blender/intern/cycles/render/jitter.h
Stefan Werner 409074aae5 Cycles: add Progressive Multi-Jitter sampling pattern
This sampling pattern is particularly suited to adaptive sampling, and will
be used for that upcoming feature.

Based on "Progressive Multi-Jittered Sample Sequences" by Per Christensen,
Andrew Kensler and Charlie Kilpatrick.

Ref D4686
2020-03-02 16:35:52 +01:00

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/*
* Copyright 2019 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __JITTER_H__
#define __JITTER_H__
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
void progressive_multi_jitter_generate_2D(float2 points[], int size, int rng_seed);
void progressive_multi_jitter_02_generate_2D(float2 points[], int size, int rng_seed);
CCL_NAMESPACE_END
#endif /* __JITTER_H__ */