blender/extern/glew/CMakeLists.txt
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

50 lines
966 B
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
# avoid noisy warnings
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
add_c_flag(
"-Wno-strict-prototypes"
)
endif()
# MSVC's inliner is not having a happy time with glewIsSupported
# causing this to be one of the most expensive things to build
# in blender. Optimize for size rather than speed sidesteps this
# problem, more details at
# https://developercommunity.visualstudio.com/content/problem/732941/slow-compilation-of-glewc-for-visual-studio-2019-x.html
if(MSVC)
add_c_flag("/Os")
endif()
set(INC
include
)
set(INC_SYS
)
if(UNIX)
list(APPEND INC_SYS
${X11_X11_INCLUDE_PATH}
)
endif()
set(SRC
src/glew.c
include/GL/eglew.h
include/GL/glew.h
include/GL/glxew.h
include/GL/wglew.h
)
set(LIB
)
add_definitions(${GL_DEFINITIONS})
blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")