blender/intern/cycles/kernel/shaders
Brecht Van Lommel b5fe00d1ac Cycles: restore Particle Info Index for now, keep it next to Random.
It seems to be useful still in cases where the particle are distributed in
a particular order or pattern, to colorize them along with that. This isn't
really well defined, but might as well avoid breaking backwards compatibility
for now.
2018-02-14 21:45:57 +01:00
..
CMakeLists.txt msvc: Use source folder structure for project file. 2018-02-03 16:38:27 -07:00
node_absorption_volume.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_add_closure.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_ambient_occlusion.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_anisotropic_bsdf.osl Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
node_attribute.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_background.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_bevel.osl Cycles: add bevel shader, for raytrace based rounded edges. 2017-11-07 22:35:12 +01:00
node_blackbody.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_brick_texture.osl Cycles: Fix OSL brick node after recent fix 2017-11-21 04:30:12 -05:00
node_brightness.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_bump.osl Cycles: Fix bump mapping to use object space when used with true displacement 2016-09-11 11:20:21 -04:00
node_camera.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_checker_texture.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_color.h Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_combine_hsv.osl Revert "Fix T42888: Separate and Combine HSV distorts the hue value" 2014-12-29 18:14:08 +05:00
node_combine_rgb.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_combine_xyz.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_convert_from_color.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_convert_from_float.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_convert_from_int.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_convert_from_normal.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_convert_from_point.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_convert_from_string.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_convert_from_vector.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_diffuse_bsdf.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_displacement.osl Cycles: add Vector Displacement node and extend Displacement node. 2018-02-03 12:20:26 +01:00
node_emission.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_environment_texture.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_fresnel.h Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_fresnel.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_gamma.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_geometry.osl Fix T43651: New pointiness attribute doesn't work with displacement 2015-02-20 17:20:24 +05:00
node_glass_bsdf.osl Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
node_glossy_bsdf.osl Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
node_gradient_texture.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_hair_bsdf.osl Fix Cycles OSL hair BSDF inconsistencies with SVM. 2016-07-29 03:29:05 +02:00
node_hair_info.osl Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. 2018-02-14 14:55:46 +01:00
node_holdout.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_hsv.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_image_texture.osl Fix T48783: OSL render errors after recent refactoring. 2016-07-03 13:08:21 +02:00
node_invert.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_layer_weight.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_light_falloff.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_light_path.osl Cycles: Expose diffuse and glossy depth to Light Path node 2017-01-19 15:09:58 +01:00
node_magic_texture.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_mapping.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_math.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_mix_closure.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_mix.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_musgrave_texture.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_noise_texture.osl Cleanup: Remove unused Noise Basis texture code. 2015-05-28 01:07:37 +02:00
node_normal_map.osl Fix T49187: inconsistent Normal Map node output for backfacing polygons. 2016-08-30 12:48:59 +03:00
node_normal.osl Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
node_object_info.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_output_displacement.osl Cycles: change material output displacement to vector. 2018-01-23 12:49:35 +01:00
node_output_surface.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_output_volume.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_particle_info.osl Cycles: restore Particle Info Index for now, keep it next to Random. 2018-02-14 21:45:57 +01:00
node_principled_bsdf.osl Fix random walk SSS issues with different base and subsurface color. 2018-02-12 21:08:59 +01:00
node_ramp_util.h Cycles: constant folding for RGB/Vector Curves and Color Ramp. 2016-07-31 02:18:23 +02:00
node_refraction_bsdf.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_rgb_curves.osl Fix T49327: Cycles OSL Mode: RGB Curves node only outputs gray scale images 2016-09-12 16:14:40 +02:00
node_rgb_ramp.osl Fix T49071: Cycles OSL build problem with oslc compilers that can't find their own stdosl.h. 2016-08-12 01:01:09 +02:00
node_rgb_to_bw.osl Fix T48783: OSL render errors after recent refactoring. 2016-07-03 13:08:21 +02:00
node_scatter_volume.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_separate_hsv.osl Revert "Fix T42888: Separate and Combine HSV distorts the hue value" 2014-12-29 18:14:08 +05:00
node_separate_rgb.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_separate_xyz.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_set_normal.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_sky_texture.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_subsurface_scattering.osl Cycles: random walk subsurface scattering. 2018-02-09 19:58:33 +01:00
node_tangent.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_texture_coordinate.osl Cycles: Support texture coordinate from another object 2015-01-27 13:36:30 +05:00
node_texture.h Cleanup: Remove unused Noise Basis texture code. 2015-05-28 01:07:37 +02:00
node_toon_bsdf.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_translucent_bsdf.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_transparent_bsdf.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_uv_map.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_value.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_vector_curves.osl Fix T49071: Cycles OSL build problem with oslc compilers that can't find their own stdosl.h. 2016-08-12 01:01:09 +02:00
node_vector_displacement.osl Cycles: add Vector Displacement node and extend Displacement node. 2018-02-03 12:20:26 +01:00
node_vector_math.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_vector_transform.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_velvet_bsdf.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_voronoi_texture.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_voxel_texture.osl Cleanup: OSL style 2016-02-17 21:39:23 +11:00
node_wave_texture.osl Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
node_wavelength.osl Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
node_wireframe.osl Cycles: Add note about autodiff in OSL wireframe shader 2015-02-21 17:31:41 +05:00
oslutil.h Code refactor: use dynamic shader node array lengths now that OSL supports them. 2016-05-17 21:39:16 +02:00
stdosl.h Cycles: unify OSL BSSRDF closure into a single bssrdf() closure with method. 2018-02-08 16:56:11 +01:00