blender/intern/cycles/render/image_oiio.h
Brecht Van Lommel 6cf4861c3a Cleanup: refactor image loading to use abstract ImageLoader base class
Rather than passing around void pointers, various Blender image sources now
subclass this. OIIO is also just another type of image loader.

Also fixes T67718: Cycles viewport render crash editing point density settings
2020-03-11 20:45:39 +01:00

49 lines
1.2 KiB
C++

/*
* Copyright 2011-2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __IMAGE_OIIO__
#define __IMAGE_OIIO__
#include "render/image.h"
CCL_NAMESPACE_BEGIN
class OIIOImageLoader : public ImageLoader {
public:
OIIOImageLoader(const string &filepath);
~OIIOImageLoader();
bool load_metadata(ImageMetaData &metadata) override;
bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t pixels_size,
const bool associate_alpha) override;
string name() const override;
ustring osl_filepath() const override;
bool equals(const ImageLoader &other) const override;
protected:
ustring filepath;
};
CCL_NAMESPACE_END
#endif /* __IMAGE_OIIO__ */