b9a19f1ea7
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __RAS_TEXVERT
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#define __RAS_TEXVERT
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#include "MT_Point3.h"
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#include "MT_Point2.h"
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#include "MT_Transform.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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static MT_Point3 g_pt3;
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static MT_Point2 g_pt2;
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#define TV_CALCFACENORMAL 0x0001
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class RAS_TexVert
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{
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float m_localxyz[3]; // 3*4=12 = 24
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float m_uv1[2]; // 2*4=8 = 24 + 16 = 40
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unsigned int m_rgba; //4 = 40 + 4 = 44
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short m_normal[3]; //3*2=6 = 50
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short m_flag; //32 bytes total size, fits nice = 52 = not fit nice
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public:
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short getFlag() const;
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RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
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{}
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RAS_TexVert(const MT_Point3& xyz,
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const MT_Point2& uv,
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const unsigned int rgba,
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const short *normal,
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const short flag);
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~RAS_TexVert() {};
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// leave multiline for debugging
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const float* getUV1 () const;
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//const float* getUV1 () const {
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// return m_uv1;
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//};
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const MT_Point3& xyz();
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void SetXYZ(const MT_Point3& xyz);
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void SetUV(const MT_Point2& uv);
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void SetRGBA(const unsigned int rgba);
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void SetNormal(const MT_Vector3& normal);
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void SetFlag(const short flag);
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// leave multiline for debugging
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const short* getNormal() const;
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//const float* getLocalXYZ() const {
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// return m_localxyz;
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//};
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const float* getLocalXYZ() const;
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const unsigned int& getRGBA() const;
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// compare two vertices, and return TRUE if both are almost identical (they can be shared)
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bool closeTo(const RAS_TexVert* other);
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bool closeTo(const MT_Point3& otherxyz,
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const MT_Point2& otheruv,
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const unsigned int otherrgba,
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short othernormal[3]) const;
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};
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#endif //__RAS_TEXVERT
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