blender/intern/cycles/kernel/kernel_optimized.cpp
Brecht Van Lommel b5595298d3 Cycles code refactoring: change displace kernel into more generic shader
evaluate kernel, added background shader evaluate.
2011-12-31 15:18:13 +00:00

61 lines
1.9 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* Optimized CPU kernel entry points. This file is compiled with SSE3
optimization flags and nearly all functions inlined, while kernel.cpp
is compiled without for other CPU's. */
#ifdef WITH_OPTIMIZED_KERNEL
#include "kernel.h"
#include "kernel_compat_cpu.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_displace.h"
CCL_NAMESPACE_BEGIN
/* Path Tracing */
void kernel_cpu_optimized_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
{
kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
}
/* Tonemapping */
void kernel_cpu_optimized_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer, int sample, int resolution, int x, int y, int offset, int stride)
{
kernel_film_tonemap(kg, rgba, buffer, sample, resolution, x, y, offset, stride);
}
/* Shader Evaluate */
void kernel_cpu_optimized_shader(KernelGlobals *kg, uint4 *input, float3 *output, int type, int i)
{
kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i);
}
CCL_NAMESPACE_END
#endif