blender/source/gameengine/SceneGraph
Kent Mein 22ef0daefd This is patch #6825 (The patch missed a couple of them but
this should get it all.

recurse was spelled resurse in a couple of places.

Kent
2007-06-25 20:15:36 +00:00
..
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00
SG_BBox.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
SG_BBox.h Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_Controller.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_Controller.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_IObject.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_IObject.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Node.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
SG_Node.h This is patch #6825 (The patch missed a couple of them but 2007-06-25 20:15:36 +00:00
SG_ParentRelation.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Spatial.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SG_Spatial.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Tree.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
SG_Tree.h moved source and text to american spelling 2007-04-04 13:18:41 +00:00