blender/intern/cycles/kernel/kernel_compat_cpu.h
Thomas Dinges a5a05fc291 Cycles: Fix long compile time with MSVC.
Compile time per kernel increased alot after recent image commits, re-shuffle some code to fix this.

Patch by "LazyDodo".

Differential Revision: https://developer.blender.org/D2012
2016-05-20 16:50:29 +02:00

537 lines
15 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_COMPAT_CPU_H__
#define __KERNEL_COMPAT_CPU_H__
#define __KERNEL_CPU__
/* Release kernel has too much false-positive maybe-uninitialized warnings,
* which makes it possible to miss actual warnings.
*/
#if (defined(__GNUC__) && !defined(__clang__)) && defined(NDEBUG)
# pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
# pragma GCC diagnostic ignored "-Wuninitialized"
#endif
/* Selective nodes compilation. */
#ifndef __NODES_MAX_GROUP__
# define __NODES_MAX_GROUP__ NODE_GROUP_LEVEL_MAX
#endif
#ifndef __NODES_FEATURES__
# define __NODES_FEATURES__ NODE_FEATURE_ALL
#endif
#include "util_debug.h"
#include "util_math.h"
#include "util_simd.h"
#include "util_half.h"
#include "util_types.h"
#include "util_texture.h"
#define ccl_addr_space
/* On x86_64, versions of glibc < 2.16 have an issue where expf is
* much slower than the double version. This was fixed in glibc 2.16.
*/
#if !defined(__KERNEL_GPU__) && defined(__x86_64__) && defined(__x86_64__) && \
defined(__GNU_LIBRARY__) && defined(__GLIBC__ ) && defined(__GLIBC_MINOR__) && \
(__GLIBC__ <= 2 && __GLIBC_MINOR__ < 16)
# define expf(x) ((float)exp((double)(x)))
#endif
CCL_NAMESPACE_BEGIN
/* Assertions inside the kernel only work for the CPU device, so we wrap it in
* a macro which is empty for other devices */
#define kernel_assert(cond) assert(cond)
/* Texture types to be compatible with CUDA textures. These are really just
* simple arrays and after inlining fetch hopefully revert to being a simple
* pointer lookup. */
template<typename T> struct texture {
ccl_always_inline T fetch(int index)
{
kernel_assert(index >= 0 && index < width);
return data[index];
}
#ifdef __KERNEL_SSE2__
ccl_always_inline ssef fetch_ssef(int index)
{
kernel_assert(index >= 0 && index < width);
return ((ssef*)data)[index];
}
ccl_always_inline ssei fetch_ssei(int index)
{
kernel_assert(index >= 0 && index < width);
return ((ssei*)data)[index];
}
#endif
T *data;
int width;
};
template<typename T> struct texture_image {
#define SET_CUBIC_SPLINE_WEIGHTS(u, t) \
{ \
u[0] = (((-1.0f/6.0f)* t + 0.5f) * t - 0.5f) * t + (1.0f/6.0f); \
u[1] = (( 0.5f * t - 1.0f) * t ) * t + (2.0f/3.0f); \
u[2] = (( -0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f/6.0f); \
u[3] = (1.0f / 6.0f) * t * t * t; \
} (void)0
ccl_always_inline float4 read(float4 r)
{
return r;
}
ccl_always_inline float4 read(uchar4 r)
{
float f = 1.0f/255.0f;
return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
}
ccl_always_inline float4 read(uchar r)
{
float f = r*(1.0f/255.0f);
return make_float4(f, f, f, 1.0);
}
ccl_always_inline float4 read(float r)
{
/* TODO(dingto): Optimize this, so interpolation
* happens on float instead of float4 */
return make_float4(r, r, r, 1.0f);
}
ccl_always_inline int wrap_periodic(int x, int width)
{
x %= width;
if(x < 0)
x += width;
return x;
}
ccl_always_inline int wrap_clamp(int x, int width)
{
return clamp(x, 0, width-1);
}
ccl_always_inline float frac(float x, int *ix)
{
int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
*ix = i;
return x - (float)i;
}
ccl_always_inline float4 interp(float x, float y)
{
if(UNLIKELY(!data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
int ix, iy, nix, niy;
if(interpolation == INTERPOLATION_CLOSEST) {
frac(x*(float)width, &ix);
frac(y*(float)height, &iy);
switch(extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
break;
case EXTENSION_CLIP:
if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
case EXTENSION_EXTEND:
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return read(data[ix + iy*width]);
}
else if(interpolation == INTERPOLATION_LINEAR) {
float tx = frac(x*(float)width - 0.5f, &ix);
float ty = frac(y*(float)height - 0.5f, &iy);
