608 lines
14 KiB
C++
608 lines
14 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* GHOST Blender Player application implementation file.
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*/
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#endif
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#include "GPG_Application.h"
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#include <iostream>
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#include <assert.h>
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/**********************************
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* Begin Blender include block
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**********************************/
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#ifdef __cplusplus
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extern "C"
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{
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#endif // __cplusplus
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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/**********************************
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* End Blender include block
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**********************************/
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#include "SYS_System.h"
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#include "KX_KetsjiEngine.h"
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// include files needed by "KX_BlenderSceneConverter.h"
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#include "GEN_Map.h"
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#include "SCA_IActuator.h"
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#include "RAS_MeshObject.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "KX_BlenderSceneConverter.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "SND_DeviceManager.h"
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#include "GPC_MouseDevice.h"
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#include "GPC_RenderTools.h"
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#include "GPG_Canvas.h"
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#include "GPG_KeyboardDevice.h"
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#include "GPG_System.h"
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#include "STR_String.h"
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#include "GHOST_ISystem.h"
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#include "GHOST_IEvent.h"
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#include "GHOST_IEventConsumer.h"
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#include "GHOST_IWindow.h"
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#include "GHOST_Rect.h"
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static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
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static GHOST_ISystem* fSystem = 0;
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static const int kTimerFreq = 10;
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GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main *maggie, STR_String startSceneName)
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: m_maggie(maggie), m_startSceneName(startSceneName), m_exitRequested(0),
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m_system(system), m_mainWindow(0), m_frameTimer(0), m_cursor(GHOST_kStandardCursorFirstCursor),
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m_mouse(0), m_keyboard(0), m_rasterizer(0), m_canvas(0), m_rendertools(0), m_kxsystem(0), m_networkdevice(0), m_audiodevice(0), m_sceneconverter(0),
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m_engineInitialized(0), m_engineRunning(0), m_ketsjiengine(0)
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{
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fSystem = system;
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}
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GPG_Application::~GPG_Application(void)
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{
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exitEngine();
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fSystem->disposeWindow(m_mainWindow);
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}
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bool GPG_Application::SetGameEngineData(struct Main *maggie, STR_String startSceneName)
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{
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bool result = false;
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if (maggie != NULL && startSceneName != "")
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{
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m_maggie = maggie;
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m_startSceneName = startSceneName;
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result = true;
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}
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return result;
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}
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bool GPG_Application::startWindow(STR_String& title,
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int windowLeft,
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int windowTop,
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int windowWidth,
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int windowHeight,
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const bool stereoVisual,
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const int stereoMode)
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{
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bool success;
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// Create the main window
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//STR_String title ("Blender Player - GHOST");
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m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
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GHOST_kDrawingContextTypeOpenGL, stereoVisual);
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if (!m_mainWindow) {
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printf("error: could not create main window\n");
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exit(-1);
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}
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/* Check the size of the client rectangle of the window and resize the window
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* so that the client rectangle has the size requested.
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*/
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m_mainWindow->setClientSize(windowWidth, windowHeight);
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success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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success = startEngine();
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}
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return success;
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}
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bool GPG_Application::startFullScreen(
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int width,
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int height,
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int bpp,int frequency,
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const bool stereoVisual,
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const int stereoMode)
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{
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bool success;
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// Create the main window
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GHOST_DisplaySetting setting;
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setting.xPixels = width;
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setting.yPixels = height;
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setting.bpp = bpp;
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setting.frequency = frequency;
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fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual);
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success = initEngine(m_mainWindow, stereoMode);
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if (success) {
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success = startEngine();
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}
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return success;
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}
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bool GPG_Application::StartGameEngine(int stereoMode)
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{
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bool success = initEngine(m_mainWindow, stereoMode);
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if (success)
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success = startEngine();
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return success;
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}
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void GPG_Application::StopGameEngine()
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{
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exitEngine();
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}
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bool GPG_Application::processEvent(GHOST_IEvent* event)
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{
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bool handled = true;
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switch (event->getType())
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{
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case GHOST_kEventUnknown:
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break;
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case GHOST_kEventButtonDown:
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handled = handleButton(event, true);
