b74ba5c595
That was an example how you should not code :)
280 lines
7.1 KiB
C++
280 lines
7.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "tile.h"
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#include "util_algorithm.h"
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_,
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bool preserve_tile_device_, bool background_, int num_devices_)
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{
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progressive = progressive_;
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tile_size = tile_size_;
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start_resolution = start_resolution_;
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num_devices = num_devices_;
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preserve_tile_device = preserve_tile_device_;
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background = background_;
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BufferParams buffer_params;
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reset(buffer_params, 0);
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}
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TileManager::~TileManager()
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{
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}
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void TileManager::reset(BufferParams& params_, int num_samples_)
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{
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params = params_;
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int divider = 1;
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int w = params.width, h = params.height;
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if(start_resolution != INT_MAX) {
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while(w*h > start_resolution*start_resolution) {
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w = max(1, w/2);
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h = max(1, h/2);
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divider *= 2;
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}
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}
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num_samples = num_samples_;
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state.buffer = BufferParams();
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state.sample = -1;
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state.num_tiles = 0;
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state.num_rendered_tiles = 0;
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state.num_samples = 0;
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state.resolution_divider = divider;
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state.tiles.clear();
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}
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void TileManager::set_samples(int num_samples_)
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{
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num_samples = num_samples_;
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}
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/* splits image into tiles and assigns equal amount of tiles to every render device */
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void TileManager::gen_tiles_global()
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{
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int resolution = state.resolution_divider;
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int image_w = max(1, params.width/resolution);
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int image_h = max(1, params.height/resolution);
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state.tiles.clear();
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int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
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int tile_h = (tile_size.y >= image_h)? 1: (image_h + tile_size.y - 1)/tile_size.y;
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int num_logical_devices = preserve_tile_device? num_devices: 1;
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int num = min(image_h, num_logical_devices);
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int tile_index = 0;
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int tiles_per_device = (tile_w * tile_h + num - 1) / num;
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int cur_device = 0, cur_tiles = 0;
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for(int tile_y = 0; tile_y < tile_h; tile_y++) {
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for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
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int x = tile_x * tile_size.x;
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int y = tile_y * tile_size.y;
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int w = (tile_x == tile_w-1)? image_w - x: tile_size.x;
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int h = (tile_y == tile_h-1)? image_h - y: tile_size.y;
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state.tiles.push_back(Tile(tile_index, x, y, w, h, cur_device));
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cur_tiles++;
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if(cur_tiles == tiles_per_device) {
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cur_tiles = 0;
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cur_device++;
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}
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}
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}
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}
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/* slices image into as much pieces as how many devices are rendering this image */
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void TileManager::gen_tiles_sliced()
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{
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int resolution = state.resolution_divider;
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int image_w = max(1, params.width/resolution);
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int image_h = max(1, params.height/resolution);
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state.tiles.clear();
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int num_logical_devices = preserve_tile_device? num_devices: 1;
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int num = min(image_h, num_logical_devices);
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int tile_index = 0;
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for(int device = 0; device < num; device++) {
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int device_y = (image_h/num)*device;
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int device_h = (device == num-1)? image_h - device*(image_h/num): image_h/num;
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int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
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int tile_h = (tile_size.y >= device_h)? 1: (device_h + tile_size.y - 1)/tile_size.y;
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for(int tile_y = 0; tile_y < tile_h; tile_y++) {
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for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
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int x = tile_x * tile_size.x;
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int y = tile_y * tile_size.y;
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int w = (tile_x == tile_w-1)? image_w - x: tile_size.x;
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int h = (tile_y == tile_h-1)? device_h - y: tile_size.y;
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state.tiles.push_back(Tile(tile_index, x, y + device_y, w, h, device));
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}
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}
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}
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}
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void TileManager::set_tiles()
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{
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int resolution = state.resolution_divider;
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int image_w = max(1, params.width/resolution);
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int image_h = max(1, params.height/resolution);
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if(background)
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gen_tiles_global();
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else
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gen_tiles_sliced();
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state.num_tiles = state.tiles.size();
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state.buffer.width = image_w;
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state.buffer.height = image_h;
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state.buffer.full_x = params.full_x/resolution;
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state.buffer.full_y = params.full_y/resolution;
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state.buffer.full_width = max(1, params.full_width/resolution);
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state.buffer.full_height = max(1, params.full_height/resolution);
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}
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list<Tile>::iterator TileManager::next_center_tile(int device)
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{
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list<Tile>::iterator iter, best = state.tiles.end();
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int resolution = state.resolution_divider;
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int image_w = max(1, params.width/resolution);
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int image_h = max(1, params.height/resolution);
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int logical_device = preserve_tile_device? device: 0;
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int64_t centx = image_w / 2, centy = image_h / 2, tot = 1;
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int64_t mindist = (int64_t) image_w * (int64_t) image_h;
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/* find center of rendering tiles, image center counts for 1 too */
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for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
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if(iter->rendering) {
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Tile &cur_tile = *iter;
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centx += cur_tile.x + cur_tile.w / 2;
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centy += cur_tile.y + cur_tile.h / 2;
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tot++;
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}
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}
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centx /= tot;
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centy /= tot;
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/* closest of the non-rendering tiles */
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for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
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if(iter->device == logical_device && iter->rendering == false) {
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Tile &cur_tile = *iter;
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int64_t distx = centx - (cur_tile.x + cur_tile.w / 2);
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int64_t disty = centy - (cur_tile.y + cur_tile.h / 2);
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distx = (int64_t) sqrt((double)distx * distx + disty * disty);
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if(distx < mindist) {
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best = iter;
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mindist = distx;
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}
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}
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}
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return best;
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}
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list<Tile>::iterator TileManager::next_simple_tile(int device)
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{
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list<Tile>::iterator iter;
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int logical_device = preserve_tile_device? device: 0;
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for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
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if(iter->device == logical_device && iter->rendering == false)
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return iter;
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}
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return state.tiles.end();
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}
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bool TileManager::next_tile(Tile& tile, int device)
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{
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list<Tile>::iterator tile_it;
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if(background)
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tile_it = next_center_tile(device);
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else
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tile_it = next_simple_tile(device);
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if(tile_it != state.tiles.end()) {
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tile_it->rendering = true;
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tile = *tile_it;
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state.num_rendered_tiles++;
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return true;
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}
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return false;
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}
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bool TileManager::done()
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{
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return (state.sample+state.num_samples >= num_samples && state.resolution_divider == 1);
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}
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bool TileManager::next()
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{
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if(done())
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return false;
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if(progressive && state.resolution_divider > 1) {
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state.sample = 0;
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state.resolution_divider /= 2;
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state.num_samples = 1;
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set_tiles();
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}
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else {
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state.sample++;
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if(progressive)
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state.num_samples = 1;
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else
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state.num_samples = num_samples;
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state.resolution_divider = 1;
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set_tiles();
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}
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return true;
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}
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CCL_NAMESPACE_END
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