429 lines
19 KiB
Python
429 lines
19 KiB
Python
# SPDX-FileCopyrightText: 2021-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import pathlib
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import sys
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import unittest
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import tempfile
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from pxr import Usd
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from pxr import UsdShade
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from pxr import UsdGeom
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from pxr import Sdf
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import bpy
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from mathutils import Matrix, Vector, Quaternion, Euler
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args = None
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class AbstractUSDTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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cls.testdir = args.testdir
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cls._tempdir = tempfile.TemporaryDirectory()
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cls.tempdir = pathlib.Path(cls._tempdir.name)
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def setUp(self):
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self.assertTrue(self.testdir.exists(),
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'Test dir {0} should exist'.format(self.testdir))
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# Make sure we always start with a known-empty file.
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bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "empty.blend"))
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def tearDown(self):
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self._tempdir.cleanup()
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class USDImportTest(AbstractUSDTest):
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def test_import_operator(self):
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"""Test running the import operator on valid and invalid files."""
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infile = str(self.testdir / "usd_mesh_polygon_types.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res, f"Unable to import USD file {infile}")
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infile = str(self.testdir / "this_file_doesn't_exist.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'CANCELLED'}, res, "Was somehow able to import a non-existent USD file!")
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def test_import_prim_hierarchy(self):
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"""Test importing a simple object hierarchy from a USDA file."""
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infile = str(self.testdir / "prim-hierarchy.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res, f"Unable to import USD file {infile}")
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objects = bpy.context.scene.collection.objects
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self.assertEqual(5, len(objects), f"Test scene {infile} should have five objects; found {len(objects)}")
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# Test the hierarchy.
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self.assertIsNone(objects['World'].parent, "/World should not be parented.")
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self.assertEqual(objects['World'], objects['Plane'].parent, "Plane should be child of /World")
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self.assertEqual(objects['World'], objects['Plane_001'].parent, "Plane_001 should be a child of /World")
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self.assertEqual(objects['World'], objects['Empty'].parent, "Empty should be a child of /World")
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self.assertEqual(objects['Empty'], objects['Plane_002'].parent, "Plane_002 should be a child of /World")
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def test_import_mesh_topology(self):
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"""Test importing meshes with different polygon types."""
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infile = str(self.testdir / "usd_mesh_polygon_types.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res, f"Unable to import USD file {infile}")
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objects = bpy.context.scene.collection.objects
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self.assertEqual(5, len(objects), f"Test scene {infile} should have five objects; found {len(objects)}")
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# Test topology counts.
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self.assertIn("m_degenerate", objects, "Scene does not contain object m_degenerate")
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mesh = objects["m_degenerate"].data
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self.assertEqual(len(mesh.polygons), 2)
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self.assertEqual(len(mesh.edges), 7)
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self.assertEqual(len(mesh.vertices), 6)
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self.assertIn("m_triangles", objects, "Scene does not contain object m_triangles")
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mesh = objects["m_triangles"].data
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self.assertEqual(len(mesh.polygons), 2)
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self.assertEqual(len(mesh.edges), 5)
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self.assertEqual(len(mesh.vertices), 4)
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self.assertEqual(len(mesh.polygons[0].vertices), 3)
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self.assertIn("m_quad", objects, "Scene does not contain object m_quad")
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mesh = objects["m_quad"].data
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self.assertEqual(len(mesh.polygons), 1)
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self.assertEqual(len(mesh.edges), 4)
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self.assertEqual(len(mesh.vertices), 4)
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self.assertEqual(len(mesh.polygons[0].vertices), 4)
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self.assertIn("m_ngon_concave", objects, "Scene does not contain object m_ngon_concave")
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mesh = objects["m_ngon_concave"].data
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self.assertEqual(len(mesh.polygons), 1)
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self.assertEqual(len(mesh.edges), 5)
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self.assertEqual(len(mesh.vertices), 5)
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self.assertEqual(len(mesh.polygons[0].vertices), 5)
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self.assertIn("m_ngon_convex", objects, "Scene does not contain object m_ngon_convex")
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mesh = objects["m_ngon_convex"].data
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self.assertEqual(len(mesh.polygons), 1)
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self.assertEqual(len(mesh.edges), 5)
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self.assertEqual(len(mesh.vertices), 5)
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self.assertEqual(len(mesh.polygons[0].vertices), 5)
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def test_import_mesh_uv_maps(self):
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"""Test importing meshes with udim UVs and multiple UV sets."""
