c434782e3a
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
966 B
CMake
50 lines
966 B
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright 2006 Blender Foundation. All rights reserved.
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# avoid noisy warnings
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
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add_c_flag(
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"-Wno-strict-prototypes"
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)
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endif()
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# MSVC's inliner is not having a happy time with glewIsSupported
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# causing this to be one of the most expensive things to build
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# in blender. Optimize for size rather than speed sidesteps this
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# problem, more details at
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# https://developercommunity.visualstudio.com/content/problem/732941/slow-compilation-of-glewc-for-visual-studio-2019-x.html
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if(MSVC)
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add_c_flag("/Os")
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endif()
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set(INC
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include
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)
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set(INC_SYS
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)
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if(UNIX)
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list(APPEND INC_SYS
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${X11_X11_INCLUDE_PATH}
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)
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endif()
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set(SRC
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src/glew.c
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include/GL/eglew.h
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include/GL/glew.h
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include/GL/glxew.h
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include/GL/wglew.h
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)
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set(LIB
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)
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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