..
attribute.cpp
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
attribute.h
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
background.cpp
Code refactor: minor node and node type utility functions and changes.
2016-05-29 20:30:16 +02:00
background.h
Code refactor: minor node and node type utility functions and changes.
2016-05-29 20:30:16 +02:00
bake.cpp
Fix T46207: Slow OpenCL GPU bake and blown out baking Cycles render
2016-05-31 17:48:42 +02:00
bake.h
Fix T46550: Cycles combined baking black in some cases.
2016-02-06 21:02:02 +01:00
buffers.cpp
Code refactor: nodify Cycles background and film.
2016-05-22 17:29:25 +02:00
buffers.h
Code refactor: nodify Cycles background and film.
2016-05-22 17:29:25 +02:00
camera.cpp
Code refactor: minor node and node type utility functions and changes.
2016-05-29 20:30:16 +02:00
camera.h
Code refactor: minor node and node type utility functions and changes.
2016-05-29 20:30:16 +02:00
CMakeLists.txt
Code refactor: add generic Cycles node infrastructure.
2016-05-22 17:29:24 +02:00
curves.cpp
Cycles: Code cleanup, prepare for strict C++ flags
2015-03-27 18:23:31 +05:00
curves.h
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
film.cpp
Code refactor: minor node and node type utility functions and changes.
2016-05-29 20:30:16 +02:00
film.h
Code refactor: nodify Cycles background and film.
2016-05-22 17:29:25 +02:00
graph.cpp
Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types.
2016-05-29 20:30:16 +02:00
graph.h
Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types.
2016-05-29 20:30:16 +02:00
image.cpp
Cleanup: Further tweaks for consistency and simplifications.
2016-05-27 23:35:29 +02:00
image.h
Cleanup: Further tweaks for consistency and simplifications.
2016-05-27 23:35:29 +02:00
integrator.cpp
Code refactor: minor node and node type utility functions and changes.
2016-05-29 20:30:16 +02:00
integrator.h
Code refactor: minor node and node type utility functions and changes.
2016-05-29 20:30:16 +02:00
light.cpp
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
light.h
Code refactor: nodify Cycles shader and lights.
2016-05-22 17:29:25 +02:00
mesh_displace.cpp
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
mesh.cpp
Cycles: Fixes for recent refactor
2016-05-31 15:32:31 +02:00
mesh.h
Cycles: Fixes for recent refactor
2016-05-31 15:32:31 +02:00
nodes.cpp
Fix T48587, constant fold should only be done for Mix Type.
2016-06-04 21:39:07 +02:00
nodes.h
Code refactor: store ShaderNode enums as enum rather than ustring.
2016-05-29 20:30:16 +02:00
object.cpp
Cycles: Ignore zero size instances in BVH
2016-06-06 09:23:53 +02:00
object.h
Cycles: Ignore zero size instances in BVH
2016-06-06 09:23:53 +02:00
osl.cpp
Code refactor: centralize OSL node creation in shader manager.
2016-05-29 20:30:16 +02:00
osl.h
Code refactor: centralize OSL node creation in shader manager.
2016-05-29 20:30:16 +02:00
particles.cpp
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
particles.h
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
scene.cpp
Cycles: Add human readable sizes to debug output
2016-05-31 06:13:54 -04:00
scene.h
Cleanup: Shorten texture variables, tex and image was kinda redundant.
2016-05-27 22:58:33 +02:00
session.cpp
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
2016-05-28 18:31:00 +02:00
session.h
Cycles: Use explicit qualifier for single-argument constructors
2016-05-11 16:51:14 +02:00
shader.cpp
Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types.
2016-05-29 20:30:16 +02:00
shader.h
Code refactor: nodify Cycles shader and lights.
2016-05-22 17:29:25 +02:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Cleanup: Fix Cycles Apache header.
2014-12-25 02:50:24 +01:00
svm.cpp
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
2016-05-28 15:49:15 +02:00
svm.h
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
2016-05-28 15:49:15 +02:00
tables.cpp
Cycles: Fix two small memory leaks and deduplicate table freeing
2016-05-08 17:44:03 +02:00
tables.h
Cycles: Fix two small memory leaks and deduplicate table freeing
2016-05-08 17:44:03 +02:00
tile.cpp
Cycles: Resumable render implementation for Cycles
2016-03-30 16:02:27 +02:00
tile.h
Cycles: Resumable render implementation for Cycles
2016-03-30 16:02:27 +02:00