1289 lines
37 KiB
C++
1289 lines
37 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdio.h>
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#include <sstream>
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#include <algorithm>
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#include <iterator>
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#include "background.h"
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#include "camera.h"
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#include "film.h"
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#include "graph.h"
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#include "integrator.h"
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#include "light.h"
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#include "mesh.h"
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#include "nodes.h"
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#include "object.h"
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#include "shader.h"
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#include "scene.h"
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#include "subd_mesh.h"
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#include "subd_patch.h"
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#include "subd_split.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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#include "util_path.h"
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#include "util_transform.h"
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#include "util_xml.h"
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#include "cycles_xml.h"
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CCL_NAMESPACE_BEGIN
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/* XML reading state */
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struct XMLReadState {
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Scene *scene; /* scene pointer */
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Transform tfm; /* current transform state */
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bool smooth; /* smooth normal state */
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int shader; /* current shader */
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string base; /* base path to current file*/
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float dicing_rate; /* current dicing rate */
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Mesh::DisplacementMethod displacement_method;
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XMLReadState()
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: scene(NULL),
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smooth(false),
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shader(0),
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dicing_rate(0.0f),
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displacement_method(Mesh::DISPLACE_BUMP)
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{
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tfm = transform_identity();
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}
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};
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/* Attribute Reading */
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static bool xml_read_bool(bool *value, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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*value = (string_iequals(attr.value(), "true")) || (atoi(attr.value()) != 0);
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return true;
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}
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return false;
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}
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static bool xml_read_int(int *value, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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*value = atoi(attr.value());
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return true;
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}
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return false;
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}
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static bool xml_read_int_array(vector<int>& value, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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vector<string> tokens;
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string_split(tokens, attr.value());
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foreach(const string& token, tokens)
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value.push_back(atoi(token.c_str()));
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return true;
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}
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return false;
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}
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static bool xml_read_float(float *value, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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*value = (float)atof(attr.value());
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return true;
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}
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return false;
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}
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static bool xml_read_float_array(vector<float>& value, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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vector<string> tokens;
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string_split(tokens, attr.value());
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foreach(const string& token, tokens)
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value.push_back((float)atof(token.c_str()));
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return true;
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}
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return false;
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}
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static bool xml_read_float3(float3 *value, pugi::xml_node node, const char *name)
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{
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vector<float> array;
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if(xml_read_float_array(array, node, name) && array.size() == 3) {
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*value = make_float3(array[0], array[1], array[2]);
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return true;
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}
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return false;
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}
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static bool xml_read_float3_array(vector<float3>& value, pugi::xml_node node, const char *name)
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{
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vector<float> array;
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if(xml_read_float_array(array, node, name)) {
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for(size_t i = 0; i < array.size(); i += 3)
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value.push_back(make_float3(array[i+0], array[i+1], array[i+2]));
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return true;
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}
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return false;
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}
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static bool xml_read_float4(float4 *value, pugi::xml_node node, const char *name)
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{
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vector<float> array;
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if(xml_read_float_array(array, node, name) && array.size() == 4) {
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*value = make_float4(array[0], array[1], array[2], array[3]);
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return true;
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}
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return false;
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}
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static bool xml_read_string(string *str, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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*str = attr.value();
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return true;
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}
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return false;
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}
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static bool xml_read_ustring(ustring *str, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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*str = ustring(attr.value());
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return true;
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}
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return false;
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}
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static bool xml_equal_string(pugi::xml_node node, const char *name, const char *value)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr)
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return string_iequals(attr.value(), value);
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return false;
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}
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static bool xml_read_enum(ustring *str, ShaderEnum& enm, pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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ustring ustr(attr.value());
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if(enm.exists(ustr)) {
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*str = ustr;
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return true;
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}
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else
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fprintf(stderr, "Unknown value \"%s\" for attribute \"%s\".\n", ustr.c_str(), name);
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}
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return false;
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}
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static ShaderSocketType xml_read_socket_type(pugi::xml_node node, const char *name)
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{
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pugi::xml_attribute attr = node.attribute(name);
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if(attr) {
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string value = attr.value();
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if(string_iequals(value, "float"))
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return SHADER_SOCKET_FLOAT;
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else if(string_iequals(value, "int"))
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return SHADER_SOCKET_INT;
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else if(string_iequals(value, "color"))
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return SHADER_SOCKET_COLOR;
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else if(string_iequals(value, "vector"))
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return SHADER_SOCKET_VECTOR;
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else if(string_iequals(value, "point"))
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return SHADER_SOCKET_POINT;
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else if(string_iequals(value, "normal"))
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return SHADER_SOCKET_NORMAL;
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else if(string_iequals(value, "closure color"))
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return SHADER_SOCKET_CLOSURE;
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else if(string_iequals(value, "string"))
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return SHADER_SOCKET_STRING;
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else
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fprintf(stderr, "Unknown shader socket type \"%s\" for attribute \"%s\".\n", value.c_str(), name);
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}
