blender/source/gameengine/Expressions/IntValue.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

65 lines
1.5 KiB
C++

/*
* IntValue.h: interface for the CIntValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#if !defined _INTVALUE_H
#define _INTVALUE_H
#include "Value.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class CIntValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CIntValue,CValue)
public:
virtual const STR_String& GetText();
virtual float GetNumber();
int GetInt();
CIntValue();
CIntValue(int innie);
CIntValue(int innie,
STR_String name,
AllocationTYPE alloctype=CValue::HEAPVALUE);
virtual CValue* Calc(VALUE_OPERATOR op,
CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype,
VALUE_OPERATOR op,
CValue *val);
virtual void SetValue(CValue* newval);
void Configure(CValue* menuvalue);
void AddConfigurationData(CValue* menuvalue);
virtual CValue* GetReplica();
virtual PyObject* ConvertValueToPython();
protected:
virtual ~CIntValue();
private:
int m_int;
STR_String* m_pstrRep;
};
#endif // !defined _INTVALUE_H