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infile = str(self.testdir / "usd_mesh_udim.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res, f"Unable to import USD file {infile}")
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objects = bpy.context.scene.collection.objects
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if "preview" in bpy.data.objects:
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bpy.data.objects.remove(bpy.data.objects["preview"])
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self.assertEqual(1, len(objects), f"File {infile} should contain one object, found {len(objects)}")
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mesh = bpy.data.objects["uvmap_plane"].data
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self.assertEqual(len(mesh.uv_layers), 2,
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f"Object uvmap_plane should have two uv layers, found {len(mesh.uv_layers)}")
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expected_layer_names = {"udim_map", "uvmap"}
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imported_layer_names = set(mesh.uv_layers.keys())
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self.assertEqual(
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expected_layer_names,
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imported_layer_names,
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f"Expected layer names ({expected_layer_names}) not found on uvmap_plane.")
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def get_coords(data):
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coords = [x.uv for x in uvmap]
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return coords
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def uv_min_max(data):
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coords = get_coords(data)
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uv_min_x = min([uv[0] for uv in coords])
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uv_max_x = max([uv[0] for uv in coords])
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uv_min_y = min([uv[1] for uv in coords])
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uv_max_y = max([uv[1] for uv in coords])
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return uv_min_x, uv_max_x, uv_min_y, uv_max_y
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# Quick tests for point range.
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uvmap = mesh.uv_layers["uvmap"].data
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self.assertEqual(len(uvmap), 128)
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min_x, max_x, min_y, max_y = uv_min_max(uvmap)
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self.assertGreaterEqual(min_x, 0.0)
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self.assertGreaterEqual(min_y, 0.0)
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self.assertLessEqual(max_x, 1.0)
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self.assertLessEqual(max_y, 1.0)
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uvmap = mesh.uv_layers["udim_map"].data
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self.assertEqual(len(uvmap), 128)
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min_x, max_x, min_y, max_y = uv_min_max(uvmap)
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self.assertGreaterEqual(min_x, 0.0)
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self.assertGreaterEqual(min_y, 0.0)
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self.assertLessEqual(max_x, 2.0)
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self.assertLessEqual(max_y, 1.0)
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# Make sure at least some points are in a udim tile.
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coords = get_coords(uvmap)
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coords = list(filter(lambda x: x[0] > 1.0, coords))
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self.assertGreater(len(coords), 16)
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def test_import_camera_properties(self):
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"""Test importing camera to ensure properties set correctly."""
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# This file has metersPerUnit = 1
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infile = str(self.testdir / "usd_camera_test_1.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res)
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camera_object = bpy.data.objects["Test_Camera"]
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test_cam = camera_object.data
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self.assertAlmostEqual(43.12, test_cam.lens, 2)
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self.assertAlmostEqual(24.89, test_cam.sensor_width, 2)
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self.assertAlmostEqual(14.00, test_cam.sensor_height, 2)
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self.assertAlmostEqual(12.34, test_cam.shift_x, 2)
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self.assertAlmostEqual(56.78, test_cam.shift_y, 2)
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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# This file has metersPerUnit = 0.1
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infile = str(self.testdir / "usd_camera_test_2.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res)
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camera_object = bpy.data.objects["Test_Camera"]
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test_cam = camera_object.data
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self.assertAlmostEqual(4.312, test_cam.lens, 3)
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self.assertAlmostEqual(2.489, test_cam.sensor_width, 3)
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self.assertAlmostEqual(1.400, test_cam.sensor_height, 3)
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self.assertAlmostEqual(1.234, test_cam.shift_x, 3)
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self.assertAlmostEqual(5.678, test_cam.shift_y, 3)
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def test_import_shader_varname_with_connection(self):
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"""Test importing USD shader where uv primvar is a connection"""
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varname = "testmap"
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texfile = str(self.testdir / "textures/test_grid_1001.png")
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# Create the test USD file.
