blender/source/gameengine/Ketsji/KX_RadarSensor.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

99 lines
2.6 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_RADAR_SENSOR_H
#define __KX_RADAR_SENSOR_H
#include "KX_NearSensor.h"
#include "MT_Point3.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Radar 'cone' sensor. Very similar to a near-sensor, but instead of a sphere, a cone is used.
*/
class KX_RadarSensor : public KX_NearSensor
{
protected:
Py_Header;
MT_Scalar m_coneradius;
/**
* Height of the cone.
*/
MT_Scalar m_coneheight;
int m_axis;
/**
* The previous position of the origin of the cone.
*/
MT_Point3 m_cone_origin;
/**
* The previous direction of the cone (origin to bottom plane).
*/
MT_Point3 m_cone_target;
public:
KX_RadarSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
double coneradius,
double coneheight,
int axis,
double margin,
double resetmargin,
class SM_Object* sumoObj,
bool bFindMaterial,
const STR_String& touchedpropname,
class SM_Scene* sumoscene,
PyTypeObject* T=&Type);
KX_RadarSensor();
virtual ~KX_RadarSensor();
virtual void SynchronizeTransform();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(char *attr);
KX_PYMETHOD_DOC(KX_RadarSensor,GetConeOrigin);
KX_PYMETHOD_DOC(KX_RadarSensor,GetConeTarget);
KX_PYMETHOD_DOC(KX_RadarSensor,GetConeHeight);
};
#endif //__KX_RADAR_SENSOR_H