c22a1721e5
causes Blender 2.60 RC2 to crash This commit just rolls back part of r.40868, which was causing crashes when trying to treat id-property-groups as bpy.type.Property to access a special "rna_type" attribute added as part of said commit. The underlying Py-API voodoo here is far too evil (along with the myriad of ways of creating custom props) to work out an API fix for, but at least we don't get anymore crashes now. In tests here, this check even seems redundant!
479 lines
15 KiB
Python
479 lines
15 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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"""
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Built-In Keying Sets
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None of these Keying Sets should be removed, as these
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are needed by various parts of Blender in order for them
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to work correctly.
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Beware also about changing the order that these are defined
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here, since this can result in old files referring to the
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wrong Keying Set as the active one, potentially resulting
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in lost (i.e. unkeyed) animation.
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"""
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import bpy
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import keyingsets_utils
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from bpy.types import KeyingSetInfo
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###############################
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# Built-In KeyingSets
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# Location
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class BUILTIN_KSI_Location(KeyingSetInfo):
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bl_label = "Location"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for location
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generate = keyingsets_utils.RKS_GEN_location
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# Rotation
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class BUILTIN_KSI_Rotation(KeyingSetInfo):
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bl_label = "Rotation"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for location
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generate = keyingsets_utils.RKS_GEN_rotation
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# Scale
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class BUILTIN_KSI_Scaling(KeyingSetInfo):
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bl_label = "Scaling"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for location
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generate = keyingsets_utils.RKS_GEN_scaling
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# ------------
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# LocRot
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class BUILTIN_KSI_LocRot(KeyingSetInfo):
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bl_label = "LocRot"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# LocScale
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class BUILTIN_KSI_LocScale(KeyingSetInfo):
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bl_label = "LocScale"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# scale
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
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# LocRotScale
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class BUILTIN_KSI_LocRotScale(KeyingSetInfo):
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bl_label = "LocRotScale"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# scale
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
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# RotScale
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class BUILTIN_KSI_RotScale(KeyingSetInfo):
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bl_label = "RotScale"
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# scaling
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
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# ------------
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# Location
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class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
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bl_label = "Visual Location"
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bl_options = {'INSERTKEY_VISUAL'}
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for location
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generate = keyingsets_utils.RKS_GEN_location
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# Rotation
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class BUILTIN_KSI_VisualRot(KeyingSetInfo):
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bl_label = "Visual Rotation"
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bl_options = {'INSERTKEY_VISUAL'}
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for rotation
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generate = keyingsets_utils.RKS_GEN_rotation
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# VisualLocRot
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class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
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bl_label = "Visual LocRot"
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bl_options = {'INSERTKEY_VISUAL'}
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# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator
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def generate(self, context, ks, data):
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# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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# ------------
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# Available
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class BUILTIN_KSI_Available(KeyingSetInfo):
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bl_label = "Available"
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# poll - selected objects or selected object with animation data
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def poll(ksi, context):
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ob = context.active_object
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if ob:
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# TODO: this fails if one animation-less object is active, but many others are selected
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return ob.animation_data and ob.animation_data.action
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else:
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return bool(context.selected_objects)
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# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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# generator - use callback for doing this
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generate = keyingsets_utils.RKS_GEN_available
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###############################
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# All properties that are likely to get animated in a character rig
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class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
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bl_label = "Whole Character"
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# these prefixes should be avoided, as they are not really bones
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# that animators should be touching (or need to touch)
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badBonePrefixes = (
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'DEF',
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'GEO',
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'MCH',
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'ORG',
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'COR',
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'VIS',
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# ... more can be added here as you need in your own rigs ...
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)
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# poll - pose-mode on active object only
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def poll(ksi, context):
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return ((context.active_object) and (context.active_object.pose) and
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(context.active_object.mode == 'POSE'))
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# iterator - all bones regardless of selection
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def iterator(ksi, context, ks):
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for bone in context.active_object.pose.bones:
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if not bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes):
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ksi.generate(context, ks, bone)
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# generator - all unlocked bone transforms + custom properties
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def generate(ksi, context, ks, bone):
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# loc, rot, scale - only include unlocked ones
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ksi.doLoc(ks, bone)
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if bone.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
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ksi.doRot4d(ks, bone)
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else:
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ksi.doRot3d(ks, bone)
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ksi.doScale(ks, bone)
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# custom props?
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ksi.doCustomProps(ks, bone)
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# ----------------
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# helper to add some bone's property to the Keying Set
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def addProp(ksi, ks, bone, prop, index=-1, use_groups=True):
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# add the property name to the base path
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id_path = bone.path_from_id()
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id_block = bone.id_data
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if prop.startswith('['):
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# custom properties
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path = id_path + prop
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else:
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# standard transforms/properties
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path = keyingsets_utils.path_add_property(id_path, prop)
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# add Keying Set entry for this...