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temp_usd_file = str(self.tempdir / "usd_varname_test.usda")
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stage = Usd.Stage.CreateNew(temp_usd_file)
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mesh1 = stage.DefinePrim("/mesh1", "Mesh")
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mesh2 = stage.DefinePrim("/mesh2", "Mesh")
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# Create two USD preview surface shaders in two materials.
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m1 = UsdShade.Material.Define(stage, "/mat1")
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s1 = UsdShade.Shader.Define(stage, "/mat1/previewshader")
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s1.CreateIdAttr("UsdPreviewSurface")
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m1.CreateSurfaceOutput().ConnectToSource(s1.ConnectableAPI(), "surface")
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t1 = UsdShade.Shader.Define(stage, "/mat1/diffuseTexture")
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t1.CreateIdAttr("UsdUVTexture")
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t1.CreateInput('file', Sdf.ValueTypeNames.Asset).Set(texfile)
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t1.CreateOutput("rgb", Sdf.ValueTypeNames.Float3)
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s1.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).ConnectToSource(t1.ConnectableAPI(), "rgb")
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t2 = UsdShade.Shader.Define(stage, "/mat1/roughnessTexture")
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t2.CreateIdAttr("UsdUVTexture")
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t2.CreateInput('file', Sdf.ValueTypeNames.Asset).Set(texfile)
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t2.CreateOutput("rgb", Sdf.ValueTypeNames.Float3)
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s1.CreateInput("roughness", Sdf.ValueTypeNames.Color3f).ConnectToSource(t2.ConnectableAPI(), "rgb")
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m2 = UsdShade.Material.Define(stage, "/mat2")
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s2 = UsdShade.Shader.Define(stage, "/mat2/previewshader")
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s2.CreateIdAttr("UsdPreviewSurface")
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m2.CreateSurfaceOutput().ConnectToSource(s2.ConnectableAPI(), "surface")
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t3 = UsdShade.Shader.Define(stage, "/mat2/diffuseTexture")
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t3.CreateIdAttr("UsdUVTexture")
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t3.CreateInput('file', Sdf.ValueTypeNames.Asset).Set(texfile)
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t3.CreateOutput("rgb", Sdf.ValueTypeNames.Float3)
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s2.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).ConnectToSource(t3.ConnectableAPI(), "rgb")
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t4 = UsdShade.Shader.Define(stage, "/mat2/roughnessTexture")
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t4.CreateIdAttr("UsdUVTexture")
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t4.CreateInput('file', Sdf.ValueTypeNames.Asset).Set(texfile)
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t4.CreateOutput("rgb", Sdf.ValueTypeNames.Float3)
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s2.CreateInput("roughness", Sdf.ValueTypeNames.Color3f).ConnectToSource(t4.ConnectableAPI(), "rgb")
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# Bind mat1 to mesh1, mat2 to mesh2.
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bindingAPI = UsdShade.MaterialBindingAPI.Apply(mesh1)
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bindingAPI.Bind(m1)
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bindingAPI = UsdShade.MaterialBindingAPI.Apply(mesh2)
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bindingAPI.Bind(m2)
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# Create varname defined as a token.
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s3 = UsdShade.Shader.Define(stage, "/mat1/primvar_reader1")
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s3.CreateIdAttr('UsdPrimvarReader_float2')
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s3input = s3.CreateInput("varname", Sdf.ValueTypeNames.Token)
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s3input.Set(varname)
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t1.CreateInput("st", Sdf.ValueTypeNames.TexCoord2f).ConnectToSource(s3.ConnectableAPI(), "result")
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# Create varname defined as a connection to a token.
