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Julian Eisel c05363e889 Fix crash closing Blender while in rendered local view
Happens because it was always using regionbase of active/visible area, not the correct one of the (possibly inactive) 3D view. Was pretty hidden because you had to be in local view to trigger it.
Could also remove ScrArea * argument from SpaceType.id_remap now, but leaving in there to avoid bigger changes (might also be useful for some case).

Steps to reproduce:
* Default startup.blend
* Enter local view with default cube (/-key)
* Render (or open a different editor where the 3D View is)
* Close Blender - should invoke crash
2016-07-27 21:05:44 +02:00
build_files Call to python3 for stand-alone scripts 2016-07-26 05:18:00 +10:00
doc Call to python3 for stand-alone scripts 2016-07-26 05:18:00 +10:00
extern Resolve undefined M_PI w/ MSVC2013 2016-07-26 05:28:13 +10:00
intern Cycles: Style, placement of asteric in pointers 2016-07-27 14:10:09 +02:00
release Call to python3 for stand-alone scripts 2016-07-26 05:18:00 +10:00
source Fix crash closing Blender while in rendered local view 2016-07-27 21:05:44 +02:00
tests Cycles tests: Don't create fail file on idiff warning 2016-07-06 17:39:09 +02:00
.arcconfig
.gitignore Git ignore BUILD_NOTES.txt from install_deps.sh. 2015-11-23 20:17:02 +01:00
.gitmodules Add developer tools submodule 2016-07-15 01:28:00 +10:00
CMakeLists.txt [MSVC2015/Cycles] MSVC2015 before update 3 produce invalid builds 2016-07-18 15:26:52 +02:00
COPYING
GNUmakefile Cleanup: line length 2016-07-15 01:26:26 +10:00
make.bat Fix make.bat checking 64bit systems 2016-02-10 00:26:12 +11:00