blender/intern/locale/SConscript
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

93 lines
2.9 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2012, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Bastien Montagne.
#
# ***** END GPL LICENSE BLOCK *****
Import('env')
sources = env.Glob('*.cpp')
if env['OURPLATFORM'] in ['darwin']:
# Cocoa code to read user locale on OSX
sources.append('osx_user_locale.mm')
incs = '.'
defs = []
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
incs += ' ' + env['BF_BOOST_INC']
env.BlenderLib( 'bf_intern_locale', sources, Split(incs), defs, libtype=['intern','player'], priority=[10, 185])
if env['WITH_BF_INTERNATIONAL']:
import os
from os.path import dirname
def normpath(path):
return os.path.abspath(os.path.normpath(path))
# build directory
source_dir = Dir('.').srcnode().path
root_build_dir = normpath(env['BF_BUILDDIR'])
root_source_dir = dirname(dirname(normpath(source_dir)))
po_dir = os.path.join(root_source_dir, "release", "datafiles", "locale", "po")
build_dir = os.path.join(root_build_dir, 'locale')
if os.path.exists(po_dir):
# create directory if needed
if not os.path.exists(build_dir):
os.makedirs(build_dir)
msgfmt_tool = env.Clone()
msgfmt_tool.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS'])
targetpath = root_build_dir + '/msgfmt'
msgfmt_target = msgfmt_tool.Program(target = targetpath, source = ['msgfmt.cc'])
locale = env.Clone()
# dependencies
dependencies = [msgfmt_target]
# add command for each locale
all_mo_files = []
for f in os.listdir(po_dir):
if not f.endswith(".po"):
continue
po_file = os.path.join(po_dir, f)
mo_file = os.path.join(build_dir, os.path.splitext(f)[0] + ".mo")
command = "\"%s\" \"%s\" \"%s\"" % (targetpath, po_file, mo_file)
locale.Command(mo_file, po_file, command)
locale.Depends(mo_file, dependencies)
all_mo_files.append(mo_file)
env.Depends("boost_locale_wrapper.cpp", all_mo_files)