blender/source/gameengine/PyDoc/WhatsNew.py
Kester Maddock 3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00

35 lines
1.1 KiB
Python

# $Id$
"""
New Python Functionality in this Version of Blender
===================================================
This document lists what has been changed in the Game Engine Python API.
Blender CVS
- Added L{KX_GameObject}.getDistanceTo() method. (thanks Charlie C)
- Added L{KX_PolygonMaterial} module
Blender 2.36
------------
- Added L{KX_CameraActuator} methods (thanks snail)
Blender 2.35
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- Added tic rate methods to L{GameLogic}
- Added stereo eye separation and focal length methods to L{Rasterizer}.
- Fixed L{Rasterizer}.makeScreenshot() method.
- Added setLogicTicRate() and setPhysicsTicRate() to L{GameLogic}
Blender 2.34
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- Added getType() and setType() to L{BL_ActionActuator} and L{KX_SoundActuator} (sgefant)
- New Scene module: L{KX_Scene}
- New Camera module: L{KX_Camera}
- New Light module: L{KX_Light}
- Added attributes to L{KX_GameObject}, L{KX_VertexProxy}
- L{KX_SCA_AddObjectActuator}.setObject(), L{KX_TrackToActuator}.setObject() and
L{KX_SceneActuator}.setCamera() now accept L{KX_GameObject}s as parameters
"""