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return SHADER_SOCKET_UNDEFINED;
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}
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/* Film */
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static void xml_read_film(const XMLReadState& state, pugi::xml_node node)
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{
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Film *film = state.scene->film;
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xml_read_float(&film->exposure, node, "exposure");
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/* ToDo: Filter Type */
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xml_read_float(&film->filter_width, node, "filter_width");
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}
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/* Integrator */
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static void xml_read_integrator(const XMLReadState& state, pugi::xml_node node)
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{
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Integrator *integrator = state.scene->integrator;
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/* Branched Path */
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bool branched = false;
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xml_read_bool(&branched, node, "branched");
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if(branched) {
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integrator->method = Integrator::BRANCHED_PATH;
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xml_read_int(&integrator->diffuse_samples, node, "diffuse_samples");
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xml_read_int(&integrator->glossy_samples, node, "glossy_samples");
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xml_read_int(&integrator->transmission_samples, node, "transmission_samples");
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xml_read_int(&integrator->ao_samples, node, "ao_samples");
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xml_read_int(&integrator->mesh_light_samples, node, "mesh_light_samples");
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xml_read_int(&integrator->subsurface_samples, node, "subsurface_samples");
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xml_read_int(&integrator->volume_samples, node, "volume_samples");
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xml_read_bool(&integrator->sample_all_lights_direct, node, "sample_all_lights_direct");
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xml_read_bool(&integrator->sample_all_lights_indirect, node, "sample_all_lights_indirect");
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}
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/* Bounces */
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xml_read_int(&integrator->min_bounce, node, "min_bounce");
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xml_read_int(&integrator->max_bounce, node, "max_bounce");
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xml_read_int(&integrator->max_diffuse_bounce, node, "max_diffuse_bounce");
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xml_read_int(&integrator->max_glossy_bounce, node, "max_glossy_bounce");
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xml_read_int(&integrator->max_transmission_bounce, node, "max_transmission_bounce");
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xml_read_int(&integrator->max_volume_bounce, node, "max_volume_bounce");
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/* Transparency */
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xml_read_int(&integrator->transparent_min_bounce, node, "transparent_min_bounce");
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xml_read_int(&integrator->transparent_max_bounce, node, "transparent_max_bounce");
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xml_read_bool(&integrator->transparent_shadows, node, "transparent_shadows");
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/* Volume */
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xml_read_float(&integrator->volume_step_size, node, "volume_step_size");
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xml_read_int(&integrator->volume_max_steps, node, "volume_max_steps");
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/* Various Settings */
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xml_read_bool(&integrator->caustics_reflective, node, "caustics_reflective");
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xml_read_bool(&integrator->caustics_refractive, node, "caustics_refractive");
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xml_read_float(&integrator->filter_glossy, node, "filter_glossy");
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xml_read_int(&integrator->seed, node, "seed");
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xml_read_float(&integrator->sample_clamp_direct, node, "sample_clamp_direct");
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xml_read_float(&integrator->sample_clamp_indirect, node, "sample_clamp_indirect");
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}
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/* Camera */
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static void xml_read_camera(const XMLReadState& state, pugi::xml_node node)
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{
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Camera *cam = state.scene->camera;
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xml_read_int(&cam->width, node, "width");
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xml_read_int(&cam->height, node, "height");
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if(xml_read_float(&cam->fov, node, "fov"))
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cam->fov = DEG2RADF(cam->fov);
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xml_read_float(&cam->nearclip, node, "nearclip");
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xml_read_float(&cam->farclip, node, "farclip");
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xml_read_float(&cam->aperturesize, node, "aperturesize"); // 0.5*focallength/fstop
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xml_read_float(&cam->focaldistance, node, "focaldistance");
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xml_read_float(&cam->shuttertime, node, "shuttertime");
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xml_read_float(&cam->aperture_ratio, node, "aperture_ratio");
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if(xml_equal_string(node, "type", "orthographic"))
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cam->type = CAMERA_ORTHOGRAPHIC;
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else if(xml_equal_string(node, "type", "perspective"))
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cam->type = CAMERA_PERSPECTIVE;
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else if(xml_equal_string(node, "type", "panorama"))
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cam->type = CAMERA_PANORAMA;
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if(xml_equal_string(node, "panorama_type", "equirectangular"))
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cam->panorama_type = PANORAMA_EQUIRECTANGULAR;
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else if(xml_equal_string(node, "panorama_type", "fisheye_equidistant"))
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cam->panorama_type = PANORAMA_FISHEYE_EQUIDISTANT;
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else if(xml_equal_string(node, "panorama_type", "fisheye_equisolid"))
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cam->panorama_type = PANORAMA_FISHEYE_EQUISOLID;
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xml_read_float(&cam->fisheye_fov, node, "fisheye_fov");
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xml_read_float(&cam->fisheye_lens, node, "fisheye_lens");
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xml_read_float(&cam->sensorwidth, node, "sensorwidth");
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xml_read_float(&cam->sensorheight, node, "sensorheight");
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cam->matrix = state.tfm;
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cam->need_update = true;
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cam->update();
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}
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/* Shader */
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static string xml_socket_name(const char *name)
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{
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string sname = name;
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size_t i;
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while((i = sname.find(" ")) != string::npos)
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sname.replace(i, 1, "");
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return sname;
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}
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static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pugi::xml_node graph_node)
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{
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ShaderGraph *graph = new ShaderGraph();
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map<string, ShaderNode*> nodemap;
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nodemap["output"] = graph->output();
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for(pugi::xml_node node = graph_node.first_child(); node; node = node.next_sibling()) {
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ShaderNode *snode = NULL;
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/* ToDo: Add missing nodes
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* RGBCurvesNode, VectorCurvesNode, RGBRampNode and ConvertNode (RGB -> BW).
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*/
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if(string_iequals(node.name(), "image_texture")) {
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ImageTextureNode *img = new ImageTextureNode();
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xml_read_string(&img->filename, node, "src");
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img->filename = path_join(state.base, img->filename);
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xml_read_enum(&img->color_space, ImageTextureNode::color_space_enum, node, "color_space");
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xml_read_enum(&img->projection, ImageTextureNode::projection_enum, node, "projection");
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xml_read_float(&img->projection_blend, node, "projection_blend");
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/* ToDo: Interpolation */
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snode = img;
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}
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else if(string_iequals(node.name(), "environment_texture")) {
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EnvironmentTextureNode *env = new EnvironmentTextureNode();
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xml_read_string(&env->filename, node, "src");
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env->filename = path_join(state.base, env->filename);
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xml_read_enum(&env->color_space, EnvironmentTextureNode::color_space_enum, node, "color_space");
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xml_read_enum(&env->projection, EnvironmentTextureNode::projection_enum, node, "projection");
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snode = env;
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}
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else if(string_iequals(node.name(), "osl_shader")) {
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OSLScriptNode *osl = new OSLScriptNode();
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/* Source */
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xml_read_string(&osl->filepath, node, "src");
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if(path_is_relative(osl->filepath)) {
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osl->filepath = path_join(state.base, osl->filepath);
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}
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/* Generate inputs/outputs from node sockets
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*
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* Note: ShaderInput/ShaderOutput store shallow string copies only!
