blender/source/blender/gpu
Antony Riakiotakis c6ce8200dd Attempt to fix T44056, dof high quality shader error in ATI cards.
ATI driver does not like declaration of gl_FragColor and glFragData in
the same source file (even though only one of the two is ever
referenced), just use one of the two.
2015-03-30 14:45:14 +02:00
..
intern Potential fix for T43987, ambient occlusion different between offscreen 2015-03-30 14:14:52 +02:00
shaders Attempt to fix T44056, dof high quality shader error in ATI cards. 2015-03-30 14:45:14 +02:00
CMakeLists.txt Depth of field high quality: 2015-03-19 15:18:14 +01:00
GPU_buffers.h Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
GPU_compositing.h Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
GPU_debug.h Cleanup: style 2015-03-11 13:15:52 +11:00
GPU_draw.h Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
GPU_extensions.h Potential fix for T43987, ambient occlusion different between offscreen 2015-03-30 14:14:52 +02:00
GPU_glew.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPU_init_exit.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPU_material.h Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
GPU_select.h Cleanup 2015-03-16 11:46:20 +11:00
GPU_simple_shader.h cleanup: use spaces for alignment 2015-03-23 15:40:44 -04:00
SConscript Fix indentation in last commit, tab slipped in 2015-03-20 20:26:51 +01:00