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break;
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case GHOST_kEventButtonUp:
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handled = handleButton(event, false);
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break;
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case GHOST_kEventCursorMove:
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handled = handleCursorMove(event);
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break;
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case GHOST_kEventKeyDown:
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handleKey(event, true);
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break;
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case GHOST_kEventKeyUp:
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handleKey(event, false);
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break;
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case GHOST_kEventWindowClose:
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m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
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break;
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case GHOST_kEventWindowActivate:
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handled = false;
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break;
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case GHOST_kEventWindowDeactivate:
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handled = false;
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break;
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case GHOST_kEventWindowUpdate:
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{
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GHOST_IWindow* window = event->getWindow();
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if (!m_system->validWindow(window)) break;
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// Update the state of the game engine
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if (m_kxsystem && !m_exitRequested)
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{
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// Proceed to next frame
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window->activateDrawingContext();
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// first check if we want to exit
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m_exitRequested = m_ketsjiengine->GetExitCode();
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// kick the engine
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m_ketsjiengine->NextFrame();
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// render the frame
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m_ketsjiengine->Render();
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}
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m_exitString = m_ketsjiengine->GetExitString();
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}
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break;
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case GHOST_kEventWindowSize:
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{
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GHOST_IWindow* window = event->getWindow();
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if (!m_system->validWindow(window)) break;
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if (m_canvas) {
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GHOST_Rect bnds;
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window->getClientBounds(bnds);
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m_canvas->Resize(bnds.getWidth(), bnds.getHeight());
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}
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}
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break;
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default:
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handled = false;
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break;
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}
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return handled;
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}
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int GPG_Application::getExitRequested(void)
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{
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return m_exitRequested;
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}
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const STR_String& GPG_Application::getExitString(void)
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{
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return m_exitString;
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}
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bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
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{
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if (!m_engineInitialized)
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{
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// get and set the preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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if (syshandle)
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{
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// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
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SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
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//bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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//bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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//bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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// create the canvas, rasterizer and rendertools
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m_canvas = new GPG_Canvas(window);
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if (m_canvas)
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{
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m_canvas->Init();
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m_rendertools = new GPC_RenderTools();
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if (m_rendertools)
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{
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m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
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m_rasterizer->SetStereoMode(stereoMode);
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if (m_rasterizer)
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{
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// create the inputdevices
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m_keyboard = new GPG_KeyboardDevice();
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if (m_keyboard)
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{
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m_mouse = new GPC_MouseDevice();
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if (m_mouse)
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{
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// create a networkdevice
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m_networkdevice = new NG_LoopBackNetworkDeviceInterface();
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if (m_networkdevice)
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{
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// get an audiodevice
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SND_DeviceManager::Subscribe();
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m_audiodevice = SND_DeviceManager::Instance();
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if (m_audiodevice)
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{
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m_audiodevice->UseCD();
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// create a ketsjisystem (only needed for timing and stuff)
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m_kxsystem = new GPG_System (m_system);
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if (m_kxsystem)
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{
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// create the ketsjiengine
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m_ketsjiengine = new KX_KetsjiEngine(m_kxsystem);
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// set the devices
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m_ketsjiengine->SetKeyboardDevice(m_keyboard);
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m_ketsjiengine->SetMouseDevice(m_mouse);
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m_ketsjiengine->SetNetworkDevice(m_networkdevice);
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m_ketsjiengine->SetCanvas(m_canvas);
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m_ketsjiengine->SetRenderTools(m_rendertools);
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m_ketsjiengine->SetRasterizer(m_rasterizer);
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m_ketsjiengine->SetNetworkDevice(m_networkdevice);
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m_ketsjiengine->SetAudioDevice(m_audiodevice);
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m_ketsjiengine->SetUseFixedTime(false);
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//m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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m_engineInitialized = true;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return m_engineInitialized;
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}
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bool GPG_Application::startEngine(void)
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{
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if (m_engineRunning) {
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return false;
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}
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// Temporary hack to disable banner display for NaN approved content.
