blender/intern/opensubdiv/SConscript

70 lines
2.4 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2013, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
import os
Import('env')
sources = env.Glob('*.cc')
defs = [ 'GLEW_STATIC' ]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
defs += [ 'NOMINMAX' ]
incs = '. ../guardedalloc #extern/clew/include/'
incs += ' ' + env['BF_OPENSUBDIV_INC']
incs += ' #/extern/glew/include'
def checkOpenSubdivHeaderDefine(header, define):
include_path = Dir(env.subst(env['BF_OPENSUBDIV_INC'])).abspath
header_path = os.path.join(include_path, 'opensubdiv', 'osd', header)
if os.path.exists(header_path):
defs.append(define)
return True
return False
checkOpenSubdivHeaderDefine("tbbEvaluator.h", 'OPENSUBDIV_HAS_TBB')
#if checkOpenSubdivHeaderDefine("clEvaluator.h", 'OPENSUBDIV_HAS_OPENCL'):
# defs += ['OPENSUBDIV_HAS_CLEW']
# incs += ' #/extern/clew/include'
#if checkOpenSubdivHeaderDefine("cudaEvaluator.h", 'OPENSUBDIV_HAS_CUDA'):
# defs += ['OPENSUBDIV_HAS_CUEW']
# incs += ' #/extern/cuew/include'
checkOpenSubdivHeaderDefine("glXFBEvaluator.h", 'OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK')
checkOpenSubdivHeaderDefine("glComputeEvaluator.h", 'OPENSUBDIV_HAS_GLSL_COMPUTE')
if env['WITH_BF_LIBMV']:
defs += ['OPENSUBDIV_HAS_OPENMP']
# generated data files
sources.extend((
os.path.join(env['DATA_SOURCES'], "gpu_shader_opensubd_display.glsl.c"),
))
env.BlenderLib('bf_intern_opensubdiv', sources, Split(incs), defs, libtype=['extern','player'], priority=[10, 185])