blender/intern/cycles/cmake/external_libs.cmake
Sergey Sharybin b6c175b27a Cycles: Solve linking error caused by missing pthreads library
Not sure why it worked on Debian but didn't work on Arch, could have
been some indirect link dependency or so.

Anyway, we explicitly depends on pthreads, so need to do corresponding
find_package().
2015-01-01 01:31:07 +05:00

106 lines
2.8 KiB
CMake

###########################################################################
# GLUT
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
set(GLUT_ROOT_PATH ${CYCLES_GLUT})
find_package(GLUT)
message(STATUS "GLUT_FOUND=${GLUT_FOUND}")
include_directories(
SYSTEM
${GLUT_INCLUDE_DIR}
)
endif()
###########################################################################
# GLEW
# Workaround for unconventional variable name use in Blender.
if(NOT CYCLES_STANDALONE_REPOSITORY)
set(GLEW_INCLUDE_DIR "${GLEW_INCLUDE_PATH}")
endif()
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
set(CYCLES_APP_GLEW_LIBRARY ${BLENDER_GLEW_LIBRARIES})
endif()
###########################################################################
# CUDA
if(WITH_CYCLES_CUDA_BINARIES)
find_package(CUDA) # Try to auto locate CUDA toolkit
if(CUDA_FOUND)
message(STATUS "CUDA nvcc = ${CUDA_NVCC_EXECUTABLE}")
else()
message(STATUS "CUDA compiler not found, disabling WITH_CYCLES_CUDA_BINARIES")
set(WITH_CYCLES_CUDA_BINARIES OFF)
endif()
endif()
# Packages which are being found by Blender when building from inside Blender
# source code. but which we need to take care of when building Cycles from a
# standalone repository
if(CYCLES_STANDALONE_REPOSITORY)
if(APPLE OR WIN32)
include(precompiled_libs)
endif()
# PThreads
find_package(Threads REQUIRED)
set(PTHREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
####
# OpenGL
# TODO(sergey): We currently re-use the same variable name as we use
# in Blender. Ideally we need to make it CYCLES_GL_LIBRARIES.
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
list(APPEND BLENDER_GL_LIBRARIES
"${OPENGL_gl_LIBRARY}"
"${OPENGL_glu_LIBRARY}"
"${GLEW_LIBRARY}"
)
####
# OpenImageIO
find_package(OpenImageIO REQUIRED)
# OIIO usually depends on OpenEXR, so find this library
# but don't make it required.
find_package(OpenEXR)
####
# Boost
set(__boost_packages filesystem regex system thread date_time)
if(WITH_CYCLES_NETWORK)
list(APPEND __boost_packages serialization)
endif()
if(WITH_CYCLES_OSL AND APPLE)
list(APPEND __boost_packages wave)
endif()
find_package(Boost 1.48 COMPONENTS ${__boost_packages} REQUIRED)
if(NOT Boost_FOUND)
# Try to find non-multithreaded if -mt not found, this flag
# doesn't matter for us, it has nothing to do with thread
# safety, but keep it to not disturb build setups.
set(Boost_USE_MULTITHREADED OFF)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
endif()
unset(__boost_packages)
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
####
# OpenShadingLanguage
if(WITH_CYCLES_OSL)
find_package(OpenShadingLanguage REQUIRED)
find_package(LLVM REQUIRED)
endif()
unset(_lib_DIR)
endif()