blender/release/ui/buttons_object_constraint.py

550 lines
14 KiB
Python

import bpy
class ConstraintButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "constraint"
def draw_constraint(self, con):
layout = self.layout
box = layout.template_constraint(con)
if box:
if con.type == "CHILD_OF":
self.child_of(box, con)
elif con.type == "TRACK_TO":
self.track_to(box, con)
elif con.type == "IK":
self.ik(box, con)
elif con.type == "FOLLOW_PATH":
self.follow_path(box, con)
elif con.type == "LIMIT_ROTATION":
self.limit_rotation(box, con)
elif con.type == "LIMIT_LOCATION":
self.limit_location(box, con)
elif con.type == "LIMIT_SCALE":
self.limit_scale(box, con)
elif con.type == "COPY_ROTATION":
self.copy_rotation(box, con)
elif con.type == "COPY_LOCATION":
self.copy_location(box, con)
elif con.type == "COPY_SCALE":
self.copy_scale(box, con)
#elif con.type == "SCRIPT":
# self.script(box, con)
elif con.type == "ACTION":
self.action(box, con)
elif con.type == "LOCKED_TRACK":
self.locked_track(box, con)
elif con.type == "LIMIT_DISTANCE":
self.limit_distance(box, con)
elif con.type == "STRETCH_TO":
self.stretch_to(box, con)
elif con.type == "FLOOR":
self.floor(box, con)
elif con.type == "RIGID_BODY_JOINT":
self.rigid_body(box, con)
elif con.type == "CLAMP_TO":
self.clamp_to(box, con)
elif con.type == "TRANSFORM":
self.transform(box, con)
elif con.type == "SHRINKWRAP":
self.shrinkwrap(box, con)
# show/key buttons here are most likely obsolete now, with
# keyframing functionality being part of every button
if con.type not in ("RIGID_BODY_JOINT", "NULL"):
box.itemR(con, "influence")
def space_template(self, layout, con, target=True, owner=True):
if target or owner:
row = layout.row()
row.itemL(text="Convert:")
if target:
row.itemR(con, "target_space", text="")
if target and owner:
row.itemL(icon=8) # XXX
if owner:
row.itemR(con, "owner_space", text="")
def target_template(self, layout, con, subtargets=True):
layout.itemR(con, "target") # XXX limiting settings for only 'curves' or some type of object
if con.target and subtargets:
if con.target.type == "ARMATURE":
layout.itemR(con, "subtarget", text="Bone") # XXX autocomplete
row = layout.row()
row.itemL(text="Head/Tail:")
row.itemR(con, "head_tail", text="")
elif con.target.type in ("MESH", "LATTICE"):
layout.itemR(con, "subtarget", text="Vertex Group") # XXX autocomplete
def child_of(self, layout, con):
self.target_template(layout, con)
split = layout.split()
sub = split.column()
sub.itemL(text="Location:")
sub.itemR(con, "locationx", text="X")
sub.itemR(con, "locationy", text="Y")
sub.itemR(con, "locationz", text="Z")
sub = split.column()
sub.itemL(text="Rotation:")
sub.itemR(con, "rotationx", text="X")
sub.itemR(con, "rotationy", text="Y")
sub.itemR(con, "rotationz", text="Z")
sub = split.column()
sub.itemL(text="Scale:")
sub.itemR(con, "sizex", text="X")
sub.itemR(con, "sizey", text="Y")
sub.itemR(con, "sizez", text="Z")
# Missing
row = layout.row()
row.itemL(text="SET OFFSET")
row.itemL(text="CLEAR OFFSET")
def track_to(self, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemL(text="To:")
row.itemR(con, "track", expand=True)
row = layout.row()
row.itemR(con, "up", text="Up")
row.itemR(con, "target_z")
self.space_template(layout, con)
def ik(self, layout, con):
self.target_template(layout, con)
layout.itemR(con, "pole_target")
layout.itemR(con, "pole_subtarget")
col = layout.column_flow()
col.itemR(con, "iterations")
col.itemR(con, "pole_angle")
col.itemR(con, "weight")
col.itemR(con, "orient_weight")
col.itemR(con, "chain_length")
col = layout.column_flow()
col.itemR(con, "tail")
col.itemR(con, "rotation")
col.itemR(con, "targetless")
col.itemR(con, "stretch")
def follow_path(self, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemR(con, "curve_follow")
row.itemR(con, "offset")
row = layout.row()
row.itemL(text="Forward:")
row.itemR(con, "forward", expand=True)
row = layout.row()
row.itemR(con, "up", text="Up")
row.itemL()
def limit_rotation(self, layout, con):
split = layout.split()
col = split.column()
col.itemR(con, "use_limit_x")
colsub = col.column()
colsub.active = con.use_limit_x
colsub.itemR(con, "minimum_x", text="Min")
colsub.itemR(con, "maximum_x", text="Max")
col = split.column()
col.itemR(con, "use_limit_y")
colsub = col.column()
