blender/release/scripts/ui/properties_data_lattice.py
Campbell Barton b844792bd5 rename UI function
layout.prop_object() --> prop_search().

The internal name is uiItemPointerR, in python this can translate into into an Object, however this is misleading.
It can be confused with a blender Object and uiItemPointerR can also be used for strings.
2010-08-23 05:47:45 +00:00

99 lines
2.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rna_prop_ui import PropertyPanel
class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.lattice
class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
def draw(self, context):
layout = self.layout
ob = context.object
lat = context.lattice
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif lat:
split.template_ID(space, "pin_id")
split.separator()
class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
bl_label = "Lattice"
def draw(self, context):
layout = self.layout
lat = context.lattice
split = layout.split()
col = split.column()
col.prop(lat, "points_u")
col = split.column()
col.prop(lat, "interpolation_type_u", text="")
split = layout.split()
col = split.column()
col.prop(lat, "points_v")
col = split.column()
col.prop(lat, "interpolation_type_v", text="")
split = layout.split()
col = split.column()
col.prop(lat, "points_w")
col = split.column()
col.prop(lat, "interpolation_type_w", text="")
row = layout.row()
row.prop(lat, "use_outside")
row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="")
class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()