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* Socket names must be stored in the extra lists instead. */
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/* read input values */
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for(pugi::xml_node param = node.first_child(); param; param = param.next_sibling()) {
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if(string_iequals(param.name(), "input")) {
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string name;
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if(!xml_read_string(&name, param, "name"))
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continue;
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ShaderSocketType type = xml_read_socket_type(param, "type");
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if(type == SHADER_SOCKET_UNDEFINED)
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continue;
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osl->input_names.push_back(ustring(name));
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osl->add_input(osl->input_names.back().c_str(), type);
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}
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else if(string_iequals(param.name(), "output")) {
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string name;
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if(!xml_read_string(&name, param, "name"))
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continue;
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ShaderSocketType type = xml_read_socket_type(param, "type");
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if(type == SHADER_SOCKET_UNDEFINED)
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continue;
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osl->output_names.push_back(ustring(name));
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osl->add_output(osl->output_names.back().c_str(), type);
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}
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}
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snode = osl;
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}
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else if(string_iequals(node.name(), "sky_texture")) {
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SkyTextureNode *sky = new SkyTextureNode();
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xml_read_enum(&sky->type, SkyTextureNode::type_enum, node, "type");
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xml_read_float3(&sky->sun_direction, node, "sun_direction");
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xml_read_float(&sky->turbidity, node, "turbidity");
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xml_read_float(&sky->ground_albedo, node, "ground_albedo");
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snode = sky;
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}
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else if(string_iequals(node.name(), "noise_texture")) {
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snode = new NoiseTextureNode();
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}
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else if(string_iequals(node.name(), "checker_texture")) {
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snode = new CheckerTextureNode();
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}
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else if(string_iequals(node.name(), "brick_texture")) {
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BrickTextureNode *brick = new BrickTextureNode();
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xml_read_float(&brick->offset, node, "offset");
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xml_read_int(&brick->offset_frequency, node, "offset_frequency");
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xml_read_float(&brick->squash, node, "squash");
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xml_read_int(&brick->squash_frequency, node, "squash_frequency");
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snode = brick;
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}
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else if(string_iequals(node.name(), "gradient_texture")) {
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GradientTextureNode *blend = new GradientTextureNode();
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xml_read_enum(&blend->type, GradientTextureNode::type_enum, node, "type");
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snode = blend;
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|
}
|
|
else if(string_iequals(node.name(), "voronoi_texture")) {
|
|
VoronoiTextureNode *voronoi = new VoronoiTextureNode();
|
|
xml_read_enum(&voronoi->coloring, VoronoiTextureNode::coloring_enum, node, "coloring");
|
|
snode = voronoi;
|
|
}
|
