blender/intern/opensubdiv/internal/opensubdiv_util.cc
Sergey Sharybin 31fc01eecb OIpenSubdiv: Cleanup, move to a better sounding namespace
The code is not only part of C-API, but also implements Blender-specific
glue level implementation.
2020-05-18 17:25:07 +02:00

62 lines
1.9 KiB
C++

// Copyright 2013 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "internal/opensubdiv_util.h"
#include <GL/glew.h>
#include <cstring>
#ifdef _MSC_VER
# include <iso646.h>
#endif
namespace blender {
namespace opensubdiv {
void stringSplit(vector<string> *tokens,
const string &str,
const string &separators,
bool skip_empty)
{
size_t token_start = 0, token_length = 0;
for (size_t i = 0; i < str.length(); ++i) {
const char ch = str[i];
if (separators.find(ch) == string::npos) {
// Append non-separator char to a token.
++token_length;
}
else {
// Append current token to the list (if any).
if (token_length > 0 || !skip_empty) {
string token = str.substr(token_start, token_length);
tokens->push_back(token);
}
// Re-set token pointers,
token_start = i + 1;
token_length = 0;
}
}
// Append token which might be at the end of the string.
if ((token_length != 0) ||
(!skip_empty && token_start > 0 && separators.find(str[token_start - 1]) != string::npos)) {
string token = str.substr(token_start, token_length);
tokens->push_back(token);
}
}
} // namespace opensubdiv
} // namespace blender