65e58fe574
Due to changes in the build environment shader_builder wasn't able to compile on macOs. This patch reverts several recent changes to CMake files. * dbb2844ed98f91395856ac3def258f170d78a819 * 94817f64b9780287be94f9c7a46257709622497d * 1b6cd937ffc8279aadeee2b262690452dea8c7d9 The idea is that in the near future shader_builder will run on the buildbot as part of any regular build to ensure that changes to the CMake doesn't break shader_builder and we only detect it after a few days. Pull Request: https://projects.blender.org/blender/blender/pulls/115929
33 lines
499 B
CMake
33 lines
499 B
CMake
# SPDX-FileCopyrightText: 2012-2022 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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)
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set(INC_SYS
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)
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set(SRC
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utfconv.cc
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utfconv.hh
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)
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set(LIB
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)
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# This is odd but leave it for now...
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# Why have win32 check here? - this is only used for windows.
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# ... because one day we might want to use it on other platforms.
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if(WIN32)
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list(APPEND SRC
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utf_winfunc.cc
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utf_winfunc.hh
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)
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endif()
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blender_add_lib(bf_intern_utfconv "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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