babb95c3e0
nicer kinematics in self collision -> blending to complete inelastic impact now does something close to real physics first steps towards aerodynamics anisotropic friction springs 'see' their movement in media --> see surrrounding media does not move and/or reacts on wind (*for now needs to have a pseudo collider araound -> that is: add a cube in the same layer and make it a deflector *) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |