355 lines
8.2 KiB
C++
355 lines
8.2 KiB
C++
/**
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* Set scene/camera stuff
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SCA_IActuator.h"
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#include "KX_SceneActuator.h"
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#include <iostream>
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#include "KX_Scene.h"
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#include "KX_Camera.h"
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#include "KX_KetsjiEngine.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
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int mode,
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KX_Scene *scene,
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KX_KetsjiEngine* ketsjiEngine,
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const STR_String& nextSceneName,
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KX_Camera* camera,
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PyTypeObject* T)
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: SCA_IActuator(gameobj, T)
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{
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m_mode = mode;
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m_scene = scene;
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m_KetsjiEngine=ketsjiEngine;
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m_camera = camera;
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m_nextSceneName = nextSceneName;
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} /* End of constructor */
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KX_SceneActuator::~KX_SceneActuator()
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{
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// there's nothing to be done here, really....
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} /* end of destructor */
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CValue* KX_SceneActuator::GetReplica()
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{
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KX_SceneActuator* replica = new KX_SceneActuator(*this);
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replica->ProcessReplica();
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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}
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bool KX_SceneActuator::Update(double curtime,double deltatime)
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{
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bool result = false;
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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switch (m_mode)
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{
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case KX_SCENE_RESTART:
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{
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m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_scene->GetName());
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break;
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}
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case KX_SCENE_SET_SCENE:
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{
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m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_nextSceneName);
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break;
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}
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case KX_SCENE_ADD_FRONT_SCENE:
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{
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bool overlay=true;
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m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
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break;
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}
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case KX_SCENE_ADD_BACK_SCENE:
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{
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bool overlay=false;
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m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
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break;
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}
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case KX_SCENE_REMOVE_SCENE:
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{
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m_KetsjiEngine->RemoveScene(m_nextSceneName);
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break;
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}
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case KX_SCENE_SUSPEND:
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{
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m_KetsjiEngine->SuspendScene(m_nextSceneName);
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break;
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}
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case KX_SCENE_RESUME:
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{
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m_KetsjiEngine->ResumeScene(m_nextSceneName);
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break;
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}
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case KX_SCENE_SET_CAMERA:
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if (m_camera)
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{
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m_scene->SetActiveCamera(m_camera);
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}
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break;
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default:
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; /* do nothing? this is an internal error !!! */
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}
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return false;
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}
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/* returns a camera if the name is valid */
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KX_Camera* KX_SceneActuator::FindCamera(char *camName)
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{
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KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
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STR_String name = STR_String(camName);
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KX_SceneList::iterator it = sl->begin();
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KX_Camera* cam = NULL;
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while ((it != sl->end()) && (!cam))
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{
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cam = (*it)->FindCamera(name);
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it++;
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}
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return cam;
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}
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KX_Scene* KX_SceneActuator::FindScene(char * sceneName)
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{
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return m_KetsjiEngine->FindScene(sceneName);
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_SceneActuator::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_SceneActuator",
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sizeof(KX_SceneActuator),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_SceneActuator::Parents[] =
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{
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&KX_SceneActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_SceneActuator::Methods[] =
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{
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{"setUseRestart", (PyCFunction) KX_SceneActuator::sPySetUseRestart, METH_VARARGS, SetUseRestart_doc},
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{"setScene", (PyCFunction) KX_SceneActuator::sPySetScene, METH_VARARGS, SetScene_doc},
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{"setCamera", (PyCFunction) KX_SceneActuator::sPySetCamera, METH_VARARGS, SetCamera_doc},
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{"getUseRestart", (PyCFunction) KX_SceneActuator::sPyGetUseRestart, METH_VARARGS, GetUseRestart_doc},
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{"getScene", (PyCFunction) KX_SceneActuator::sPyGetScene, METH_VARARGS, GetScene_doc},
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{"getCamera", (PyCFunction) KX_SceneActuator::sPyGetCamera, METH_VARARGS, GetCamera_doc},
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{NULL,NULL} //Sentinel
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};
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PyObject* KX_SceneActuator::_getattr(char* attr)
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{
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_getattr_up(SCA_IActuator);
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}
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/* 2. setUseRestart--------------------------------------------------------- */
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char KX_SceneActuator::SetUseRestart_doc[] =
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"setUseRestart(flag)\n"
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"\t- flag: 0 or 1.\n"
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"\tSet flag to 1 to restart the scene.\n" ;
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PyObject* KX_SceneActuator::PySetUseRestart(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int boolArg;
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if (!PyArg_ParseTuple(args, "i", &boolArg))
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{
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return NULL;
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}
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if (boolArg == KX_TRUE)
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{
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m_restart = true;
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}
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else if (boolArg == KX_FALSE)
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{
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m_restart = false;
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}
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else
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{
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; /* internal error */
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}
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Py_Return;
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}
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/* 3. getUseRestart: */
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char KX_SceneActuator::GetUseRestart_doc[] =
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"getUseRestart()\n"
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"\tReturn whether the scene will be restarted.\n" ;
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PyObject* KX_SceneActuator::PyGetUseRestart(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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return PyInt_FromLong(!(m_restart == 0));
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}
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/* 4. set scene------------------------------------------------------------- */
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char KX_SceneActuator::SetScene_doc[] =
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"setScene(scene)\n"
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"\t- scene: string\n"
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"\tSet the name of scene the actuator will switch to.\n" ;
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PyObject* KX_SceneActuator::PySetScene(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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/* one argument: a scene, ignore the rest */
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char *scene_name;
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if(!PyArg_ParseTuple(args, "s", &scene_name))
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{
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return NULL;
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}
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if (m_KetsjiEngine->FindScene(scene_name))
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{
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/* Scene switch is done by name. */
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m_nextSceneName = scene_name;
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}
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Py_Return;
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}
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/* 5. getScene: */
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char KX_SceneActuator::GetScene_doc[] =
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"getScene()\n"
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"\tReturn the name of the scene the actuator wants to switch to.\n" ;
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PyObject* KX_SceneActuator::PyGetScene(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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return PyString_FromString(m_nextSceneName);
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}
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/* 6. set camera------------------------------------------------------------ */
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char KX_SceneActuator::SetCamera_doc[] =
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"setCamera(camera)\n"
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"\t- camera: string\n"
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"\tSet the camera to switch to.\n" ;
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PyObject* KX_SceneActuator::PySetCamera(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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/* one argument: a scene, ignore the rest */
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char *camName;
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KX_Camera *camOb;
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if(!PyArg_ParseTuple(args, "s", &camName))
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{
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return NULL;
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}
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camOb = FindCamera(camName);
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if (camOb) m_camera = camOb;
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Py_Return;
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}
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/* 7. getCamera: */
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char KX_SceneActuator::GetCamera_doc[] =
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"getCamera()\n"
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"\tReturn the name of the camera to switch to.\n" ;
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PyObject* KX_SceneActuator::PyGetCamera(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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return PyString_FromString(m_camera->GetName());
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}
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/* eof */
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