blender/source/gameengine/Expressions/EXP_C-Api.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

73 lines
2.2 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __EXPRESSION_INCLUDE
#define __EXPRESSION_INCLUDE
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#define EXP_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
EXP_DECLARE_HANDLE(EXP_ValueHandle);
EXP_DECLARE_HANDLE(EXP_ExpressionHandle);
#ifdef __cplusplus
extern "C" {
#endif
extern EXP_ValueHandle EXP_CreateInt(int innie);
extern EXP_ValueHandle EXP_CreateBool(int innie);
extern EXP_ValueHandle EXP_CreateString(const char* str);
extern void EXP_SetName(EXP_ValueHandle,const char* newname);
/* calculate expression from inputtext */
extern EXP_ValueHandle EXP_ParseInput(const char* inputtext);
extern void EXP_ReleaseValue(EXP_ValueHandle);
extern int EXP_IsValid(EXP_ValueHandle);
/* assign property 'propval' to 'destinationval' */
extern void EXP_SetProperty(EXP_ValueHandle propval,EXP_ValueHandle destinationval);
/* returns NULL if property doesn't exist */
extern EXP_ValueHandle EXP_GetProperty(EXP_ValueHandle inval,const char* propname);
const char* EXP_GetText(EXP_ValueHandle);
#ifdef __cplusplus
}
#endif
#endif //__EXPRESSION_INCLUDE