blender/source
Jens Ole Wund babb95c3e0 softbody update
nicer kinematics in self collision -> blending to complete inelastic impact
now does something close to real physics

first steps towards aerodynamics
anisotropic friction
springs 'see' their movement in media
--> see surrrounding  media does not move and/or reacts on wind
(*for now  needs to have a pseudo collider araound  -> that is: add a cube in the same layer
and make it a deflector  *)
2006-10-13 21:27:43 +00:00
..
blender softbody update 2006-10-13 21:27:43 +00:00
creator Huge commit: VERSE 2006-08-20 15:22:56 +00:00
darwin Totally ancient error: Makefiles for OSX did not copy the scripts in 2006-07-01 09:40:13 +00:00
gameengine Added a VGroup input to the Armature modifier. This allows the user to specify 2006-08-28 21:56:58 +00:00
icons ==SCons== 2006-03-10 22:50:27 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Huge commit: VERSE 2006-08-20 15:22:56 +00:00
nan_compile.mk - uncommit my personal hack of nan_compile.mk, which came to cvs with 2006-08-21 14:22:08 +00:00
nan_definitions.mk Huge commit: VERSE 2006-08-20 15:22:56 +00:00
nan_link.mk Huge commit: VERSE 2006-08-20 15:22:56 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript ==SCons== 2006-03-10 20:47:34 +00:00