blender/source/gameengine/Rasterizer
Ton Roosendaal fbbc038cb6 Fix provided by Mal:
- 3D Window, textured drawmode shows lighted again for non-textured faces
- Engine: faces show lighted again when 3d windows was Solid draw mode

Example:
http://www.candointeractive.com/blender/BlenderViewport.jpg
2007-05-20 15:55:49 +00:00
..
RAS_OpenGLRasterizer 1). Fix for cube maps in the player. 2007-02-01 02:10:38 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
RAS_BucketManager.cpp applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_BucketManager.h Port a few rasterizer changes from tuhopuu2: 2004-07-17 05:23:17 +00:00
RAS_CameraData.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_Deformer.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_FramingManager.cpp More warning cleanups... 2005-01-03 18:05:24 +00:00
RAS_FramingManager.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_ICanvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_IPolygonMaterial.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
RAS_IPolygonMaterial.h applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_IRasterizer.h moved source and text to american spelling 2007-04-04 13:18:41 +00:00
RAS_IRenderTools.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_IRenderTools.h Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. 2004-05-26 12:01:08 +00:00
RAS_LightObject.h Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_MaterialBucket.cpp Fix provided by Mal: 2007-05-20 15:55:49 +00:00
RAS_MaterialBucket.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
RAS_MeshObject.cpp patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
RAS_MeshObject.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
RAS_ObjectColor.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_Polygon.cpp - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
RAS_Polygon.h Port a few rasterizer changes from tuhopuu2: 2004-07-17 05:23:17 +00:00
RAS_Rect.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_texmatrix.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_TexMatrix.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_TexVert.cpp patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
RAS_TexVert.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
SConscript post release update of the scons build system for os x powerpc 2007-05-19 22:57:28 +00:00