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Sergey Sharybin b6bb65cd21 Blender internal is using camera focal length when panorama rendering is used
This means it doesn't make sense hiding focal length settings for panorama
camera if blender internal renderer is used.
2012-11-05 08:19:58 +00:00
build_files Buildbot: hopefully fix for missed sound on glibc2.11 slaves 2012-10-29 18:03:32 +00:00
doc BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
extern Camera Tracking: allow fallback to reprojection resection by user demand 2012-11-05 08:04:27 +00:00
intern Cycles: fix crash rendering textured objects in OpenCL 2012-11-05 08:05:24 +00:00
release Blender internal is using camera focal length when panorama rendering is used 2012-11-05 08:19:58 +00:00
source Render engines: replace number of x/y tiles with tile size 2012-11-05 08:05:14 +00:00
CMakeLists.txt code cleanup: cmake - add missing headers, remove directories from source listing. 2012-11-03 15:49:38 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: add check spelling osl 2012-10-17 01:53:29 +00:00
SConstruct remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00