|
else if(string_iequals(node.name(), "musgrave_texture")) {
|
|
MusgraveTextureNode *musgrave = new MusgraveTextureNode();
|
|
xml_read_enum(&musgrave->type, MusgraveTextureNode::type_enum, node, "type");
|
|
snode = musgrave;
|
|
}
|
|
else if(string_iequals(node.name(), "magic_texture")) {
|
|
MagicTextureNode *magic = new MagicTextureNode();
|
|
xml_read_int(&magic->depth, node, "depth");
|
|
snode = magic;
|
|
}
|
|
else if(string_iequals(node.name(), "wave_texture")) {
|
|
WaveTextureNode *wave = new WaveTextureNode();
|
|
xml_read_enum(&wave->type, WaveTextureNode::type_enum, node, "type");
|
|
snode = wave;
|
|
}
|
|
else if(string_iequals(node.name(), "normal")) {
|
|
NormalNode *normal = new NormalNode();
|
|
xml_read_float3(&normal->direction, node, "direction");
|
|
snode = normal;
|
|
}
|
|
else if(string_iequals(node.name(), "bump")) {
|
|
BumpNode *bump = new BumpNode();
|
|
xml_read_bool(&bump->invert, node, "invert");
|
|
snode = bump;
|
|
}
|
|
else if(string_iequals(node.name(), "mapping")) {
|
|
snode = new MappingNode();
|
|
}
|
|
else if(string_iequals(node.name(), "anisotropic_bsdf")) {
|
|
AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode();
|
|
xml_read_enum(&aniso->distribution, AnisotropicBsdfNode::distribution_enum, node, "distribution");
|
|
snode = aniso;
|
|
}
|
|
else if(string_iequals(node.name(), "diffuse_bsdf")) {
|
|
snode = new DiffuseBsdfNode();
|
|
}
|
|
else if(string_iequals(node.name(), "translucent_bsdf")) {
|
|
snode = new TranslucentBsdfNode();
|
|
}
|
|
else if(string_iequals(node.name(), "transparent_bsdf")) {
|
|
snode = new TransparentBsdfNode();
|
|
}
|
|
else if(string_iequals(node.name(), "velvet_bsdf")) {
|
|
snode = new VelvetBsdfNode();
|
|
}
|
|
else if(string_iequals(node.name(), "toon_bsdf")) {
|
|
ToonBsdfNode *toon = new ToonBsdfNode();
|
|
xml_read_enum(&toon->component, ToonBsdfNode::component_enum, node, "component");
|
|
snode = toon;
|
|
}
|
|
else if(string_iequals(node.name(), "glossy_bsdf")) {
|
|
GlossyBsdfNode *glossy = new GlossyBsdfNode();
|
|
xml_read_enum(&glossy->distribution, GlossyBsdfNode::distribution_enum, node, "distribution");
|
|
snode = glossy;
|
|
}
|
|
else if(string_iequals(node.name(), "glass_bsdf")) {
|
|
GlassBsdfNode *diel = new GlassBsdfNode();
|
|
xml_read_enum(&diel->distribution, GlassBsdfNode::distribution_enum, node, "distribution");
|
|
snode = diel;
|
|
}
|
|
else if(string_iequals(node.name(), "refraction_bsdf")) {
|
|
RefractionBsdfNode *diel = new RefractionBsdfNode();
|
|
xml_read_enum(&diel->distribution, RefractionBsdfNode::distribution_enum, node, "distribution");
|
|
snode = diel;
|
|
}
|
|
else if(string_iequals(node.name(), "hair_bsdf")) {
|
|
HairBsdfNode *hair = new HairBsdfNode();
|
|
xml_read_enum(&hair->component, HairBsdfNode::component_enum, node, "component");
|
|
snode = hair;
|
|
}
|
|
else if(string_iequals(node.name(), "emission")) {
|
|
snode = new EmissionNode();
|
|
}
|
|
else if(string_iequals(node.name(), "ambient_occlusion")) {
|
|
snode = new AmbientOcclusionNode();
|
|
}
|
|
else if(string_iequals(node.name(), "background")) {
|
|
snode = new BackgroundNode();
|
|
}
|
|
else if(string_iequals(node.name(), "holdout")) {
|
|
snode = new HoldoutNode();
|
|
}
|
|
else if(string_iequals(node.name(), "absorption_volume")) {
|
|
snode = new AbsorptionVolumeNode();
|
|
}
|
|
else if(string_iequals(node.name(), "scatter_volume")) {
|
|
snode = new ScatterVolumeNode();
|
|
}
|
|
else if(string_iequals(node.name(), "subsurface_scattering")) {
|
|
SubsurfaceScatteringNode *sss = new SubsurfaceScatteringNode();
|
|
|
|
string falloff;
|
|
xml_read_string(&falloff, node, "falloff");
|
|
if(falloff == "cubic")
|
|
sss->closure = CLOSURE_BSSRDF_CUBIC_ID;
|
|
else
|
|
sss->closure = CLOSURE_BSSRDF_GAUSSIAN_ID;
|
|
|
|
snode = sss;
|
|
}
|
|
else if(string_iequals(node.name(), "geometry")) {
|
|
snode = new GeometryNode();
|
|
}
|
|
else if(string_iequals(node.name(), "texture_coordinate")) {
|
|
snode = new TextureCoordinateNode();
|
|
}
|
|
else if(string_iequals(node.name(), "light_path")) {
|
|
snode = new LightPathNode();
|
|
}
|
|
else if(string_iequals(node.name(), "light_falloff")) {
|
|
snode = new LightFalloffNode();
|
|
}
|
|
else if(string_iequals(node.name(), "object_info")) {
|
|
snode = new ObjectInfoNode();
|
|
}
|
|
else if(string_iequals(node.name(), "particle_info")) {
|
|
snode = new ParticleInfoNode();
|
|
}
|
|
else if(string_iequals(node.name(), "hair_info")) {
|
|
snode = new HairInfoNode();
|
|
}
|
|
else if(string_iequals(node.name(), "value")) {
|
|
ValueNode *value = new ValueNode();
|
|
xml_read_float(&value->value, node, "value");
|
|
snode = value;
|
|
}
|
|
else if(string_iequals(node.name(), "color")) {
|
|
ColorNode *color = new ColorNode();
|
|
xml_read_float3(&color->value, node, "value");
|
|
snode = color;
|
|
}
|
|
else if(string_iequals(node.name(), "mix_closure")) {
|
|
snode = new MixClosureNode();
|
|
}
|
|
