ee36e75b85
This was already mixed a bit, but the dot belongs there.
124 lines
2.7 KiB
C++
124 lines
2.7 KiB
C++
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/* Parts adapted from code in the public domain in NVidia Mesh Tools. */
|
|
|
|
#include "mesh.h"
|
|
|
|
#include "subd_patch.h"
|
|
|
|
#include "util_math.h"
|
|
#include "util_types.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* De Casteljau Evaluation */
|
|
|
|
static void decasteljau_cubic(float3 *P, float3 *dt, float t, const float3 cp[4])
|
|
{
|
|
float3 d0 = cp[0] + t*(cp[1] - cp[0]);
|
|
float3 d1 = cp[1] + t*(cp[2] - cp[1]);
|
|
float3 d2 = cp[2] + t*(cp[3] - cp[2]);
|
|
|
|
d0 += t*(d1 - d0);
|
|
d1 += t*(d2 - d1);
|
|
|
|
*P = d0 + t*(d1 - d0);
|
|
if(dt) *dt = d1 - d0;
|
|
}
|
|
|
|
static void decasteljau_bicubic(float3 *P, float3 *du, float3 *dv, const float3 cp[16], float u, float v)
|
|
{
|
|
float3 ucp[4], utn[4];
|
|
|
|
/* interpolate over u */
|
|
decasteljau_cubic(ucp+0, utn+0, u, cp);
|
|
decasteljau_cubic(ucp+1, utn+1, u, cp+4);
|
|
decasteljau_cubic(ucp+2, utn+2, u, cp+8);
|
|
decasteljau_cubic(ucp+3, utn+3, u, cp+12);
|
|
|
|
/* interpolate over v */
|
|
decasteljau_cubic(P, dv, v, ucp);
|
|
if(du) decasteljau_cubic(du, NULL, v, utn);
|
|
}
|
|
|
|
/* Linear Quad Patch */
|
|
|
|
void LinearQuadPatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v)
|
|
{
|
|
float3 d0 = interp(hull[0], hull[1], u);
|
|
float3 d1 = interp(hull[2], hull[3], u);
|
|
|
|
*P = interp(d0, d1, v);
|
|
|
|
if(dPdu && dPdv) {
|
|
*dPdu = interp(hull[1] - hull[0], hull[3] - hull[2], v);
|
|
*dPdv = interp(hull[2] - hull[0], hull[3] - hull[1], u);
|
|
}
|
|
}
|
|
|
|
BoundBox LinearQuadPatch::bound()
|
|
{
|
|
BoundBox bbox = BoundBox::empty;
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
bbox.grow(hull[i]);
|
|
|
|
return bbox;
|
|
}
|
|
|
|
/* Linear Triangle Patch */
|
|
|
|
void LinearTrianglePatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v)
|
|
{
|
|
*P = u*hull[0] + v*hull[1] + (1.0f - u - v)*hull[2];
|
|
|
|
if(dPdu && dPdv) {
|
|
*dPdu = hull[0] - hull[2];
|
|
*dPdv = hull[1] - hull[2];
|
|
}
|
|
}
|
|
|
|
BoundBox LinearTrianglePatch::bound()
|
|
{
|
|
BoundBox bbox = BoundBox::empty;
|
|
|
|
for(int i = 0; i < 3; i++)
|
|
bbox.grow(hull[i]);
|
|
|
|
return bbox;
|
|
}
|
|
|
|
/* Bicubic Patch */
|
|
|
|
void BicubicPatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float u, float v)
|
|
{
|
|
decasteljau_bicubic(P, dPdu, dPdv, hull, u, v);
|
|
}
|
|
|
|
BoundBox BicubicPatch::bound()
|
|
{
|
|
BoundBox bbox = BoundBox::empty;
|
|
|
|
for(int i = 0; i < 16; i++)
|
|
bbox.grow(hull[i]);
|
|
|
|
return bbox;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|