b64ec6c51e
Casting a ray onto an editmesh was building a derivedMesh, raytree, then freeing for every ray-cast. Noticed while using ruler+snapping in editmode. Instead of attempting to align the MFace and edit-mesh tessfaces, just use editmesh for ray-casting. |
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doc | ||
extern | ||
intern | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |