy, height);
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iz = wrap_clamp(iz, depth);
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break;
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default:
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kernel_assert(0);
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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const int xc[4] = {pix, ix, nix, nnix};
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const int yc[4] = {width * piy,
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width * iy,
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width * niy,
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width * nniy};
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const int zc[4] = {width * height * piz,
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width * height * iz,
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width * height * niz,
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width * height * nniz};
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float u[4], v[4], w[4];
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/* Some helper macro to keep code reasonable size,
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* let compiler to inline all the matrix multiplications.
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*/
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#define DATA(x, y, z) (read(data[xc[x] + yc[y] + zc[z]]))
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#define COL_TERM(col, row) \
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(v[col] * (u[0] * DATA(0, col, row) + \
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u[1] * DATA(1, col, row) + \
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u[2] * DATA(2, col, row) + \
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u[3] * DATA(3, col, row)))
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#define ROW_TERM(row) \
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(w[row] * (COL_TERM(0, row) + \
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COL_TERM(1, row) + \
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COL_TERM(2, row) + \
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COL_TERM(3, row)))
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SET_CUBIC_SPLINE_WEIGHTS(u, tx);
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SET_CUBIC_SPLINE_WEIGHTS(v, ty);
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SET_CUBIC_SPLINE_WEIGHTS(w, tz);
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/* Actual interpolation. */
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return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
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#undef COL_TERM
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#undef ROW_TERM
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#undef DATA
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}
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}
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|
|
|
ccl_always_inline void dimensions_set(int width_, int height_, int depth_)
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|
{
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|
width = width_;
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|
height = height_;
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|
depth = depth_;
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|
}
|
|
|
|
T *data;
|
|
int interpolation;
|
|
ExtensionType extension;
|
|
int width, height, depth;
|
|
#undef SET_CUBIC_SPLINE_WEIGHTS
|
|
};
|
|
|
|
typedef texture<float4> texture_float4;
|
|
typedef texture<float2> texture_float2;
|
|
typedef texture<float> texture_float;
|
|
typedef texture<uint> texture_uint;
|
|
typedef texture<int> texture_int;
|
|
typedef texture<uint4> texture_uint4;
|
|
typedef texture<uchar4> texture_uchar4;
|
|
typedef texture_image<float> texture_image_float;
|
|
typedef texture_image<uchar> texture_image_uchar;
|
|
typedef texture_image<float4> texture_image_float4;
|
|
typedef texture_image<uchar4> texture_image_uchar4;
|
|
|
|
/* Macros to handle different memory storage on different devices */
|
|
|
|
#define kernel_tex_fetch(tex, index) (kg->tex.fetch(index))
|
|
#define kernel_tex_fetch_ssef(tex, index) (kg->tex.fetch_ssef(index))
|
|
#define kernel_tex_fetch_ssei(tex, index) (kg->tex.fetch_ssei(index))
|
|
#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
|
|
|
|
#define kernel_tex_image_interp(tex,x,y) kernel_tex_image_interp_impl(kg,tex,x,y)
|
|
#define kernel_tex_image_interp_3d(tex, x, y, z) kernel_tex_image_interp_3d_impl(kg,tex,x,y,z)
|
|
#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) kernel_tex_image_interp_3d_ex_impl(kg,tex, x, y, z, interpolation)
|
|
|
|
#define kernel_data (kg->__data)
|
|
|
|
#ifdef __KERNEL_SSE2__
|
|
typedef vector3<sseb> sse3b;
|
|
typedef vector3<ssef> sse3f;
|
|
typedef vector3<ssei> sse3i;
|
|
|
|
ccl_device_inline void print_sse3b(const char *label, sse3b& a)
|
|
{
|
|
print_sseb(label, a.x);
|
|
print_sseb(label, a.y);
|
|
print_sseb(label, a.z);
|
|
}
|
|
|
|
ccl_device_inline void print_sse3f(const char *label, sse3f& a)
|
|
{
|
|
print_ssef(label, a.x);
|
|
print_ssef(label, a.y);
|
|
print_ssef(label, a.z);
|
|
}
|
|
|
|
ccl_device_inline void print_sse3i(const char *label, sse3i& a)
|
|
{
|
|
print_ssei(label, a.x);
|
|
print_ssei(label, a.y);
|
|
print_ssei(label, a.z);
|
|
}
|
|
|
|
#endif
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __KERNEL_COMPAT_CPU_H__ */
|
|
|