blender/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

997 lines
31 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import (
Panel,
UIList,
)
from bl_ui.properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
class PHYSICS_UL_dynapaint_surfaces(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
# assert(isinstance(item, bpy.types.DynamicPaintSurface)
surf = item
sticon = layout.enum_item_icon(surf, "surface_type", surf.surface_type)
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row(align=True)
row.label(text="", icon_value=icon)
row.prop(surf, "name", text="", emboss=False, icon_value=sticon)
row = layout.row(align=True)
row.prop(surf, "is_active", text="")
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
row = layout.row(align=True)
row.label(text="", icon_value=icon)
row.label(text="", icon_value=sticon)
class PhysicButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
@staticmethod
def poll_dyn_paint(context):
ob = context.object
return (ob and ob.type == 'MESH') and context.dynamic_paint
@staticmethod
def poll_dyn_canvas(context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
md = context.dynamic_paint
return (md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active)
@staticmethod
def poll_dyn_canvas_paint(context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.surface_type == 'PAINT')
@staticmethod
def poll_dyn_canvas_brush(context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
md = context.dynamic_paint
return (md and md.ui_type == 'BRUSH' and md.brush_settings)
@staticmethod
def poll_dyn_output(context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (not (surface.surface_format == 'VERTEX' and (surface.surface_type in {'DISPLACE', 'WAVE'})))
@staticmethod
def poll_dyn_output_maps(context):
if not PhysicButtonsPanel.poll_dyn_output(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.surface_format == 'IMAGE' and surface.surface_type == 'PAINT')
class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.dynamic_paint
layout.prop(md, "ui_type")
class PHYSICS_PT_dynamic_paint_settings(PhysicButtonsPanel, Panel):
bl_label = "Settings"
bl_parent_id = 'PHYSICS_PT_dynamic_paint'
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
md = context.dynamic_paint
if md.ui_type == 'CANVAS':
canvas = md.canvas_settings
if canvas is None:
layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
return # do nothing.
layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
surface = canvas.canvas_surfaces.active
row = layout.row()
row.template_list(
"PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces",
canvas.canvas_surfaces, "active_index", rows=1,
)
col = row.column(align=True)
col.operator("dpaint.surface_slot_add", icon='ADD', text="")
col.operator("dpaint.surface_slot_remove", icon='REMOVE', text="")
layout.separator()
layout.use_property_split = True
if surface:
flow = layout.grid_flow(
row_major=True, columns=0, even_columns=True, even_rows=False, align=False,
)
col = flow.column()
col.prop(surface, "surface_format")
if surface.surface_format != 'VERTEX':
col.prop(surface, "image_resolution")
col.prop(surface, "use_antialiasing")
col = flow.column(align=True)
col.prop(surface, "frame_start", text="Frame Start")
col.prop(surface, "frame_end", text="End")
col.prop(surface, "frame_substeps")
elif md.ui_type == 'BRUSH':
brush = md.brush_settings
if brush is None:
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
return # do nothing.
layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
layout.use_property_split = True
flow = layout.grid_flow(
row_major=True, columns=0, even_columns=True, even_rows=False, align=False,
)
col = flow.column()
col.prop(brush, "paint_color")
col.prop(brush, "paint_alpha", text="Alpha", slider=True)
col = flow.column()
col.prop(brush, "paint_wetness", text="Wetness", slider=True)
col.prop(brush, "use_absolute_alpha")
col.prop(brush, "use_paint_erase")
class PHYSICS_PT_dp_surface_canvas(PhysicButtonsPanel, Panel):
bl_label = "Surface"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
surface_type = surface.surface_type
layout.prop(surface, "surface_type")
layout.separator()
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
# per type settings
if surface_type == 'DISPLACE':
col = flow.column()
if surface.surface_format == 'VERTEX':
col.prop(surface, "depth_clamp")
col.prop(surface, "displace_factor")
col.prop(surface, "use_incremental_displace")
col.separator()
elif surface_type == 'WAVE':
col = flow.column()
col.prop(surface, "use_wave_open_border")
col.prop(surface, "wave_timescale")
col.prop(surface, "wave_speed")
col.separator()
col = flow.column()
col.prop(surface, "wave_damping")
col.prop(surface, "wave_spring")
col.prop(surface, "wave_smoothness")
col.separator()
col = flow.column()
col.prop(surface, "brush_collection")
if surface_type not in {'DISPLACE', 'WAVE'}:
col = flow.column() # flow the layout otherwise.