colsub.active = con.use_limit_y
colsub.itemR(con, "minimum_y", text="Min")
colsub.itemR(con, "maximum_y", text="Max")
col = split.column()
col.itemR(con, "use_limit_z")
colsub = col.column()
colsub.active = con.use_limit_z
colsub.itemR(con, "minimum_z", text="Min")
colsub.itemR(con, "maximum_z", text="Max")
row = layout.row()
row.itemR(con, "limit_transform")
row.itemL()
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def limit_location(self, layout, con):
split = layout.split()
col = split.column()
col.itemR(con, "use_minimum_x")
colsub = col.column()
colsub.active = con.use_minimum_x
colsub.itemR(con, "minimum_x", text="")
col.itemR(con, "use_maximum_x")
colsub = col.column()
colsub.active = con.use_maximum_x
colsub.itemR(con, "maximum_x", text="")
col = split.column()
col.itemR(con, "use_minimum_y")
colsub = col.column()
colsub.active = con.use_minimum_y
colsub.itemR(con, "minimum_y", text="")
col.itemR(con, "use_maximum_y")
colsub = col.column()
colsub.active = con.use_maximum_y
colsub.itemR(con, "maximum_y", text="")
col = split.column()
col.itemR(con, "use_minimum_z")
colsub = col.column()
colsub.active = con.use_minimum_z
colsub.itemR(con, "minimum_z", text="")
col.itemR(con, "use_maximum_z")
colsub = col.column()
colsub.active = con.use_maximum_z
colsub.itemR(con, "maximum_z", text="")
row = layout.row()
row.itemR(con, "limit_transform")
row.itemL()
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def limit_scale(self, layout, con):
split = layout.split()
col = split.column()
col.itemR(con, "use_minimum_x")
colsub = col.column()
colsub.active = con.use_minimum_x
colsub.itemR(con, "minimum_x", text="")
col.itemR(con, "use_maximum_x")
colsub = col.column()
colsub.active = con.use_maximum_x
colsub.itemR(con, "maximum_x", text="")
col = split.column()
col.itemR(con, "use_minimum_y")
colsub = col.column()
colsub.active = con.use_minimum_y
colsub.itemR(con, "minimum_y", text="")
col.itemR(con, "use_maximum_y")
colsub = col.column()
colsub.active = con.use_maximum_y
colsub.itemR(con, "maximum_y", text="")
col = split.column()
col.itemR(con, "use_minimum_z")
colsub = col.column()
colsub.active = con.use_minimum_z
colsub.itemR(con, "minimum_z", text="")
col.itemR(con, "use_maximum_z")
colsub = col.column()
colsub.active = con.use_maximum_z
colsub.itemR(con, "maximum_z", text="")
row = layout.row()
row.itemR(con, "limit_transform")
row.itemL()
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def copy_rotation(self, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.itemR(con, "rotate_like_x", text="X")
colsub = col.column()
colsub.active = con.rotate_like_x
colsub.itemR(con, "invert_x", text="Invert")
col = split.column()
col.itemR(con, "rotate_like_y", text="Y")
colsub = col.column()
colsub.active = con.rotate_like_y
colsub.itemR(con, "invert_y", text="Invert")
col = split.column()
col.itemR(con, "rotate_like_z", text="Z")
colsub = col.column()
colsub.active = con.rotate_like_z
colsub.itemR(con, "invert_z", text="Invert")
layout.itemR(con, "offset")
self.space_template(layout, con)
def copy_location(self, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.itemR(con, "locate_like_x", text="X")
colsub = col.column()
colsub.active = con.locate_like_x
colsub.itemR(con, "invert_x", text="Invert")
col = split.column()
col.itemR(con, "locate_like_y", text="Y")
colsub = col.column()
colsub.active = con.locate_like_y
colsub.itemR(con, "invert_y", text="Invert")
col = split.column()
col.itemR(con, "locate_like_z", text="Z")
colsub = col.column()
colsub.active = con.locate_like_z
colsub.itemR(con, "invert_z", text="Invert")
layout.itemR(con, "offset")
self.space_template(layout, con)
def copy_scale(self, layout, con):
self.target_template(layout, con)
row = layout.row(align=True)
row.itemR(con, "size_like_x", text="X")
row.itemR(con, "size_like_y", text="Y")
row.itemR(con, "size_like_z", text="Z")
layout.itemR(con, "offset")
self.space_template(layout, con)
#def script(self, layout, con):
def action(self, layout, con):
self.target_template(layout, con)
layout.itemR(con, "action")
layout.itemR(con, "transform_channel")
split = layout.split()
col = split.column(align=True)
col.itemR(con, "start_frame", text="Start")
col.itemR(con, "end_frame", text="End")
col = split.column(align=True)
col.itemR(con, "minimum", text="Min")
