blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Hamed Zaghaghi bf4d79c47b Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.
this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu.
2007-11-06 18:39:16 +00:00
..
ARB_multitexture.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
glext.h Got the armatures, GLSL shaders and other snailrose changes to work for Linux. 2006-01-08 09:11:17 +00:00
Makefile after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp Two errors caused by previous commit; 2007-01-23 13:25:20 +00:00
RAS_GLExtensionManager.h applied Charlies patch (commenting out unused extensions that cause compile problems under Solaris and probably other platforms) 2006-05-09 18:23:45 +00:00
RAS_ListRasterizer.cpp Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou. 2007-11-06 18:39:16 +00:00
RAS_ListRasterizer.h Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou. 2007-11-06 18:39:16 +00:00
RAS_OpenGLRasterizer.cpp GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
RAS_OpenGLRasterizer.h GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
RAS_VAOpenGLRasterizer.cpp 1). Fix for cube maps in the player. 2007-02-01 02:10:38 +00:00
RAS_VAOpenGLRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00