blender/source/gameengine/GameLogic/SCA_AlwaysSensor.h

54 lines
1.5 KiB
C++

/*
* SCA_AlwaysSensor.h
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_AlwaysSensor.h
* \ingroup gamelogic
*/
#ifndef __SCA_ALWAYSSENSOR_H__
#define __SCA_ALWAYSSENSOR_H__
#include "SCA_ISensor.h"
class SCA_AlwaysSensor : public SCA_ISensor
{
Py_Header
bool m_alwaysresult;
public:
SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj);
virtual ~SCA_AlwaysSensor();
virtual CValue* GetReplica();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual void Init();
};
#endif /* __SCA_ALWAYSSENSOR_H__ */