blender/intern/SoundSystem/Makefile
Maarten Gribnau bd39a84c8b Added fmod sound for OSX and fixed some endian problems in
gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
2002-11-04 21:50:33 +00:00

58 lines
1.5 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
#
include nan_definitions.mk
SOURCEDIR = source/gameengine/SoundSystem
DIR = $(OCGDIR)/SoundSystem
DIRS = intern
DIRS += dummy
ifeq ($(OS),windows)
DIRS += fmod
DIRS += openal
endif
ifeq ($(OS),darwin)
DIRS += fmod
endif
ifeq ($(OS),freebsd)
DIRS += openal
endif
ifeq ($(OS),$(findstring $(OS), "linux"))
ifeq ($(CPU),i386)
DIRS += openal
endif
endif
include nan_subdirs.mk