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varname1 = m1.CreateInput("varname", Sdf.ValueTypeNames.Token)
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varname1.Set(varname)
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s4 = UsdShade.Shader.Define(stage, "/mat1/primvar_reader2")
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s4.CreateIdAttr('UsdPrimvarReader_float2')
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s4input = s4.CreateInput("varname", Sdf.ValueTypeNames.Token)
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UsdShade.ConnectableAPI.ConnectToSource(s4input, varname1)
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t2.CreateInput("st", Sdf.ValueTypeNames.TexCoord2f).ConnectToSource(s4.ConnectableAPI(), "result")
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# Create varname defined as a string.
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s5 = UsdShade.Shader.Define(stage, "/mat2/primvar_reader1")
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s5.CreateIdAttr('UsdPrimvarReader_float2')
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s5input = s5.CreateInput("varname", Sdf.ValueTypeNames.String)
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s5input.Set(varname)
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t3.CreateInput("st", Sdf.ValueTypeNames.TexCoord2f).ConnectToSource(s5.ConnectableAPI(), "result")
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# Create varname defined as a connection to a string.
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varname2 = m2.CreateInput("varname", Sdf.ValueTypeNames.String)
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varname2.Set(varname)
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s6 = UsdShade.Shader.Define(stage, "/mat2/primvar_reader2")
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s6.CreateIdAttr('UsdPrimvarReader_float2')
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s6input = s6.CreateInput("varname", Sdf.ValueTypeNames.String)
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UsdShade.ConnectableAPI.ConnectToSource(s6input, varname2)
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t4.CreateInput("st", Sdf.ValueTypeNames.TexCoord2f).ConnectToSource(s6.ConnectableAPI(), "result")
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stage.Save()
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# Now import the USD file.
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res = bpy.ops.wm.usd_import(filepath=temp_usd_file, import_all_materials=True)
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self.assertEqual({'FINISHED'}, res)
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# Ensure that we find the correct varname for all four primvar readers.
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num_uvmaps_found = 0
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mats_to_test = []
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mats_to_test.append(bpy.data.materials["mat1"])
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mats_to_test.append(bpy.data.materials["mat2"])
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for mat in mats_to_test:
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self.assertIsNotNone(mat.node_tree, "Material node tree is empty")
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for node in mat.node_tree.nodes:
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if node.type == "UVMAP":
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self.assertEqual(varname, node.uv_map, "Unexpected value for varname")
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num_uvmaps_found += 1
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self.assertEqual(4, num_uvmaps_found, "One or more test materials failed to import")
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def test_import_usd_blend_shapes(self):
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"""Test importing USD blend shapes with animated weights."""
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infile = str(self.testdir / "usd_blend_shape_test.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res)
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obj = bpy.data.objects["Plane"]
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obj.active_shape_key_index = 1
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key = obj.active_shape_key
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self.assertEqual(key.name, "Key_1", "Unexpected shape key name")
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# Verify the number of shape key points.
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self.assertEqual(len(key.data), 4, "Unexpected number of shape key point")
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# Verify shape key point coordinates
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# Reference point values.
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refs = ((-2.51, -1.92, 0.20), (0.86, -1.46, -0.1),
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(-1.33, 1.29, .84), (1.32, 2.20, -0.42))
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for i in range(4):
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co = key.data[i].co
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ref = refs[i]
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# Compare coordinates.
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for j in range(3):
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self.assertAlmostEqual(co[j], ref[j], 2)
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# Verify the shape key values.
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bpy.context.scene.frame_set(1)
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self.assertAlmostEqual(key.value, .002, 1)
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bpy.context.scene.frame_set(30)
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self.assertAlmostEqual(key.value, .900, 3)
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bpy.context.scene.frame_set(60)
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self.assertAlmostEqual(key.value, .100, 3)
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def test_import_usd_skel_joints(self):
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"""Test importing USD animated skeleton joints."""
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infile = str(self.testdir / "arm.usda")
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res = bpy.ops.wm.usd_import(filepath=infile)
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self.assertEqual({'FINISHED'}, res)
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# Verify armature was imported.
