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Sergey Sharybin c05af6210e Fixed crash of self-intersection loop in special cases
It was wrongly calculated bucket number per side in cases when some
of segments is filling the whole bounding box across some of dimension.

Solved by limiting buckets at least to 1 in such cases.
2012-07-18 10:22:56 +00:00
build_files handy cmake list macros for inserting items into a list before/after existing items 2012-07-16 08:26:42 +00:00
doc As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
extern fix for carve memory leak, update carve to hg bf36d92ff093 2012-07-04 16:07:01 +00:00
intern code cleanup: spelling 2012-07-16 23:23:33 +00:00
release Fix [#32135] FRAMERATE: Framerate display is truncated in selection box. 2012-07-18 08:51:19 +00:00
source Fixed crash of self-intersection loop in special cases 2012-07-18 10:22:56 +00:00
CMakeLists.txt Update build systems to copy needed dlls from MinGW-w64, turn openmp on by default for MinGW. 2012-07-05 11:39:11 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile More spell checking. 2012-07-04 15:04:38 +00:00
SConstruct Fix ultra stupid mistake on Scons. 2012-07-06 13:36:54 +00:00