else if(string_iequals(node.name(), "add_closure")) {
|
|
snode = new AddClosureNode();
|
|
}
|
|
else if(string_iequals(node.name(), "invert")) {
|
|
snode = new InvertNode();
|
|
}
|
|
else if(string_iequals(node.name(), "mix")) {
|
|
/* ToDo: Tag Mix case for optimization */
|
|
MixNode *mix = new MixNode();
|
|
xml_read_enum(&mix->type, MixNode::type_enum, node, "type");
|
|
xml_read_bool(&mix->use_clamp, node, "use_clamp");
|
|
snode = mix;
|
|
}
|
|
else if(string_iequals(node.name(), "gamma")) {
|
|
snode = new GammaNode();
|
|
}
|
|
else if(string_iequals(node.name(), "brightness")) {
|
|
snode = new BrightContrastNode();
|
|
}
|
|
else if(string_iequals(node.name(), "combine_rgb")) {
|
|
snode = new CombineRGBNode();
|
|
}
|
|
else if(string_iequals(node.name(), "separate_rgb")) {
|
|
snode = new SeparateRGBNode();
|
|
}
|
|
else if(string_iequals(node.name(), "combine_hsv")) {
|
|
snode = new CombineHSVNode();
|
|
}
|
|
else if(string_iequals(node.name(), "separate_hsv")) {
|
|
snode = new SeparateHSVNode();
|
|
}
|
|
else if(string_iequals(node.name(), "combine_xyz")) {
|
|
snode = new CombineXYZNode();
|
|
}
|
|
else if(string_iequals(node.name(), "separate_xyz")) {
|
|
snode = new SeparateXYZNode();
|
|
}
|
|
else if(string_iequals(node.name(), "hsv")) {
|
|
snode = new HSVNode();
|
|
}
|
|
else if(string_iequals(node.name(), "wavelength")) {
|
|
snode = new WavelengthNode();
|
|
}
|
|
else if(string_iequals(node.name(), "blackbody")) {
|
|
snode = new BlackbodyNode();
|
|
}
|
|
else if(string_iequals(node.name(), "attribute")) {
|
|
AttributeNode *attr = new AttributeNode();
|
|
xml_read_ustring(&attr->attribute, node, "attribute");
|
|
snode = attr;
|
|
}
|
|
else if(string_iequals(node.name(), "uv_map")) {
|
|
UVMapNode *uvm = new UVMapNode();
|
|
xml_read_ustring(&uvm->attribute, node, "uv_map");
|
|
snode = uvm;
|
|
}
|
|
else if(string_iequals(node.name(), "camera")) {
|
|
snode = new CameraNode();
|
|
}
|
|
else if(string_iequals(node.name(), "fresnel")) {
|
|
snode = new FresnelNode();
|
|
}
|
|
else if(string_iequals(node.name(), "layer_weight")) {
|
|
snode = new LayerWeightNode();
|
|
}
|
|
else if(string_iequals(node.name(), "wireframe")) {
|
|
WireframeNode *wire = new WireframeNode;
|
|
xml_read_bool(&wire->use_pixel_size, node, "use_pixel_size");
|
|
snode = wire;
|
|
}
|
|
else if(string_iequals(node.name(), "normal_map")) {
|
|
NormalMapNode *nmap = new NormalMapNode;
|
|
xml_read_ustring(&nmap->attribute, node, "attribute");
|
|
xml_read_enum(&nmap->space, NormalMapNode::space_enum, node, "space");
|
|
snode = nmap;
|
|
}
|
|
else if(string_iequals(node.name(), "tangent")) {
|
|
TangentNode *tangent = new TangentNode;
|
|
xml_read_ustring(&tangent->attribute, node, "attribute");
|
|
xml_read_enum(&tangent->direction_type, TangentNode::direction_type_enum, node, "direction_type");
|
|
xml_read_enum(&tangent->axis, TangentNode::axis_enum, node, "axis");
|
|
snode = tangent;
|
|
}
|
|
else if(string_iequals(node.name(), "math")) {
|
|
MathNode *math = new MathNode();
|
|
xml_read_enum(&math->type, MathNode::type_enum, node, "type");
|
|
xml_read_bool(&math->use_clamp, node, "use_clamp");
|
|
snode = math;
|
|
}
|
|
else if(string_iequals(node.name(), "vector_math")) {
|
|
VectorMathNode *vmath = new VectorMathNode();
|
|
xml_read_enum(&vmath->type, VectorMathNode::type_enum, node, "type");
|
|
snode = vmath;
|
|
}
|
|
else if(string_iequals(node.name(), "vector_transform")) {
|
|
VectorTransformNode *vtransform = new VectorTransformNode();
|
|
xml_read_enum(&vtransform->type, VectorTransformNode::type_enum, node, "type");
|
|
xml_read_enum(&vtransform->convert_from, VectorTransformNode::convert_space_enum, node, "convert_from");
|
|
xml_read_enum(&vtransform->convert_to, VectorTransformNode::convert_space_enum, node, "convert_to");
|
|
snode = vtransform;
|
|
}
|
|
else if(string_iequals(node.name(), "connect")) {
|
|
/* connect nodes */
|
|
vector<string> from_tokens, to_tokens;
|
|
|
|
string_split(from_tokens, node.attribute("from").value());
|
|
string_split(to_tokens, node.attribute("to").value());
|
|
|
|
if(from_tokens.size() == 2 && to_tokens.size() == 2) {
|
|
/* find nodes and sockets */
|
|
ShaderOutput *output = NULL;
|
|
ShaderInput *input = NULL;
|
|
|
|
if(nodemap.find(from_tokens[0]) != nodemap.end()) {
|
|
ShaderNode *fromnode = nodemap[from_tokens[0]];
|
|
|
|
foreach(ShaderOutput *out, fromnode->outputs)
|
|
if(string_iequals(xml_socket_name(out->name), from_tokens[1]))
|
|
output = out;
|
|
|
|
if(!output)
|
|
fprintf(stderr, "Unknown output socket name \"%s\" on \"%s\".\n", from_tokens[1].c_str(), from_tokens[0].c_str());
|
|
}
|
|
else
|
|
fprintf(stderr, "Unknown shader node name \"%s\".\n", from_tokens[0].c_str());
|
|
|
|
if(nodemap.find(to_tokens[0]) != nodemap.end()) {
|
|
ShaderNode *tonode = nodemap[to_tokens[0]];
|
|
|
|
foreach(ShaderInput *in, tonode->inputs)
|
|
if(string_iequals(xml_socket_name(in->name), to_tokens[1]))
|
|
input = in;
|
|
|
|
if(!input)
