ee36e75b85
This was already mixed a bit, but the dot belongs there.
163 lines
3.0 KiB
C++
163 lines
3.0 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_VECTOR_H__
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#define __UTIL_VECTOR_H__
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/* Vector */
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#include <string.h>
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#include <vector>
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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using std::vector;
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static inline void *malloc_aligned(size_t size, size_t alignment)
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{
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void *data = (void*)malloc(size + sizeof(void*) + alignment - 1);
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union { void *ptr; size_t offset; } u;
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u.ptr = (char*)data + sizeof(void*);
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u.offset = (u.offset + alignment - 1) & ~(alignment - 1);
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*(((void**)u.ptr) - 1) = data;
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return u.ptr;
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}
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static inline void free_aligned(void *ptr)
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{
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if(ptr) {
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void *data = *(((void**)ptr) - 1);
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free(data);
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}
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}
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/* Array
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*
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* Simplified version of vector, serving multiple purposes:
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* - somewhat faster in that it does not clear memory on resize/alloc,
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* this was actually showing up in profiles quite significantly. it
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* also does not run any constructors/destructors
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* - if this is used, we are not tempted to use inefficient operations
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* - aligned allocation for SSE data types */
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template<typename T, size_t alignment = 16>
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class array
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{
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public:
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array()
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{
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data = NULL;
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datasize = 0;
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}
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array(size_t newsize)
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{
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if(newsize == 0) {
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data = NULL;
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datasize = 0;
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}
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else {
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data = (T*)malloc_aligned(sizeof(T)*newsize, alignment);
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datasize = newsize;
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}
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}
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array(const array& from)
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{
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*this = from;
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}
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array& operator=(const array& from)
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{
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if(from.datasize == 0) {
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data = NULL;
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datasize = 0;
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}
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else {
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data = (T*)malloc_aligned(sizeof(T)*from.datasize, alignment);
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memcpy(data, from.data, from.datasize*sizeof(T));
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datasize = from.datasize;
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}
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return *this;
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}
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array& operator=(const vector<T>& from)
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{
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datasize = from.size();
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data = NULL;
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if(datasize > 0) {
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data = (T*)malloc_aligned(sizeof(T)*datasize, alignment);
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memcpy(data, &from[0], datasize*sizeof(T));
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}
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return *this;
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}
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~array()
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{
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free_aligned(data);
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}
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void resize(size_t newsize)
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{
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if(newsize == 0) {
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clear();
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}
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else if(newsize != datasize) {
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T *newdata = (T*)malloc_aligned(sizeof(T)*newsize, alignment);
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if(data) {
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memcpy(newdata, data, ((datasize < newsize)? datasize: newsize)*sizeof(T));
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free_aligned(data);
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}
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data = newdata;
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datasize = newsize;
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}
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}
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void clear()
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{
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free_aligned(data);
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data = NULL;
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datasize = 0;
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}
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size_t size() const
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{
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return datasize;
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}
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T& operator[](size_t i) const
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{
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return data[i];
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}
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protected:
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T *data;
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size_t datasize;
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_VECTOR_H__ */
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