blender/intern/cycles/render/tile.h
Brecht Van Lommel bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __TILE_H__
#define __TILE_H__
#include <limits.h>
#include "util_list.h"
CCL_NAMESPACE_BEGIN
/* Tile */
class Tile {
public:
int x, y, w, h;
Tile(int x_, int y_, int w_, int h_)
: x(x_), y(y_), w(w_), h(h_) {}
};
/* Tile Manager */
class TileManager {
public:
struct State {
int width;
int height;
int pass;
int resolution;
list<Tile> tiles;
} state;
TileManager(bool progressive, int passes, int tile_size, int min_size);
~TileManager();
void reset(int width, int height, int passes);
void set_passes(int passes);
bool next();
bool done();
protected:
void set_tiles();
bool progressive;
int passes;
int tile_size;
int min_size;
int full_width;
int full_height;
int start_resolution;
};
CCL_NAMESPACE_END
#endif /* __TILE_H__ */