|
|
fprintf(stderr, "Unknown input socket name \"%s\" on \"%s\".\n", to_tokens[1].c_str(), to_tokens[0].c_str());
|
|
}
|
|
else
|
|
fprintf(stderr, "Unknown shader node name \"%s\".\n", to_tokens[0].c_str());
|
|
|
|
/* connect */
|
|
if(output && input)
|
|
graph->connect(output, input);
|
|
}
|
|
else
|
|
fprintf(stderr, "Invalid from or to value for connect node.\n");
|
|
}
|
|
else
|
|
fprintf(stderr, "Unknown shader node \"%s\".\n", node.name());
|
|
|
|
if(snode) {
|
|
/* add to graph */
|
|
graph->add(snode);
|
|
|
|
/* add to map for name lookups */
|
|
string name = "";
|
|
xml_read_string(&name, node, "name");
|
|
|
|
nodemap[name] = snode;
|
|
|
|
/* read input values */
|
|
for(pugi::xml_attribute attr = node.first_attribute(); attr; attr = attr.next_attribute()) {
|
|
foreach(ShaderInput *in, snode->inputs) {
|
|
if(string_iequals(in->name, attr.name())) {
|
|
switch(in->type) {
|
|
case SHADER_SOCKET_FLOAT:
|
|
case SHADER_SOCKET_INT:
|
|
xml_read_float(&in->value.x, node, attr.name());
|
|
break;
|
|
case SHADER_SOCKET_COLOR:
|
|
case SHADER_SOCKET_VECTOR:
|
|
case SHADER_SOCKET_POINT:
|
|
case SHADER_SOCKET_NORMAL:
|
|
xml_read_float3(&in->value, node, attr.name());
|
|
break;
|
|
case SHADER_SOCKET_STRING:
|
|
xml_read_ustring( &in->value_string, node, attr.name() );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
shader->set_graph(graph);
|
|
shader->tag_update(state.scene);
|
|
}
|
|
|
|
static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
|
|
{
|
|
Shader *shader = new Shader();
|
|
|
|
xml_read_string(&shader->name, node, "name");
|
|
xml_read_bool(&shader->use_mis, node, "use_mis");
|
|
xml_read_bool(&shader->use_transparent_shadow, node, "use_transparent_shadow");
|
|
|
|
/* Volume */
|
|
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
|
|
xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
|
|
|
|
if(xml_equal_string(node, "volume_sampling_method", "distance"))
|
|
shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
|
|
else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
|
|
shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
|
|
else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
|
|
shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
|
|
|
|
xml_read_shader_graph(state, shader, node);
|
|
state.scene->shaders.push_back(shader);
|
|
}
|
|
|
|
/* Background */
|
|
|
|
static void xml_read_background(const XMLReadState& state, pugi::xml_node node)
|
|
{
|
|
/* Background Settings */
|
|
Background *bg = state.scene->background;
|
|
|
|
xml_read_float(&bg->ao_distance, node, "ao_distance");
|
|
xml_read_float(&bg->ao_factor, node, "ao_factor");
|
|
|
|
xml_read_bool(&bg->transparent, node, "transparent");
|
|
|
|
/* Background Shader */
|
|
Shader *shader = state.scene->shaders[state.scene->default_background];
|
|
|
|
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
|
|
xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
|
|
|
|
if(xml_equal_string(node, "volume_sampling_method", "distance"))
|
|
shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
|
|
else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
|
|
shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
|
|
else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
|
|
shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
|
|
|
|
xml_read_shader_graph(state, shader, node);
|
|
}
|
|
|
|
/* Mesh */
|
|
|
|
static Mesh *xml_add_mesh(Scene *scene, const Transform& tfm)
|
|
{
|
|
/* create mesh */
|
|
Mesh *mesh = new Mesh();
|
|
scene->meshes.push_back(mesh);
|
|
|
|
/* create object*/
|
|
Object *object = new Object();
|
|
object->mesh = mesh;
|
|
object->tfm = tfm;
|
|
scene->objects.push_back(object);
|
|
|
|
return mesh;
|
|
}
|
|
|
|
static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
|
|
{
|
|
/* add mesh */
|
|
Mesh *mesh = xml_add_mesh(state.scene, state.tfm);
|
|
mesh->used_shaders.push_back(state.shader);
|
|
|
|
/* read state */
|
|
int shader = state.shader;
|
|
bool smooth = state.smooth;
|
|
|
|
mesh->displacement_method = state.displacement_method;
|
|
|
|
/* read vertices and polygons, RIB style */
|
|
vector<float3> P;
|
|
vector<float> UV;
|
|
vector<int> verts, nverts;
|
|
|
|
xml_read_float3_array(P, node, "P");
|
|
xml_read_int_array(verts, node, "verts");
|
|
xml_read_int_array(nverts, node, "nverts");
|
|
|
|
if(xml_equal_string(node, "subdivision", "catmull-clark")) {
|
|
/* create subd mesh */
|
|
SubdMesh sdmesh;
|
|
|
|
/* create subd vertices */
|
|
for(size_t i = 0; i < P.size(); i++)
|
|
sdmesh.add_vert(P[i]);
|
|
|
|
/* create subd faces */
|
|
int index_offset = 0;
|
|
|
|
for(size_t i = 0; i < nverts.size(); i++) {
|
|
if(nverts[i] == 4) {
|
|
int v0 = verts[index_offset + 0];
|
|
int v1 = verts[index_offset + 1];
|
|
int v2 = verts[index_offset + 2];
|
|
int v3 = verts[index_offset + 3];
|
|
|
|
sdmesh.add_face(v0, v1, v2, v3);
|
|
}
|
|
else {
|
|
for(int j = 0; j < nverts[i]-2; j++) {
|
|
int v0 = verts[index_offset];
|
|
int v1 = verts[index_offset + j + 1];
|
|
int v2 = verts[index_offset + j + 2];
|
|
|
|
sdmesh.add_face(v0, v1, v2);
|
|
}
|
|
}
|
|
|
|
index_offset += nverts[i];
|
|
}
|
|
|
|
/* finalize subd mesh */
|
|
sdmesh.finish();
|
|
|
|
/* parameters */
|
|
SubdParams sdparams(mesh, shader, smooth);
|
|
xml_read_float(&sdparams.dicing_rate, node, "dicing_rate");
|
|
|
|
DiagSplit dsplit(sdparams);
|
|
sdmesh.tessellate(&dsplit);
|
|
}
|
|
else {
|
|
/* create vertices */
|
|
mesh->verts = P;
|
|
|
|
/* create triangles */
|
|
int index_offset = 0;
|
|
|
|
for(size_t i = 0; i < nverts.size(); i++) {
|
|
for(int j = 0; j < nverts[i]-2; j++) {
|
|
int v0 = verts[index_offset];
|
|
int v1 = verts[index_offset + j + 1];
|
|
int v2 = verts[index_offset + j + 2];
|
|
|
|
assert(v0 < (int)P.size());
|
|
assert(v1 < (int)P.size());
|
|
assert(v2 < (int)P.size());
|
|
|
|
mesh->add_triangle(v0, v1, v2, shader, smooth);
|
|
}
|
|
|
|
index_offset += nverts[i];
|
|
}
|
|
|
|
if(xml_read_float_array(UV, node, "UV")) {
|
|
ustring name = ustring("UVMap");
|
|
Attribute *attr = mesh->attributes.add(ATTR_STD_UV, name);
|
|
float3 *fdata = attr->data_float3();
|
|
|
|
/* loop over the triangles */
|
|
index_offset = 0;
|
|
for(size_t i = 0; i < nverts.size(); i++) {
|
|
for(int j = 0; j < nverts[i]-2; j++) {
|
|
int v0 = verts[index_offset];
|
|
int v1 = verts[index_offset + j + 1];
|
|
int v2 = verts[index_offset + j + 2];
|
|
|
|
assert(v0*2+1 < (int)UV.size());
|
|
assert(v1*2+1 < (int)UV.size());
|
|
assert(v2*2+1 < (int)UV.size());
|
|
|
|
fdata[0] = make_float3(UV[v0*2], UV[v0*2+1], 0.0);
|
|
fdata[1] = make_float3(UV[v1*2], UV[v1*2+1], 0.0);
|
|
fdata[2] = make_float3(UV[v2*2], UV[v2*2+1], 0.0);
|
|
fdata += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* temporary for test compatibility */
|
|
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
|
|
}
|
|
|
|
/* Patch */
|
|
|
|
static void xml_read_patch(const XMLReadState& state, pugi::xml_node node)
|
|
{
|
|
/* read patch */
|
|
Patch *patch = NULL;
|
|
|
|
vector<float3> P;
|
|
xml_read_float3_array(P, node, "P");
|
|
|
|
if(xml_equal_string(node, "type", "bilinear")) {
|
|
/* bilinear patch */
|
|
if(P.size() == 4) {
|
|
LinearQuadPatch *bpatch = new LinearQuadPatch();
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
P[i] = transform_point(&state.tfm, P[i]);
|
|
memcpy(bpatch->hull, &P[0], sizeof(bpatch->hull));
|
|
|
|
patch = bpatch;
|
|
}
|
|
else
|
|
fprintf(stderr, "Invalid number of control points for bilinear patch.\n");
|
|
}
|
|
else if(xml_equal_string(node, "type", "bicubic")) {
|
|
/* bicubic patch */
|
|
if(P.size() == 16) {
|
|
BicubicPatch *bpatch = new BicubicPatch();
|
|
|
|
for(int i = 0; i < 16; i++)
|
|
P[i] = transform_point(&state.tfm, P[i]);
|
|
memcpy(bpatch->hull, &P[0], sizeof(bpatch->hull));
|
|
|
|
patch = bpatch;
|
|
}
|
|
else
|
|
fprintf(stderr, "Invalid number of control points for bicubic patch.\n");
|
|
}
|
|
else
|
|
fprintf(stderr, "Unknown patch type.\n");
|
|
|
|
if(patch) {
|
|
/* add mesh */
|
|
Mesh *mesh = xml_add_mesh(state.scene, transform_identity());
|
|
|
|
mesh->used_shaders.push_back(state.shader);
|
|
|
|
/* split */
|
|
SubdParams sdparams(mesh, state.shader, state.smooth);
|
|
xml_read_float(&sdparams.dicing_rate, node, "dicing_rate");
|
|
|
|
DiagSplit dsplit(sdparams);
|
|
dsplit.split_quad(patch);
|
|
|
|
delete patch;
|
|
|
|
/* temporary for test compatibility */
|
|
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
|
|
}
|
|
}
|
|
|
|
/* Light */
|
|
|
|
static void xml_read_light(const XMLReadState& state, pugi::xml_node node)
|
|
{
|
|
Light *light = new Light();
|
|
light->shader = state.shader;
|
|
|
|
/* Light Type
|
|
* 0: Point, 1: Sun, 3: Area, 5: Spot */
|
|
int type = 0;
|
|
xml_read_int(&type, node, "type");
|
|
light->type = (LightType)type;
|
|
|
|
/* Spot Light */
|
|
xml_read_float(&light->spot_angle, node, "spot_angle");
|
|
xml_read_float(&light->spot_smooth, node, "spot_smooth");
|
|
|
|
/* Area Light */
|
|
xml_read_float(&light->sizeu, node, "sizeu");
|
|
xml_read_float(&light->sizev, node, "sizev");
|
|
xml_read_float3(&light->axisu, node, "axisu");
|
|
xml_read_float3(&light->axisv, node, "axisv");
|
|
|
|
/* Portal? (Area light only) */
|
|
xml_read_bool(&light->is_portal, node, "is_portal");
|
|
|
|
/* Generic */
|
|
xml_read_float(&light->size, node, "size");
|
|
xml_read_float3(&light->dir, node, "dir");
|
|
xml_read_float3(&light->co, node, "P");
|
|
light->co = transform_point(&state.tfm, light->co);
|
|
|
|
/* Settings */
|
|
xml_read_bool(&light->cast_shadow, node, "cast_shadow");
|
|
xml_read_bool(&light->use_mis, node, "use_mis");
|
|
xml_read_int(&light->samples, node, "samples");
|
|
xml_read_int(&light->max_bounces, node, "max_bounces");
|
|
|
|
/* Ray Visibility */
|
|
xml_read_bool(&light->use_diffuse, node, "use_diffuse");
|
|
xml_read_bool(&light->use_glossy, node, "use_glossy");
|
|