switch(extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
nix = wrap_periodic(ix+1, width);
niy = wrap_periodic(iy+1, height);
break;
case EXTENSION_CLIP:
if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
case EXTENSION_EXTEND:
nix = wrap_clamp(ix+1, width);
niy = wrap_clamp(iy+1, height);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
float4 r = (1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width]);
r += (1.0f - ty)*tx*read(data[nix + iy*width]);
r += ty*(1.0f - tx)*read(data[ix + niy*width]);
r += ty*tx*read(data[nix + niy*width]);
return r;
}
else {
/* Bicubic b-spline interpolation. */
float tx = frac(x*(float)width - 0.5f, &ix);
float ty = frac(y*(float)height - 0.5f, &iy);
int pix, piy, nnix, nniy;
switch(extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
pix = wrap_periodic(ix-1, width);
piy = wrap_periodic(iy-1, height);
nix = wrap_periodic(ix+1, width);
niy = wrap_periodic(iy+1, height);
nnix = wrap_periodic(ix+2, width);
nniy = wrap_periodic(iy+2, height);
break;
case EXTENSION_CLIP:
if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
case EXTENSION_EXTEND:
pix = wrap_clamp(ix-1, width);
piy = wrap_clamp(iy-1, height);
nix = wrap_clamp(ix+1, width);
niy = wrap_clamp(iy+1, height);
nnix = wrap_clamp(ix+2, width);
nniy = wrap_clamp(iy+2, height);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {width * piy,
width * iy,
width * niy,
width * nniy};
float u[4], v[4];
/* Some helper macro to keep code reasonable size,
* let compiler to inline all the matrix multiplications.
*/
#define DATA(x, y) (read(data[xc[x] + yc[y]]))
#define TERM(col) \
(v[col] * (u[0] * DATA(0, col) + \
u[1] * DATA(1, col) + \
u[2] * DATA(2, col) + \
u[3] * DATA(3, col)))
SET_CUBIC_SPLINE_WEIGHTS(u, tx);
SET_CUBIC_SPLINE_WEIGHTS(v, ty);
/* Actual interpolation. */
return TERM(0) + TERM(1) + TERM(2) + TERM(3);
#undef TERM
#undef DATA
}
}
ccl_always_inline float4 interp_3d(float x, float y, float z)
{
return interp_3d_ex(x, y, z, interpolation);
}
ccl_always_inline float4 interp_3d_ex(float x, float y, float z,
int interpolation = INTERPOLATION_LINEAR)
{
if(UNLIKELY(!data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
int ix, iy, iz, nix, niy, niz;
if(interpolation == INTERPOLATION_CLOSEST) {
frac(x*(float)width, &ix);
frac(y*(float)height, &iy);
frac(z*(float)depth, &iz);
switch(extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
iz = wrap_periodic(iz, depth);
break;
case EXTENSION_CLIP:
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
case EXTENSION_EXTEND:
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
iz = wrap_clamp(iz, depth);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return read(data[ix + iy*width + iz*width*height]);
}
else if(interpolation == INTERPOLATION_LINEAR) {
float tx = frac(x*(float)width - 0.5f, &ix);
float ty = frac(y*(float)height - 0.5f, &iy);
float tz = frac(z*(float)depth - 0.5f, &iz);
switch(extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
iz = wrap_periodic(iz, depth);
nix = wrap_periodic(ix+1, width);
niy = wrap_periodic(iy+1, height);
niz = wrap_periodic(iz+1, depth);
break;
case EXTENSION_CLIP:
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
case EXTENSION_EXTEND:
nix = wrap_clamp(ix+1, width);
niy = wrap_clamp(iy+1, height);
niz = wrap_clamp(iz+1, depth);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
iz = wrap_clamp(iz, depth);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
float4 r;
r = (1.0f - tz)*(1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width + iz*width*height]);
r += (1.0f - tz)*(1.0f - ty)*tx*read(data[nix + iy*width + iz*width*height]);
r += (1.0f - tz)*ty*(1.0f - tx)*read(data[ix + niy*width + iz*width*height]);
r += (1.0f - tz)*ty*tx*read(data[nix + niy*width + iz*width*height]);
r += tz*(1.0f - ty)*(1.0f - tx)*read(data[ix + iy*width + niz*width*height]);
r += tz*(1.0f - ty)*tx*read(data[nix + iy*width + niz*width*height]);
r += tz*ty*(1.0f - tx)*read(data[ix + niy*width + niz*width*height]);
r += tz*ty*tx*read(data[nix + niy*width + niz*width*height]);
