blender/intern/cycles/util/math_float2.h
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

270 lines
7.0 KiB
C

/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_FLOAT2_H__
#define __UTIL_MATH_FLOAT2_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
ccl_device_inline float2 operator-(const float2 &a);
ccl_device_inline float2 operator*(const float2 &a, const float2 &b);
ccl_device_inline float2 operator*(const float2 &a, float f);
ccl_device_inline float2 operator*(float f, const float2 &a);
ccl_device_inline float2 operator/(float f, const float2 &a);
ccl_device_inline float2 operator/(const float2 &a, float f);
ccl_device_inline float2 operator/(const float2 &a, const float2 &b);
ccl_device_inline float2 operator+(const float2 &a, const float f);
ccl_device_inline float2 operator+(const float2 &a, const float2 &b);
ccl_device_inline float2 operator-(const float2 &a, const float f);
ccl_device_inline float2 operator-(const float2 &a, const float2 &b);
ccl_device_inline float2 operator+=(float2 &a, const float2 &b);
ccl_device_inline float2 operator*=(float2 &a, const float2 &b);
ccl_device_inline float2 operator*=(float2 &a, float f);
ccl_device_inline float2 operator/=(float2 &a, const float2 &b);
ccl_device_inline float2 operator/=(float2 &a, float f);
ccl_device_inline bool operator==(const float2 &a, const float2 &b);
ccl_device_inline bool operator!=(const float2 &a, const float2 &b);
ccl_device_inline bool is_zero(const float2 &a);
ccl_device_inline float average(const float2 &a);
ccl_device_inline float distance(const float2 &a, const float2 &b);
ccl_device_inline float dot(const float2 &a, const float2 &b);
ccl_device_inline float cross(const float2 &a, const float2 &b);
ccl_device_inline float len(const float2 &a);
ccl_device_inline float2 normalize(const float2 &a);
ccl_device_inline float2 normalize_len(const float2 &a, float *t);
ccl_device_inline float2 safe_normalize(const float2 &a);
ccl_device_inline float2 min(const float2 &a, const float2 &b);
ccl_device_inline float2 max(const float2 &a, const float2 &b);
ccl_device_inline float2 clamp(const float2 &a, const float2 &mn, const float2 &mx);
ccl_device_inline float2 fabs(const float2 &a);
ccl_device_inline float2 as_float2(const float4 &a);
ccl_device_inline float2 interp(const float2 &a, const float2 &b, float t);
ccl_device_inline float2 floor(const float2 &a);
ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b);
/*******************************************************************************
* Definition.
*/
ccl_device_inline float2 zero_float2()
{
return make_float2(0.0f, 0.0f);
}
ccl_device_inline float2 one_float2()
{
return make_float2(1.0f, 1.0f);
}
ccl_device_inline float2 operator-(const float2 &a)
{
return make_float2(-a.x, -a.y);
}
ccl_device_inline float2 operator*(const float2 &a, const float2 &b)
{
return make_float2(a.x * b.x, a.y * b.y);
}
ccl_device_inline float2 operator*(const float2 &a, float f)
{
return make_float2(a.x * f, a.y * f);
}
ccl_device_inline float2 operator*(float f, const float2 &a)
{
return make_float2(a.x * f, a.y * f);
}
ccl_device_inline float2 operator/(float f, const float2 &a)
{
return make_float2(f / a.x, f / a.y);
}
ccl_device_inline float2 operator/(const float2 &a, float f)
{
float invf = 1.0f / f;
return make_float2(a.x * invf, a.y * invf);
}
ccl_device_inline float2 operator/(const float2 &a, const float2 &b)
{
return make_float2(a.x / b.x, a.y / b.y);
}
ccl_device_inline float2 operator+(const float2 &a, const float f)
{
return a + make_float2(f, f);
}
ccl_device_inline float2 operator+(const float2 &a, const float2 &b)
{
return make_float2(a.x + b.x, a.y + b.y);
}
ccl_device_inline float2 operator-(const float2 &a, const float f)
{
return a - make_float2(f, f);
}
ccl_device_inline float2 operator-(const float2 &a, const float2 &b)
{
return make_float2(a.x - b.x, a.y - b.y);
}
ccl_device_inline float2 operator+=(float2 &a, const float2 &b)
{
return a = a + b;
}
ccl_device_inline float2 operator*=(float2 &a, const float2 &b)
{
return a = a * b;
}
ccl_device_inline float2 operator*=(float2 &a, float f)
{
return a = a * f;
}
ccl_device_inline float2 operator/=(float2 &a, const float2 &b)
{
return a = a / b;
}
ccl_device_inline float2 operator/=(float2 &a, float f)
{
float invf = 1.0f / f;
return a = a * invf;
}
ccl_device_inline bool operator==(const float2 &a, const float2 &b)
{
return (a.x == b.x && a.y == b.y);
}
ccl_device_inline bool operator!=(const float2 &a, const float2 &b)
{
return !(a == b);
}
ccl_device_inline bool is_zero(const float2 &a)
{
return (a.x == 0.0f && a.y == 0.0f);
}
ccl_device_inline float average(const float2 &a)
{
return (a.x + a.y) * (1.0f / 2.0f);
}
ccl_device_inline float distance(const float2 &a, const float2 &b)
{
return len(a - b);
}
ccl_device_inline float dot(const float2 &a, const float2 &b)
{
return a.x * b.x + a.y * b.y;
}
ccl_device_inline float cross(const float2 &a, const float2 &b)
{
return (a.x * b.y - a.y * b.x);
}
ccl_device_inline float len(const float2 &a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float2 normalize(const float2 &a)
{
return a / len(a);
}
ccl_device_inline float2 normalize_len(const float2 &a, ccl_private float *t)
{
*t = len(a);
return a / (*t);
}
ccl_device_inline float2 safe_normalize(const float2 &a)
{
float t = len(a);
return (t != 0.0f) ? a / t : a;
}
ccl_device_inline float2 min(const float2 &a, const float2 &b)
{
return make_float2(min(a.x, b.x), min(a.y, b.y));
}
ccl_device_inline float2 max(const float2 &a, const float2 &b)
{
return make_float2(max(a.x, b.x), max(a.y, b.y));
}
ccl_device_inline float2 clamp(const float2 &a, const float2 &mn, const float2 &mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline float2 fabs(const float2 &a)
{
return make_float2(fabsf(a.x), fabsf(a.y));
}
ccl_device_inline float2 as_float2(const float4 &a)
{
return make_float2(a.x, a.y);
}
ccl_device_inline float2 interp(const float2 &a, const float2 &b, float t)
{
return a + t * (b - a);
}
ccl_device_inline float2 mix(const float2 &a, const float2 &b, float t)
{
return a + t * (b - a);
}
ccl_device_inline float2 floor(const float2 &a)
{
return make_float2(floorf(a.x), floorf(a.y));
}
ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b)
{
return (b != 0.0f) ? a / b : zero_float2();
}
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_FLOAT2_H__ */