xml_read_bool(&light->use_transmission, node, "use_transmission");
|
|
xml_read_bool(&light->use_scatter, node, "use_scatter");
|
|
|
|
state.scene->lights.push_back(light);
|
|
}
|
|
|
|
/* Transform */
|
|
|
|
static void xml_read_transform(pugi::xml_node node, Transform& tfm)
|
|
{
|
|
if(node.attribute("matrix")) {
|
|
vector<float> matrix;
|
|
if(xml_read_float_array(matrix, node, "matrix") && matrix.size() == 16)
|
|
tfm = tfm * transform_transpose((*(Transform*)&matrix[0]));
|
|
}
|
|
|
|
if(node.attribute("translate")) {
|
|
float3 translate = make_float3(0.0f, 0.0f, 0.0f);
|
|
xml_read_float3(&translate, node, "translate");
|
|
tfm = tfm * transform_translate(translate);
|
|
}
|
|
|
|
if(node.attribute("rotate")) {
|
|
float4 rotate = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
xml_read_float4(&rotate, node, "rotate");
|
|
tfm = tfm * transform_rotate(DEG2RADF(rotate.x), make_float3(rotate.y, rotate.z, rotate.w));
|
|
}
|
|
|
|
if(node.attribute("scale")) {
|
|
float3 scale = make_float3(0.0f, 0.0f, 0.0f);
|
|
xml_read_float3(&scale, node, "scale");
|
|
tfm = tfm * transform_scale(scale);
|
|
}
|
|
}
|
|
|
|
/* State */
|
|
|
|
static void xml_read_state(XMLReadState& state, pugi::xml_node node)
|
|
{
|
|
/* read shader */
|
|
string shadername;
|
|
|
|
if(xml_read_string(&shadername, node, "shader")) {
|
|
int i = 0;
|
|
bool found = false;
|
|
|
|
foreach(Shader *shader, state.scene->shaders) {
|
|
if(shader->name == shadername) {
|
|
state.shader = i;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if(!found)
|
|
fprintf(stderr, "Unknown shader \"%s\".\n", shadername.c_str());
|
|
}
|
|
|
|
xml_read_float(&state.dicing_rate, node, "dicing_rate");
|
|
|
|
/* read smooth/flat */
|
|
if(xml_equal_string(node, "interpolation", "smooth"))
|
|
state.smooth = true;
|
|
else if(xml_equal_string(node, "interpolation", "flat"))
|
|
state.smooth = false;
|
|
|
|
/* read displacement method */
|
|
if(xml_equal_string(node, "displacement_method", "true"))
|
|
state.displacement_method = Mesh::DISPLACE_TRUE;
|
|
else if(xml_equal_string(node, "displacement_method", "bump"))
|
|
state.displacement_method = Mesh::DISPLACE_BUMP;
|
|
else if(xml_equal_string(node, "displacement_method", "both"))
|
|
state.displacement_method = Mesh::DISPLACE_BOTH;
|
|
}
|
|
|
|
/* Scene */
|
|
|
|
static void xml_read_include(const XMLReadState& state, const string& src);
|
|
|
|
static void xml_read_scene(const XMLReadState& state, pugi::xml_node scene_node)
|
|
{
|
|
for(pugi::xml_node node = scene_node.first_child(); node; node = node.next_sibling()) {
|
|
if(string_iequals(node.name(), "film")) {
|
|
xml_read_film(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "integrator")) {
|
|
xml_read_integrator(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "camera")) {
|
|
xml_read_camera(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "shader")) {
|
|
xml_read_shader(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "background")) {
|
|
xml_read_background(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "mesh")) {
|
|
xml_read_mesh(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "patch")) {
|
|
xml_read_patch(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "light")) {
|
|
xml_read_light(state, node);
|
|
}
|
|
else if(string_iequals(node.name(), "transform")) {
|
|
XMLReadState substate = state;
|
|
|
|
xml_read_transform(node, substate.tfm);
|
|
xml_read_scene(substate, node);
|
|
}
|
|
else if(string_iequals(node.name(), "state")) {
|
|
XMLReadState substate = state;
|
|
|
|
xml_read_state(substate, node);
|
|
xml_read_scene(substate, node);
|
|
}
|
|
else if(string_iequals(node.name(), "include")) {
|
|
string src;
|
|
|
|
if(xml_read_string(&src, node, "src"))
|
|
xml_read_include(state, src);
|
|
}
|
|
else
|
|
fprintf(stderr, "Unknown node \"%s\".\n", node.name());
|
|
}
|
|
}
|
|
|
|
/* Include */
|
|
|
|
static void xml_read_include(const XMLReadState& state, const string& src)
|
|
{
|
|
/* open XML document */
|
|
pugi::xml_document doc;
|
|
pugi::xml_parse_result parse_result;
|
|
|
|
string path = path_join(state.base, src);
|
|
parse_result = doc.load_file(path.c_str());
|
|
|
|
if(parse_result) {
|
|
XMLReadState substate = state;
|
|
substate.base = path_dirname(path);
|
|
|
|
pugi::xml_node cycles = doc.child("cycles");
|
|
xml_read_scene(substate, cycles);
|
|
}
|
|
else {
|
|
fprintf(stderr, "%s read error: %s\n", src.c_str(), parse_result.description());
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
|
|
/* File */
|
|
|
|
void xml_read_file(Scene *scene, const char *filepath)
|
|
{
|
|
XMLReadState state;
|
|
|
|
state.scene = scene;
|
|
state.tfm = transform_identity();
|
|
state.shader = scene->default_surface;
|
|
state.smooth = false;
|
|
state.dicing_rate = 0.1f;
|
|
state.base = path_dirname(filepath);
|
|
|
|
xml_read_include(state, path_filename(filepath));
|
|
|
|
scene->params.bvh_type = SceneParams::BVH_STATIC;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|