col.prop(surface, "brush_influence_scale", text="Scale Influence")
col.prop(surface, "brush_radius_scale", text="Radius")
class PHYSICS_PT_dp_surface_canvas_paint_dry(PhysicButtonsPanel, Panel):
bl_label = "Dry"
bl_parent_id = "PHYSICS_PT_dp_surface_canvas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_drying", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
flow.active = surface.use_drying
col = flow.column()
col.prop(surface, "dry_speed", text="Time")
col = flow.column()
col.prop(surface, "color_dry_threshold", text="Color")
col.prop(surface, "use_dry_log", text="Slow")
class PHYSICS_PT_dp_surface_canvas_paint_dissolve(PhysicButtonsPanel, Panel):
bl_label = "Dissolve"
bl_parent_id = "PHYSICS_PT_dp_surface_canvas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.surface_type != 'WAVE' and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_dissolve", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
flow.active = surface.use_dissolve
col = flow.column()
col.prop(surface, "dissolve_speed", text="Time")
col = flow.column()
col.prop(surface, "use_dissolve_log", text="Slow")
class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
bl_label = "Output"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_output(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
ob = context.object
surface_type = surface.surface_type
# vertex format outputs.
if surface.surface_format == 'VERTEX':
if surface_type == 'PAINT':
# paint-map output.
row = layout.row()
row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap Layer")
icons = 'REMOVE' if surface.output_exists(object=ob, index=0) else 'ADD'
row.operator("dpaint.output_toggle", icon=icons, text="").output = 'A'
# wet-map output.
row = layout.row()
row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap Layer")
icons = 'REMOVE' if surface.output_exists(object=ob, index=1) else 'ADD'
row.operator("dpaint.output_toggle", icon=icons, text="").output = 'B'
elif surface_type == 'WEIGHT':
row = layout.row()
row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group")
icons = 'REMOVE' if surface.output_exists(object=ob, index=0) else 'ADD'
row.operator("dpaint.output_toggle", icon=icons, text="").output = 'A'
# image format outputs.
if surface.surface_format == 'IMAGE':
layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
layout.prop(surface, "image_output_path", text="Cache Path")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop_search(surface, "uv_layer", ob.data, "uv_layers", text="UV Map")
col = flow.column()
col.prop(surface, "image_fileformat")
col.prop(surface, "use_premultiply", text="Premultiply Alpha")
if surface_type != 'PAINT':
col = col.column()
col.prop(surface, "output_name_a", text="Filename")
if surface_type == 'DISPLACE':
col.prop(surface, "displace_type", text="Displace Type")
col.prop(surface, "depth_clamp")
elif surface_type == 'WAVE':
col.prop(surface, "depth_clamp", text="Wave Clamp")
class PHYSICS_PT_dp_canvas_output_paintmaps(PhysicButtonsPanel, Panel):
bl_label = "Paintmaps"
bl_parent_id = "PHYSICS_PT_dp_canvas_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_output_maps(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_output_a", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
sub = layout.column()
sub.active = surface.use_output_a
sub.prop(surface, "output_name_a", text="Name")
class PHYSICS_PT_dp_canvas_output_wetmaps(PhysicButtonsPanel, Panel):
bl_label = "Wetmaps"
bl_parent_id = "PHYSICS_PT_dp_canvas_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_output_maps(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_output_b", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
sub = layout.column()
sub.active = surface.use_output_b
sub.prop(surface, "output_name_b", text="Name")
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
bl_label = "Initial Color"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
ob = context.object
layout.use_property_split = True
col = layout.column()
col.prop(surface, "init_color_type", text="Type", expand=False)
if surface.init_color_type != 'NONE':
col.separator()
# dissolve
if surface.init_color_type == 'COLOR':
layout.prop(surface, "init_color")
elif surface.init_color_type == 'TEXTURE':
col.prop(surface, "init_texture")
col.prop_search(surface, "init_layername", ob.data, "uv_layers", text="UV Map")
elif surface.init_color_type == 'VERTEX_COLOR':
col.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
bl_label = "Effects"
bl_parent_id = 'PHYSICS_PT_dynamic_paint'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, _context):
return # do nothing.