col.itemR(con, "maximum", text="Max")
row = layout.row()
row.itemL(text="Convert:")
row.itemR(con, "owner_space", text="")
def locked_track(self, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemL(text="To:")
row.itemR(con, "track", expand=True)
row = layout.row()
row.itemL(text="Lock:")
row.itemR(con, "locked", expand=True)
def limit_distance(self, layout, con):
self.target_template(layout, con)
layout.itemR(con, "distance")
row = layout.row()
row.itemL(text="Clamp Region:")
row.itemR(con, "limit_mode", text="")
#Missing: Recalculate Button
def stretch_to(self, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemR(con, "original_length", text="Rest Length")
row.itemR(con, "bulge", text="Volume Variation")
row = layout.row()
row.itemL(text="Volume:")
row.itemR(con, "volume", expand=True)
row.itemL(text="Plane:")
row.itemR(con, "keep_axis", expand=True)
#Missing: Recalculate Button
def floor(self, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemR(con, "sticky")
row.itemR(con, "use_rotation")
layout.itemR(con, "offset")
row = layout.row()
row.itemL(text="Min/Max:")
row.itemR(con, "floor_location", expand=True)
def rigid_body(self, layout, con):
self.target_template(layout, con)
layout.itemR(con, "pivot_type")
layout.itemR(con, "child")
row = layout.row()
row.itemR(con, "disable_linked_collision", text="No Collision")
row.itemR(con, "draw_pivot")
split = layout.split()
col = split.column()
col.itemR(con, "pivot_x")
col.itemR(con, "pivot_y")
col.itemR(con, "pivot_z")
col = split.column()
col.itemR(con, "axis_x")
col.itemR(con, "axis_y")
col.itemR(con, "axis_z")
#Missing: Limit arrays (not wrapped in RNA yet)
def clamp_to(self, layout, con):
self.target_template(layout, con)
row = layout.row()
row.itemL(text="Main Axis:")
row.itemR(con, "main_axis", expand=True)
row = layout.row()
row.itemR(con, "cyclic")
def transform(self, layout, con):
self.target_template(layout, con)
layout.itemR(con, "extrapolate_motion", text="Extrapolate")
split = layout.split()
col = split.column()
col.itemL(text="Source:")
col.row().itemR(con, "map_from", expand=True)
sub = col.row(align=True)
sub.itemL(text="X:")
sub.itemR(con, "from_min_x", text="")
sub.itemR(con, "from_max_x", text="")
sub = col.row(align=True)
sub.itemL(text="Y:")
sub.itemR(con, "from_min_y", text="")
sub.itemR(con, "from_max_y", text="")
sub = col.row(align=True)
sub.itemL(text="Z:")
sub.itemR(con, "from_min_z", text="")
sub.itemR(con, "from_max_z", text="")
split = layout.split()
col = split.column()
col.itemL(text="Destination:")
col.row().itemR(con, "map_to", expand=True)
sub = col.row(align=True)
sub.itemR(con, "map_to_x_from", text="")
sub.itemR(con, "to_min_x", text="")
sub.itemR(con, "to_max_x", text="")
sub = col.row(align=True)
sub.itemR(con, "map_to_y_from", text="")
sub.itemR(con, "to_min_y", text="")
sub.itemR(con, "to_max_y", text="")
sub = col.row(align=True)
sub.itemR(con, "map_to_z_from", text="")
sub.itemR(con, "to_min_z", text="")
sub.itemR(con, "to_max_z", text="")
self.space_template(layout, con)
def shrinkwrap (self, layout, con):
self.target_template(layout, con)
layout.itemR(con, "distance")
layout.itemR(con, "shrinkwrap_type")
if con.shrinkwrap_type == "PROJECT":
row = layout.row(align=True)
row.itemR(con, "axis_x")
row.itemR(con, "axis_y")
row.itemR(con, "axis_z")
class OBJECT_PT_constraints(ConstraintButtonsPanel):
__idname__ = "OBJECT_PT_constraints"
__label__ = "Constraints"
__context__ = "constraint"
def poll(self, context):
return (context.object != None)
def draw(self, context):
ob = context.object
layout = self.layout
row = layout.row()
row.item_menu_enumO("OBJECT_OT_constraint_add", "type")
row.itemL();
for con in ob.constraints:
self.draw_constraint(con)
class BONE_PT_constraints(ConstraintButtonsPanel):
__idname__ = "BONE_PT_constraints"
__label__ = "Bone Constraints"
__context__ = "constraint"
def poll(self, context):
ob = context.object
return (ob and ob.type == "ARMATURE")
def draw(self, context):
ob = context.object
pchan = ob.pose.pose_channels[0] # XXX
layout = self.layout
#row = layout.row()
#row.item_menu_enumO("BONE_OT_constraint_add", "type")
#row.itemL();
for con in pchan.constraints:
self.draw_constraint(con)
bpy.types.register(OBJECT_PT_constraints)
bpy.types.register(BONE_PT_constraints)