blender/source
Martin Poirier b57167d3e4 Particles effector type #define
Different draw mode for Vortex effector ( http://www.clubinfo.bdeb.qc.ca/~theeth/Temp/vortex.jpg )
Use row buts for effector type (only one effector at a time per object).
Forcefield circle transparency in 3D view is controlled by falloff value (for coolness factor).

Please note that those only draws in the 3D view for Empty objects. I've tested with all other object types through a global call, but lamps (and only those) give problems. Since we go in release status soon, I prefer commiting something that works all the time.
2004-07-18 22:23:50 +00:00
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blender Particles effector type #define 2004-07-18 22:23:50 +00:00
creator Demo mode and BPython: 2004-07-16 03:08:43 +00:00
darwin Correct icons for OSX 2004-04-28 21:19:18 +00:00
gameengine Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile This makes the windows-gcc build finish (only link to libsolid.a) 2004-07-18 18:42:36 +00:00
nan_compile.mk Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
nan_definitions.mk Added SuperLU 3.0: 2004-07-13 11:42:13 +00:00
nan_link.mk enable openal support for os x and linux-powerpc 2004-04-14 13:00:36 +00:00
nan_subdirs.mk This should have been fixed long ago ... create important 2004-07-15 15:06:54 +00:00
nan_warn.mk removed -Wbad-function-cast -Wmissing-declarations -Wnested-externs 2004-03-05 21:29:34 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00