blender/source/gameengine/Ketsji
2009-04-25 12:20:59 +00:00
..
KXNetwork BGE C++ API 2009-04-22 14:42:00 +00:00
BL_BlenderShader.cpp Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
BL_BlenderShader.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Material.cpp BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
BL_Material.h BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
BL_Shader.cpp BGE Python API 2009-04-20 23:17:52 +00:00
BL_Shader.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h Preparation to VideoTexture: everything but the VideoTexture module itself. 2008-10-31 21:06:48 +00:00
CMakeLists.txt Blender Python API 2009-04-21 09:44:29 +00:00
KX_BlenderMaterial.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_BlenderMaterial.h BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
KX_BulletPhysicsController.cpp BGE Physics 2009-04-14 12:34:39 +00:00
KX_BulletPhysicsController.h BGE Physics 2009-04-14 12:34:39 +00:00
KX_Camera.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_Camera.h BGE C++ API 2009-04-22 12:16:41 +00:00
KX_CameraActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_CameraActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_CameraIpoSGController.cpp
KX_CameraIpoSGController.h
KX_CDActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_CDActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ClientObjectInfo.h Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp use PyList_SET_ITEM instead of PyList_SetItem, 2009-04-20 23:27:53 +00:00
KX_ConstraintActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_ConstraintWrapper.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_ConstraintWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ConvertPhysicsObject.h Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout) 2009-03-09 07:12:16 +00:00
KX_ConvertPhysicsObjects.cpp BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
KX_Dome.cpp Fix for part of bug #18496: issue with light state switching 2009-04-23 13:30:34 +00:00
KX_Dome.h Fix for part of bug #18496: issue with light state switching 2009-04-23 13:30:34 +00:00
KX_EmptyObject.cpp
KX_EmptyObject.h
KX_GameActuator.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_GameActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_GameObject.cpp [#18606] Writing to KX_GameObject.orientation causes crash 2009-04-25 07:17:36 +00:00
KX_GameObject.h [#18606] Writing to KX_GameObject.orientation causes crash 2009-04-25 07:17:36 +00:00
KX_IInterpolator.h
KX_IPhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h BGE Physics 2009-04-14 12:34:39 +00:00
KX_IPO_SGController.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. 2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp BGE Python API 2009-04-20 23:17:52 +00:00
KX_IpoActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_IPOTransform.h
KX_IScalarInterpolator.h
KX_ISceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ISystem.h
KX_KetsjiEngine.cpp Fix for part of bug #18496: issue with light state switching 2009-04-23 13:30:34 +00:00
KX_KetsjiEngine.h Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
KX_Light.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_Light.h Patch from Mitchell Stokes for KX_Light to use attrdef's 2009-04-21 23:15:18 +00:00
KX_LightIpoSGController.cpp
KX_LightIpoSGController.h
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp BGE Python API 2009-04-23 00:32:33 +00:00
KX_MeshProxy.h BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica. 2009-04-22 16:58:04 +00:00
KX_MotionState.cpp gcc wouldn't compile using a reference 2009-04-07 23:21:30 +00:00
KX_MotionState.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_MouseFocusSensor.cpp BGE Python API 2009-04-20 23:17:52 +00:00
KX_MouseFocusSensor.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_NearSensor.cpp BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code. 2009-04-22 18:20:41 +00:00
KX_NearSensor.h BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code. 2009-04-22 18:20:41 +00:00
KX_ObColorIpoSGController.cpp
KX_ObColorIpoSGController.h
KX_ObjectActuator.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_ObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_OdePhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC. 2009-04-14 17:22:14 +00:00
KX_OrientationInterpolator.cpp
KX_OrientationInterpolator.h
KX_ParentActuator.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_ParentActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_PhysicsEngineEnums.h
KX_PhysicsObjectWrapper.cpp BGE Python API 2009-04-20 23:17:52 +00:00
KX_PhysicsObjectWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_PhysicsPropertiesobsolete.h
KX_PolygonMaterial.cpp BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
KX_PolygonMaterial.h BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
KX_PolyProxy.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_PolyProxy.h BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica. 2009-04-22 16:58:04 +00:00
KX_PositionInterpolator.cpp
KX_PositionInterpolator.h
KX_PyConstraintBinding.cpp BGE Python API 2009-04-19 12:46:39 +00:00
KX_PyConstraintBinding.h
KX_PyMath.cpp [#18606] Writing to KX_GameObject.orientation causes crash 2009-04-25 07:17:36 +00:00
KX_PyMath.h BGE Python API 2009-04-20 09:13:59 +00:00
KX_PythonInit.cpp BGE API - small changes 2009-04-24 20:27:04 +00:00
KX_PythonInit.h BGE Python API 2009-04-20 09:13:59 +00:00
KX_PythonInitTypes.cpp BGE Python API 2009-04-19 17:29:07 +00:00
KX_PythonInitTypes.h SVN maintenance. 2009-04-13 19:33:22 +00:00
KX_RadarSensor.cpp BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code. 2009-04-22 18:20:41 +00:00
KX_RadarSensor.h BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code. 2009-04-22 18:20:41 +00:00
KX_RayCast.cpp BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_RayCast.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RayEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_RaySensor.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_AddObjectActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_SCA_AddObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_DynamicActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_SCA_DynamicActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_EndObjectActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_SCA_EndObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_ReplaceMeshActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_SCA_ReplaceMeshActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ScalarInterpolator.cpp
KX_ScalarInterpolator.h
KX_ScalingInterpolator.cpp
KX_ScalingInterpolator.h
KX_Scene.cpp BGE Python API 2009-04-23 00:32:33 +00:00
KX_Scene.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SceneActuator.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_SceneActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SG_BoneParentNodeRelationship.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_BoneParentNodeRelationship.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation. 2009-04-16 20:13:13 +00:00
KX_SG_NodeRelationships.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_SoundActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_StateActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_StateActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SumoPhysicsController.cpp BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC. 2009-04-14 17:22:14 +00:00
KX_TimeCategoryLogger.cpp
KX_TimeCategoryLogger.h
KX_TimeLogger.cpp
KX_TimeLogger.h
KX_TouchEventManager.cpp BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code. 2009-04-22 18:20:41 +00:00
KX_TouchSensor.h BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code. 2009-04-22 18:20:41 +00:00
KX_TrackToActuator.cpp BGE Python API 2009-04-20 23:17:52 +00:00
KX_TrackToActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_VehicleWrapper.cpp BGE Python API 2009-04-20 23:17:52 +00:00
KX_VehicleWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_VertexProxy.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
KX_VertexProxy.h BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica. 2009-04-22 16:58:04 +00:00
KX_VisibilityActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
KX_VisibilityActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_WorldInfo.cpp
KX_WorldInfo.h
KX_WorldIpoController.cpp
KX_WorldIpoController.h
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript Blender Python API 2009-04-21 09:44:29 +00:00