c374e9f1f5
This commit adds new features to the breakdowner, giving animators more control over what gets interpolated by the breakdowner. Specifically: "Just as G R S let you move rotate scale, and then X Y Z let you do that in one desired axis, when using the Breakdower it would be great to be able to add GRS and XYZ to constrain what transform / axis is being breakdowned." As requested here: https://rightclickselect.com/p/animation/csbbbc/breakdowner-constrain-transform-and-axis Notes: * In addition to G/R/S, there's also B (Bendy Bone settings and C (custom properties) * Pressing G/R/S/B/C or X/Y/Z again will turn these constraints off again |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |