blender/release
Antony Riakiotakis c402a379a2 Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. All
GPUBuffer rendering is now done using vertex buffers.

Vertex arrays are completely removed from GL 3.2 core profile, so we'll
have to do this change at some point anyway.

This commit, though big, is not modifying blender in any way. Use should
be exactly as if the vetex buffer option is constantly on.
2015-11-22 19:47:54 +01:00
..
bin Simplify thumbnail blend parser 2015-08-17 12:37:38 +10:00
darwin Revert "OSX/cpack: add a dummy bg and ds_store for dmg" 2014-11-18 11:40:16 +01:00
datafiles File Selector, support filepath dropping 2015-11-05 01:33:50 +11:00
freedesktop Update of our *nix .desktop file. 2015-08-27 16:31:13 +02:00
scripts Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. All 2015-11-22 19:47:54 +01:00
text Readme: tweaks to make it less hassle to edit 2015-03-13 00:34:27 +11:00
windows Fix T27642: Add version in .exe installer properties 2015-05-07 10:31:21 +02:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00