Go to file
Sergey Sharybin b2c707747d CMake: Comply with include path reported by FindOpenGL.cmake
The script clearly states:

  This makes the presumption that you are include al.h like
  #include "al.h"
  and not
  #include <AL/al.h>
  The reason for this is that the latter is not entirely portable.
  Windows/Creative Labs does not by default put their headers in AL/ and
  OS X uses the convention <OpenAL/al.h>.

This commit makes default precompiled OpenAL to be properly detected
and also removes hack on MacOS which was finding the OpenAL package but
then was overwriting include directory.

Note, that new audaspace in 2.8 is using expected #include <al.h>.
2018-08-29 15:08:28 +02:00
build_files CMake: Comply with include path reported by FindOpenGL.cmake 2018-08-29 15:08:28 +02:00
doc Cleanup: pep8 2018-07-05 07:53:21 +02:00
extern Cleanup: trailing newlines 2018-06-29 09:23:51 +02:00
intern CMake: Comply with include path reported by FindOpenGL.cmake 2018-08-29 15:08:28 +02:00
release UI: disable new text hinting from D3201 by default for now. 2018-08-21 19:07:04 +02:00
source cmake: adjustments required for lib-upgrade on windows. 2018-08-27 19:38:31 -06:00
tests Cleanup: pep8 2018-07-03 06:55:02 +02:00
.arcconfig
.editorconfig editorconfig: correct C/C++ using space 2018-06-19 07:48:12 +02:00
.gitignore Revert "Gitignore: Ignore diffs in all subdirs" 2018-07-31 13:03:48 -04:00
.gitmodules Point all submodules to master branch 2017-04-03 14:54:51 +02:00
CMakeLists.txt cmake: adjustments required for lib-upgrade on windows. 2018-08-27 19:38:31 -06:00
COPYING
GNUmakefile Correct recent makefile OSX check 2018-08-21 20:27:36 +10:00
make.bat Cleanup: trailing space cmake, make.bat 2018-06-17 20:18:09 +02:00