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arm_obj = bpy.data.objects["Skel"]
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self.assertEqual(arm_obj.type, "ARMATURE", "'Skel' object is not an armature")
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arm = arm_obj.data
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bones = arm.bones
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# Verify bone parenting.
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self.assertIsNone(bones['Shoulder'].parent, "Shoulder bone should not be parented")
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self.assertEqual(bones['Shoulder'], bones['Elbow'].parent, "Elbow bone should be child of Shoulder bone")
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self.assertEqual(bones['Elbow'], bones['Hand'].parent, "Hand bone should be child of Elbow bone")
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# Verify armature modifier was created on the mesh.
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mesh_obj = bpy.data.objects['Arm']
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# Get all the armature modifiers on the mesh.
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arm_mods = [m for m in mesh_obj.modifiers if m.type == "ARMATURE"]
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self.assertEqual(len(arm_mods), 1, "Didn't get expected armatrue modifier")
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self.assertEqual(arm_mods[0].object, arm_obj, "Armature modifier does not reference the imported armature")
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# Verify expected deform groups.
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# There are 4 points in each group.
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for i in range(4):
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self.assertAlmostEqual(mesh_obj.vertex_groups['Hand'].weight(
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i), 1.0, 2, "Unexpected weight for Hand deform vert")
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self.assertAlmostEqual(mesh_obj.vertex_groups['Shoulder'].weight(
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4 + i), 1.0, 2, "Unexpected weight for Shoulder deform vert")
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self.assertAlmostEqual(mesh_obj.vertex_groups['Elbow'].weight(
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8 + i), 1.0, 2, "Unexpected weight for Elbow deform vert")
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action = bpy.data.actions['SkelAction']
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# Verify the Elbow joint rotation animation.
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curve_path = 'pose.bones["Elbow"].rotation_quaternion'
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# Quat W
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f = action.fcurves.find(curve_path, index=0)
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self.assertIsNotNone(f, "Couldn't find Elbow rotation quaternion W curve")
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self.assertAlmostEqual(f.evaluate(0), 1.0, 2, "Unexpected value for rotation quaternion W curve at frame 0")
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self.assertAlmostEqual(f.evaluate(10), 0.707, 2, "Unexpected value for rotation quaternion W curve at frame 10")
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# Quat X
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f = action.fcurves.find(curve_path, index=1)
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self.assertIsNotNone(f, "Couldn't find Elbow rotation quaternion X curve")
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self.assertAlmostEqual(f.evaluate(0), 0.0, 2, "Unexpected value for rotation quaternion X curve at frame 0")
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self.assertAlmostEqual(f.evaluate(10), 0.707, 2, "Unexpected value for rotation quaternion X curve at frame 10")
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# Quat Y
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f = action.fcurves.find(curve_path, index=2)
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self.assertIsNotNone(f, "Couldn't find Elbow rotation quaternion Y curve")
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self.assertAlmostEqual(f.evaluate(0), 0.0, 2, "Unexpected value for rotation quaternion Y curve at frame 0")
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self.assertAlmostEqual(f.evaluate(10), 0.0, 2, "Unexpected value for rotation quaternion Y curve at frame 10")
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|
|
|
# Quat Z
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|
f = action.fcurves.find(curve_path, index=3)
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self.assertIsNotNone(f, "Couldn't find Elbow rotation quaternion Z curve")
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|
self.assertAlmostEqual(f.evaluate(0), 0.0, 2, "Unexpected value for rotation quaternion Z curve at frame 0")
|
|
self.assertAlmostEqual(f.evaluate(10), 0.0, 2, "Unexpected value for rotation quaternion Z curve at frame 10")
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|
|
|
|
|
def main():
|
|
global args
|
|
import argparse
|
|
|
|
if '--' in sys.argv:
|
|
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
|
|
else:
|
|
argv = sys.argv
|
|
|
|
parser = argparse.ArgumentParser()
|
|
parser.add_argument('--testdir', required=True, type=pathlib.Path)
|
|
args, remaining = parser.parse_known_args(argv)
|
|
|
|
unittest.main(argv=remaining)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|