class PHYSICS_PT_dp_effects_spread(PhysicButtonsPanel, Panel):
bl_label = "Spread"
bl_parent_id = "PHYSICS_PT_dp_effects"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_spread", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
layout.active = surface.use_spread
col = flow.column()
col.prop(surface, "spread_speed", text="Speed")
col = flow.column()
col.prop(surface, "color_spread_speed", text="Color")
class PHYSICS_PT_dp_effects_drip(PhysicButtonsPanel, Panel):
bl_label = "Drip"
bl_parent_id = "PHYSICS_PT_dp_effects"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_drip", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
flow.active = surface.use_drip
col = flow.column()
col.prop(surface, "drip_velocity", slider=True)
col = flow.column()
col.prop(surface, "drip_acceleration", slider=True)
class PHYSICS_PT_dp_effects_drip_weights(PhysicButtonsPanel, Panel):
bl_label = "Weights"
bl_parent_id = "PHYSICS_PT_dp_effects_drip"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
layout.active = surface.use_drip
effector_weights_ui(self, surface.effector_weights, 'DYNAMIC_PAINT')
class PHYSICS_PT_dp_effects_shrink(PhysicButtonsPanel, Panel):
bl_label = "Shrink"
bl_parent_id = "PHYSICS_PT_dp_effects"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_paint(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
self.layout.prop(surface, "use_shrink", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
layout.active = surface.use_shrink
layout.prop(surface, "shrink_speed", text="Speed")
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
bl_label = "Cache"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas(context):
return False
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
return (surface.is_cache_user and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
cache = surface.point_cache
point_cache_ui(self, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
bl_label = "Source"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
ob = context.object
layout.prop(brush, "paint_source", text="Paint")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
if brush.paint_source == 'PARTICLE_SYSTEM':
col = flow.column()
col.separator()
col.prop_search(brush, "particle_system", ob, "particle_systems")
if brush.particle_system:
col = flow.column()
sub = col.column()
sub.active = not brush.use_particle_radius
sub.prop(brush, "solid_radius", text="Effect Solid Radius")
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
col.prop(brush, "smooth_radius", text="Smooth Radius")
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
col = flow.column()
col.separator()
col.prop(brush, "paint_distance", text="Distance")
col.prop(brush, "proximity_falloff")
if brush.paint_source == 'VOLUME_DISTANCE':
col.prop(brush, "invert_proximity")
col = flow.column()
col.prop(brush, "use_negative_volume")
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
col = flow.column() if brush.paint_source != 'VOLUME_DISTANCE' else col.column()
col.prop(brush, "use_proximity_project")
sub = col.column()
sub.active = brush.use_proximity_project
sub.prop(brush, "ray_direction")
class PHYSICS_PT_dp_brush_source_color_ramp(PhysicButtonsPanel, Panel):
bl_label = "Falloff Ramp"
bl_parent_id = "PHYSICS_PT_dp_brush_source"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
brush = context.dynamic_paint.brush_settings
return ((brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'})
and (brush.proximity_falloff == 'RAMP')
and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
layout.prop(brush, "use_proximity_ramp_alpha", text="Only Use Alpha")
layout.use_property_split = False
layout.template_color_ramp(brush, "paint_ramp", expand=True)
class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
bl_label = "Velocity"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
brush = context.dynamic_paint.brush_settings
col = flow.column()
col.prop(brush, "use_velocity_alpha")
col.prop(brush, "use_velocity_color")
col = flow.column()
col.prop(brush, "use_velocity_depth")
sub = col.column()
sub.active = (brush.use_velocity_alpha or brush.use_velocity_color or brush.use_velocity_depth)
sub.prop(brush, "velocity_max")
class PHYSICS_PT_dp_brush_velocity_color_ramp(PhysicButtonsPanel, Panel):
bl_label = "Ramp"
bl_parent_id = "PHYSICS_PT_dp_brush_velocity"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
brush = context.dynamic_paint.brush_settings
layout.template_color_ramp(brush, "velocity_ramp", expand=True)
class PHYSICS_PT_dp_brush_velocity_smudge(PhysicButtonsPanel, Panel):
bl_label = "Smudge"
bl_parent_id = "PHYSICS_PT_dp_brush_velocity"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
brush = context.dynamic_paint.brush_settings
self.layout.prop(brush, "use_smudge", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
layout.active = brush.use_smudge
layout.prop(brush, "smudge_strength", text="Strength", slider=True)
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
bl_label = "Waves"
bl_parent_id = "PHYSICS_PT_dynamic_paint"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.dynamic_paint.brush_settings
layout.prop(brush, "wave_type", text="Type")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
if brush.wave_type != 'REFLECT':
col = flow.column()
col.prop(brush, "wave_factor")
col = flow.column()
col.prop(brush, "wave_clamp")
classes = (
PHYSICS_UL_dynapaint_surfaces,
PHYSICS_PT_dynamic_paint,
PHYSICS_PT_dynamic_paint_settings,
PHYSICS_PT_dp_surface_canvas,
PHYSICS_PT_dp_surface_canvas_paint_dissolve,
PHYSICS_PT_dp_surface_canvas_paint_dry,
PHYSICS_PT_dp_cache,
PHYSICS_PT_dp_effects,
PHYSICS_PT_dp_effects_spread,
PHYSICS_PT_dp_effects_drip,
PHYSICS_PT_dp_effects_drip_weights,
PHYSICS_PT_dp_effects_shrink,
PHYSICS_PT_dp_canvas_initial_color,
PHYSICS_PT_dp_brush_source,
PHYSICS_PT_dp_brush_source_color_ramp,
PHYSICS_PT_dp_brush_velocity,
PHYSICS_PT_dp_brush_velocity_color_ramp,
PHYSICS_PT_dp_brush_velocity_smudge,
PHYSICS_PT_dp_brush_wave,
PHYSICS_PT_dp_canvas_output,
PHYSICS_PT_dp_canvas_output_paintmaps,
PHYSICS_PT_dp_canvas_output_wetmaps,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)