50 lines
970 B
C++
50 lines
970 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#ifndef __BACKGROUND_H__
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#define __BACKGROUND_H__
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#include "graph/node.h"
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#include "util/types.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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class Shader;
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class Background : public Node {
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public:
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NODE_DECLARE
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NODE_SOCKET_API(bool, use_shader)
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NODE_SOCKET_API(uint, visibility)
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NODE_SOCKET_API(Shader *, shader)
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NODE_SOCKET_API(bool, transparent)
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NODE_SOCKET_API(bool, transparent_glass)
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NODE_SOCKET_API(float, transparent_roughness_threshold)
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NODE_SOCKET_API(float, volume_step_size)
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NODE_SOCKET_API(ustring, lightgroup)
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Background();
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~Background();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene);
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void tag_update(Scene *scene);
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Shader *get_shader(const Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __BACKGROUND_H__ */
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