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/*
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m_canvas->SetBannerDisplayEnabled(true);
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Camera* cam;
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cam = (Camera*)G.scene->camera->data;
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if (cam) {
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if (((cam->flag) & 48)==48) {
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m_canvas->SetBannerDisplayEnabled(false);
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}
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}
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else {
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showError(CString("Camera data invalid."));
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return false;
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}
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*/
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// create a scene converter, create and convert the stratingscene
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m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine);
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if (m_sceneconverter)
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{
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STR_String startscenename = m_startSceneName.Ptr();
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m_ketsjiengine->SetSceneConverter(m_sceneconverter);
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// if (always_use_expand_framing)
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// sceneconverter->SetAlwaysUseExpandFraming(true);
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KX_Scene* startscene = new KX_Scene(m_keyboard,
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m_mouse,
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m_networkdevice,
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m_audiodevice,
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startscenename);
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// some python things
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PyObject* m_dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
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m_ketsjiengine->SetPythonDictionary(m_dictionaryobject);
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initRasterizer(m_rasterizer, m_canvas);
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initGameLogic(startscene);
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initGameKeys();
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initPythonConstraintBinding();
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m_sceneconverter->ConvertScene(
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startscenename,
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startscene,
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m_dictionaryobject,
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m_keyboard,
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m_rendertools,
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m_canvas);
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m_ketsjiengine->AddScene(startscene);
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// Create a timer that is used to kick the engine
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if (!m_frameTimer) {
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m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
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}
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m_rasterizer->Init();
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m_ketsjiengine->StartEngine();
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m_engineRunning = true;
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}
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if (!m_engineRunning)
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{
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stopEngine();
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}
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return m_engineRunning;
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}
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void GPG_Application::stopEngine()
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{
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// when exiting the mainloop
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exitGamePythonScripting();
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m_ketsjiengine->StopEngine();
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m_networkdevice->Disconnect();
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if (m_sceneconverter) {
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delete m_sceneconverter;
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m_sceneconverter = 0;
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}
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if (m_system && m_frameTimer) {
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m_system->removeTimer(m_frameTimer);
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m_frameTimer = 0;
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}
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m_engineRunning = false;
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}
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void GPG_Application::exitEngine()
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{
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if (m_ketsjiengine)
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{
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stopEngine();
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delete m_ketsjiengine;
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m_ketsjiengine = 0;
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}
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if (m_kxsystem)
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{
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delete m_kxsystem;
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m_kxsystem = 0;
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}
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if (m_audiodevice)
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{
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SND_DeviceManager::Unsubscribe();
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m_audiodevice = 0;
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}
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if (m_networkdevice)
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{
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delete m_networkdevice;
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m_networkdevice = 0;
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}
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if (m_mouse)
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{
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delete m_mouse;
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m_mouse = 0;
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}
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if (m_keyboard)
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{
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delete m_keyboard;
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m_keyboard = 0;
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}
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if (m_rasterizer)
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{
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delete m_rasterizer;
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m_rasterizer = 0;
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}
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if (m_rendertools)
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{
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delete m_rendertools;
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m_rendertools = 0;
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}
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if (m_canvas)
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{
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delete m_canvas;
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m_canvas = 0;
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}
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m_exitRequested = 0;
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m_engineInitialized = false;
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}
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bool GPG_Application::handleButton(GHOST_IEvent* event, bool isDown)
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{
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bool handled = false;
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assert(event);
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if (m_mouse)
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{
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GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
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GHOST_TEventButtonData* buttonData = static_cast<GHOST_TEventButtonData*>(eventData);
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GPC_MouseDevice::TButtonId button;
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switch (buttonData->button)
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{
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case GHOST_kButtonMaskMiddle:
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button = GPC_MouseDevice::buttonMiddle;
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break;
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case GHOST_kButtonMaskRight:
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button = GPC_MouseDevice::buttonRight;
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break;
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case GHOST_kButtonMaskLeft:
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default:
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button = GPC_MouseDevice::buttonLeft;
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break;
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}
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m_mouse->ConvertButtonEvent(button, isDown);
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handled = true;
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}
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return handled;
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}
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bool GPG_Application::handleCursorMove(GHOST_IEvent* event)
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{
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bool handled = false;
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assert(event);
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if (m_mouse && m_mainWindow)
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{
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GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
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GHOST_TEventCursorData* cursorData = static_cast<GHOST_TEventCursorData*>(eventData);
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GHOST_TInt32 x, y;
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m_mainWindow->screenToClient(cursorData->x, cursorData->y, x, y);
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m_mouse->ConvertMoveEvent(x, y);
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handled = true;
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}
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return handled;
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}
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bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown)
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{
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bool handled = false;
|
|
assert(event);
|
|
if (m_keyboard)
|
|
{
|
|
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
|
|
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
|
|
if (fSystem->getFullScreen()) {
|
|
if (keyData->key == GHOST_kKeyEsc) {
|
|
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
|
|
}
|
|
}
|
|
m_keyboard->ConvertEvent(keyData->key, isDown);
|
|
handled = true;
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
|
|
|
|
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time)
|
|
{
|
|
GHOST_IWindow* window = (GHOST_IWindow*)task->getUserData();
|
|
if (fSystem->validWindow(window)) {
|
|
window->invalidate();
|
|
}
|
|
}
|