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if use_groups:
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ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name)
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else:
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ks.paths.add(id_block, path, index)
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# ----------------
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# location properties
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def doLoc(ksi, ks, bone):
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if bone.lock_location == (False, False, False):
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ksi.addProp(ks, bone, "location")
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else:
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for i in range(3):
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if not bone.lock_location[i]:
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ksi.addProp(ks, bone, "location", i)
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# rotation properties
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def doRot4d(ksi, ks, bone):
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# rotation mode affects the property used
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if bone.rotation_mode == 'QUATERNION':
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prop = "rotation_quaternion"
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elif bone.rotation_mode == 'AXIS_ANGLE':
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prop = "rotation_axis_angle"
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# add rotation properties if they will
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if bone.lock_rotations_4d:
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# can check individually
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if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False):
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ksi.addProp(ks, bone, prop)
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else:
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if bone.lock_rotation_w == False:
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ksi.addProp(ks, bone, prop, 0) # w = 0
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for i in range(3):
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if not bone.lock_rotation[i]:
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ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0
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elif True not in bone.lock_rotation:
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# if axis-angle rotations get locked as eulers, then it's too messy to allow anything
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# other than all open unless we keyframe the whole lot
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ksi.addProp(ks, bone, prop)
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def doRot3d(ksi, ks, bone):
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if bone.lock_rotation == (False, False, False):
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ksi.addProp(ks, bone, "rotation_euler")
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else:
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for i in range(3):
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if not bone.lock_rotation[i]:
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ksi.addProp(ks, bone, "rotation_euler", i)
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# scale properties
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def doScale(ksi, ks, bone):
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if bone.lock_scale == (0, 0, 0):
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ksi.addProp(ks, bone, "scale")
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else:
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for i in range(3):
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if not bone.lock_scale[i]:
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ksi.addProp(ks, bone, "scale", i)
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# ----------------
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# custom properties
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def doCustomProps(ksi, ks, bone):
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prop_type_compat = {bpy.types.BooleanProperty,
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bpy.types.IntProperty,
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bpy.types.FloatProperty}
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# go over all custom properties for bone
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for prop in bone.keys():
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# ignore special "_RNA_UI" used for UI editing
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if prop == "_RNA_UI":
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continue
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# only do props which are marked as animatable, or those which are "numeric" types...
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prop_rna = type(bone).bl_rna.properties.get(prop, None)
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if prop_rna is None:
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prop_path = '["%s"]' % prop
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# XXX: the check below from r.40868 causes crashes [#28967] on ID-prop groups,
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# so let's just include everything (doing nothing breaks keying of Sintel face rig)
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#if bone.path_resolve(prop_path, False).rna_type in prop_type_compat:
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# ksi.addProp(ks, bone, prop_path)
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ksi.addProp(ks, bone, prop_path)
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elif prop_rna.is_animatable:
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ksi.addProp(ks, bone, prop)
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###############################
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# Delta Location
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class BUILTIN_KSI_DeltaLocation(KeyingSetInfo):
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bl_label = "Delta Location"
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# poll - selected objects only (and only if active object in object mode)
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poll = keyingsets_utils.RKS_POLL_selected_objects
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# iterator - selected objects only
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iterator = keyingsets_utils.RKS_ITER_selected_objects
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# generator - delta location channels only
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def generate(ksi, context, ks, data):
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# get id-block and path info
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id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
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# add the property name to the base path
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path = keyingsets_utils.path_add_property(base_path, "delta_location")
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# add Keying Set entry for this...
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if grouping:
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ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
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else:
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ks.paths.add(id_block, path)
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# Delta Rotation
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class BUILTIN_KSI_DeltaRotation(KeyingSetInfo):
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bl_label = "Delta Rotation"
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# poll - selected objects only (and only if active object in object mode)
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poll = keyingsets_utils.RKS_POLL_selected_objects
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# iterator - selected objects only
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iterator = keyingsets_utils.RKS_ITER_selected_objects
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# generator - delta location channels only
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def generate(ksi, context, ks, data):
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# get id-block and path info
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id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
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# add the property name to the base path
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# rotation mode affects the property used
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if data.rotation_mode == 'QUATERNION':
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path = keyingsets_utils.path_add_property(base_path, "delta_rotation_quaternion")
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elif data.rotation_mode == 'AXIS_ANGLE':
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# XXX: for now, this is not available yet
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#path = path_add_property(base_path, "delta_rotation_axis_angle")
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return
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else:
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path = keyingsets_utils.path_add_property(base_path, "delta_rotation_euler")
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# add Keying Set entry for this...
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if grouping:
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ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
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else:
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ks.paths.add(id_block, path)
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# Delta Scale
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class BUILTIN_KSI_DeltaScale(KeyingSetInfo):
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bl_label = "Delta Scale"
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# poll - selected objects only (and only if active object in object mode)
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poll = keyingsets_utils.RKS_POLL_selected_objects
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# iterator - selected objects only
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iterator = keyingsets_utils.RKS_ITER_selected_objects
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# generator - delta location channels only
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def generate(ksi, context, ks, data):
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# get id-block and path info
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id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
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# add the property name to the base path
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path = keyingsets_utils.path_add_property(base_path, "delta_scale")
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# add Keying Set entry for this...
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if grouping:
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ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
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else:
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ks.paths.add(id_block, path)
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###############################
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def register():
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bpy.utils.register_module(__name__)
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def unregister():
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bpy.utils.unregister_module(__name__)
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if __name__ == "__main__":
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register()
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