return r;
}
else {
/* Tricubic b-spline interpolation. */
const float tx = frac(x*(float)width - 0.5f, &ix);
const float ty = frac(y*(float)height - 0.5f, &iy);
const float tz = frac(z*(float)depth - 0.5f, &iz);
int pix, piy, piz, nnix, nniy, nniz;
switch(extension) {
case EXTENSION_REPEAT:
ix = wrap_periodic(ix, width);
iy = wrap_periodic(iy, height);
iz = wrap_periodic(iz, depth);
pix = wrap_periodic(ix-1, width);
piy = wrap_periodic(iy-1, height);
piz = wrap_periodic(iz-1, depth);
nix = wrap_periodic(ix+1, width);
niy = wrap_periodic(iy+1, height);
niz = wrap_periodic(iz+1, depth);
nnix = wrap_periodic(ix+2, width);
nniy = wrap_periodic(iy+2, height);
nniz = wrap_periodic(iz+2, depth);
break;
case EXTENSION_CLIP:
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
case EXTENSION_EXTEND:
pix = wrap_clamp(ix-1, width);
piy = wrap_clamp(iy-1, height);
piz = wrap_clamp(iz-1, depth);
nix = wrap_clamp(ix+1, width);
niy = wrap_clamp(iy+1, height);
niz = wrap_clamp(iz+1, depth);
nnix = wrap_clamp(ix+2, width);
nniy = wrap_clamp(iy+2, height);
nniz = wrap_clamp(iz+2, depth);
ix = wrap_clamp(ix, width);
iy = wrap_clamp(iy, height);
iz = wrap_clamp(iz, depth);
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {width * piy,
width * iy,
width * niy,
width * nniy};
const int zc[4] = {width * height * piz,
width * height * iz,
width * height * niz,
width * height * nniz};
float u[4], v[4], w[4];
/* Some helper macro to keep code reasonable size,
* let compiler to inline all the matrix multiplications.
*/
#define DATA(x, y, z) (read(data[xc[x] + yc[y] + zc[z]]))
#define COL_TERM(col, row) \
(v[col] * (u[0] * DATA(0, col, row) + \
u[1] * DATA(1, col, row) + \
u[2] * DATA(2, col, row) + \
u[3] * DATA(3, col, row)))
#define ROW_TERM(row) \
(w[row] * (COL_TERM(0, row) + \
COL_TERM(1, row) + \
COL_TERM(2, row) + \
COL_TERM(3, row)))
SET_CUBIC_SPLINE_WEIGHTS(u, tx);
SET_CUBIC_SPLINE_WEIGHTS(v, ty);
SET_CUBIC_SPLINE_WEIGHTS(w, tz);
/* Actual interpolation. */
return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
#undef COL_TERM
#undef ROW_TERM
#undef DATA
}
}
ccl_always_inline void dimensions_set(int width_, int height_, int depth_)
{
width = width_;
height = height_;
depth = depth_;
}
T *data;
int interpolation;
ExtensionType extension;
int width, height, depth;
#undef SET_CUBIC_SPLINE_WEIGHTS
};
typedef texture<float4> texture_float4;
typedef texture<float2> texture_float2;
typedef texture<float> texture_float;
typedef texture<uint> texture_uint;
typedef texture<int> texture_int;
typedef texture<uint4> texture_uint4;
typedef texture<uchar4> texture_uchar4;
typedef texture_image<float> texture_image_float;
typedef texture_image<uchar> texture_image_uchar;
typedef texture_image<float4> texture_image_float4;
typedef texture_image<uchar4> texture_image_uchar4;
/* Macros to handle different memory storage on different devices */
#define kernel_tex_fetch(tex, index) (kg->tex.fetch(index))
#define kernel_tex_fetch_ssef(tex, index) (kg->tex.fetch_ssef(index))
#define kernel_tex_fetch_ssei(tex, index) (kg->tex.fetch_ssei(index))
#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
#define kernel_tex_image_interp(tex,x,y) kernel_tex_image_interp_impl(kg,tex,x,y)
#define kernel_tex_image_interp_3d(tex, x, y, z) kernel_tex_image_interp_3d_impl(kg,tex,x,y,z)
#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) kernel_tex_image_interp_3d_ex_impl(kg,tex, x, y, z, interpolation)
#define kernel_data (kg->__data)
#ifdef __KERNEL_SSE2__
typedef vector3<sseb> sse3b;
typedef vector3<ssef> sse3f;
typedef vector3<ssei> sse3i;
ccl_device_inline void print_sse3b(const char *label, sse3b& a)
{
print_sseb(label, a.x);
print_sseb(label, a.y);
print_sseb(label, a.z);
}
ccl_device_inline void print_sse3f(const char *label, sse3f& a)
{
print_ssef(label, a.x);
print_ssef(label, a.y);
print_ssef(label, a.z);
}
ccl_device_inline void print_sse3i(const char *label, sse3i& a)
{
print_ssei(label, a.x);
print_ssei(label, a.y);
print_ssei(label, a.z);
}
#endif
CCL_NAMESPACE_END
#endif /* __KERNEL_COMPAT_CPU_H__ */