blender/extern/audaspace/bindings/C/AUD_Handle.cpp
Jörg Müller fe891d581d Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
2020-05-03 15:30:35 +02:00

385 lines
8.5 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "devices/I3DHandle.h"
#include "Exception.h"
#include <cassert>
using namespace aud;
#define AUD_CAPI_IMPLEMENTATION
#include "AUD_Handle.h"
AUD_API int AUD_Handle_pause(AUD_Handle* handle)
{
assert(handle);
return (*handle)->pause();
}
AUD_API int AUD_Handle_resume(AUD_Handle* handle)
{
assert(handle);
return (*handle)->resume();
}
AUD_API int AUD_Handle_stop(AUD_Handle* handle)
{
assert(handle);
int result = (*handle)->stop();
delete handle;
return result;
}
AUD_API float AUD_Handle_getAttenuation(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getAttenuation();
return 0.0f;
}
AUD_API int AUD_Handle_setAttenuation(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setAttenuation(value);
return false;
}
AUD_API float AUD_Handle_getConeAngleInner(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getConeAngleInner();
return 0.0f;
}
AUD_API int AUD_Handle_setConeAngleInner(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setConeAngleInner(value);
return false;
}
AUD_API float AUD_Handle_getConeAngleOuter(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getConeAngleOuter();
return 0.0f;
}
AUD_API int AUD_Handle_setConeAngleOuter(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setConeAngleOuter(value);
return false;
}
AUD_API float AUD_Handle_getConeVolumeOuter(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getConeVolumeOuter();
return 0.0f;
}
AUD_API int AUD_Handle_setConeVolumeOuter(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setConeVolumeOuter(value);
return false;
}
AUD_API float AUD_Handle_getDistanceMaximum(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getDistanceMaximum();
return 0.0f;
}
AUD_API int AUD_Handle_setDistanceMaximum(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setDistanceMaximum(value);
return false;
}
AUD_API float AUD_Handle_getDistanceReference(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getDistanceReference();
return 0.0f;
}
AUD_API int AUD_Handle_setDistanceReference(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setDistanceReference(value);
return false;
}
AUD_API int AUD_Handle_doesKeep(AUD_Handle* handle)
{
assert(handle);
return (*handle)->getKeep();
}
AUD_API int AUD_Handle_setKeep(AUD_Handle* handle, int value)
{
assert(handle);
return (*handle)->setKeep(value);
}
AUD_API int AUD_Handle_getLocation(AUD_Handle* handle, float value[3])
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
{
Vector3 v = h->getLocation();
value[0] = v.x();
value[1] = v.y();
value[2] = v.z();
return true;
}
return false;
}
AUD_API int AUD_Handle_setLocation(AUD_Handle* handle, const float value[3])
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
{
Vector3 v = Vector3(value[0], value[1], value[2]);
return h->setLocation(v);
}
return false;
}
AUD_API int AUD_Handle_getLoopCount(AUD_Handle* handle)
{
assert(handle);
return (*handle)->getLoopCount();
}
AUD_API int AUD_Handle_setLoopCount(AUD_Handle* handle, int value)
{
assert(handle);
return (*handle)->setLoopCount(value);
}
AUD_API int AUD_Handle_getOrientation(AUD_Handle* handle, float value[4])
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
{
Quaternion v = h->getOrientation();
value[0] = v.x();
value[1] = v.y();
value[2] = v.z();
value[3] = v.w();
return true;
}
return false;
}
AUD_API int AUD_Handle_setOrientation(AUD_Handle* handle, const float value[4])
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
{
Quaternion v(value[3], value[0], value[1], value[2]);
return h->setOrientation(v);
}
return false;
}
AUD_API float AUD_Handle_getPitch(AUD_Handle* handle)
{
assert(handle);
return (*handle)->getPitch();
}
AUD_API int AUD_Handle_setPitch(AUD_Handle* handle, float value)
{
assert(handle);
return (*handle)->setPitch(value);
}
AUD_API double AUD_Handle_getPosition(AUD_Handle* handle)
{
assert(handle);
return (*handle)->getPosition();
}
AUD_API int AUD_Handle_setPosition(AUD_Handle* handle, double value)
{
assert(handle);
return (*handle)->seek(value);
}
AUD_API int AUD_Handle_isRelative(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->isRelative();
return true;
}
AUD_API int AUD_Handle_setRelative(AUD_Handle* handle, int value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setRelative(value);
return false;
}
AUD_API AUD_Status AUD_Handle_getStatus(AUD_Handle* handle)
{
assert(handle);
return static_cast<AUD_Status>((*handle)->getStatus());
}
AUD_API int AUD_Handle_getVelocity(AUD_Handle* handle, float value[3])
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
{
Vector3 v = h->getVelocity();
value[0] = v.x();
value[1] = v.y();
value[2] = v.z();
return true;
}
return false;
}
AUD_API int AUD_Handle_setVelocity(AUD_Handle* handle, const float value[3])
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
{
Vector3 v = Vector3(value[0], value[1], value[2]);
return h->setVelocity(v);
}
return false;
}
AUD_API float AUD_Handle_getVolume(AUD_Handle* handle)
{
assert(handle);
return (*handle)->getVolume();
}
AUD_API int AUD_Handle_setVolume(AUD_Handle* handle, float value)
{
assert(handle);
return (*handle)->setVolume(value);
}
AUD_API float AUD_Handle_getVolumeMaximum(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getVolumeMaximum();
return 0.0f;
}
AUD_API int AUD_Handle_setVolumeMaximum(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setVolumeMaximum(value);
return false;
}
AUD_API float AUD_Handle_getVolumeMinimum(AUD_Handle* handle)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->getVolumeMinimum();
return 0.0f;
}
AUD_API int AUD_Handle_setVolumeMinimum(AUD_Handle* handle, float value)
{
assert(handle);
std::shared_ptr<I3DHandle> h = std::dynamic_pointer_cast<I3DHandle>(*handle);
if(h.get())
return h->setVolumeMinimum(value);
return false;
}
AUD_API void AUD_Handle_free(AUD_Handle* handle)
{
delete handle;
}