blender/intern/ghost
Julian Eisel a809631ff2 VR: Fix too dark rendering on SteamVR
Apply the sRGB transform workaround we already apply for Monado (and used
to apply for Windows Mixed Reality).
2020-06-12 13:12:45 +02:00
..
intern VR: Fix too dark rendering on SteamVR 2020-06-12 13:12:45 +02:00
test Cleanup: rename WITH_X11 to WITH_GHOST_X11 2020-05-01 19:14:50 +10:00
CMakeLists.txt Cleanup: duplicate include, define from Wayland patch 2020-05-01 19:28:43 +10:00
GHOST_C-api.h Cleanup: spelling, correct reference to 'Mesh.mcol' 2020-05-29 12:58:29 +10:00
GHOST_IContext.h Cleanup: remove STR_String usage from GHOST 2020-04-28 12:57:39 +02:00
GHOST_IEvent.h Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
GHOST_IEventConsumer.h ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
GHOST_ISystem.h Cleanup: spelling, correct reference to 'Mesh.mcol' 2020-05-29 12:58:29 +10:00
GHOST_ISystemPaths.h ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
GHOST_ITimerTask.h ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
GHOST_IWindow.h Cleanup: remove STR_String usage from GHOST 2020-04-28 12:57:39 +02:00
GHOST_IXrContext.h VR: Refactor DirectX context management 2020-04-02 17:43:45 +02:00
GHOST_Path-api.h ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
GHOST_Rect.h Cleanup: remove unnecessary copy constructor 2020-05-27 11:50:54 +10:00
GHOST_Types.h Windows: support high resolution tablet pen events for Windows Ink 2020-04-08 12:25:40 +02:00